Knight Gene Deckard Ep 2 - Metal Monk Schism
[size=3]Episode 2 of the Metal Monk Schism series, a no-player-voiced playthrough. We go with Gene Deckard into a prewar building apparently in the midst of being looted by a local para-military force known locally as the Gunners.
Gene Deckard is the sole survivor of a lost recon BoS team originally sent north along the east coast to evaluate rumors of various hidden prewar military installations. On that last day of his remaining team's lives some seven months prior, an utterly human choice upturned Deckard's mind beyond itself, and out into the world the Un-Human associates of the little girl in white. That day led to a tri-part schism in his religious faith, his Brotherhood training, and his own mind -- all wrapped tightly inside a rumored Boston installation -- Listening Post Zulu.
Please note that I am personalizing GRIM to be more in line with Gene's situation, and so the names of things and text of messages is changed. It is further changed in Ep 3.[/size]