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Valdacil

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  1. valdacil
    valdacil
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    Made the Hot Files list. Thank you all for your support and your kind words.

    Have fun and happy gaming

    Gopher featured Everyone's Best Friend in is video series Mod Vault along with some other really great mods. Check it out. Thanks Gopher!
  2. valdacil
    valdacil
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    FAQ


    Q: FO4Edit shows a conflict with DLCRobot.esm. Is this a problem?
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    Q: Can you make this work for the robots also? So I can have humanoid companion, robot, and Dogmeat?
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    Q: When I fast travel/zone my companion falls from the sky and breaks their legs.
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    Q: Can you make this mod let you have more companions at the same time?
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    Q: I have a companion related problem is it caused by this mod? (List of vanilla companions related bugs)
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    Q: Can you load this mod on PS4?
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  3. Sargarling
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    ty i have injoyed this mod for a wile now love having my dog with me a compiaon ty again
  4. neophil
    neophil
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    Hello. It seems that my inquiry hasn't been answered yet. I'll just repost this so that it gains attention.
     
    The mod suddenly stopped working when I updated everything from F4SE to the base game, I've tried to check with only the mod activated to see if it works but it still doesn't. Please help.
     


     
    Is there a bug or incompatibility with the version 1.10.130 or something? I can't seem to have a companion along with Dogmeat when I updated my game.

     

    If there's something wrong with my load order, please let me know:

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    1. luckshotpro
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      I had the same issue. For some reason, this mod doesn't work if you have the Unofficial Fallout 4 Patch installed. Not sure why it causes an issue, but this mod worked once I disabled the Unofficial Patch.
    2. Rebel47
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      Then you likely have issues in your game I'm afraid, I have literally just tested the latest version of this with the latest F4SE and the latest version of Unofficial Fallout 4 Patch and this worked as expected, If your installing your mods with Nexus Mod Manager then you probably have a conflict in your data folder.
    3. Slavemaster4u
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      First, let me thank you for this mod. Always wanted dogmeat with my character. But sometimes had to dismiss because quest required another companion. This mod solved that issue. Second, I am using both the unofficial patch and this mod at this time. Everything is newest version. And this mod IS working perfectly. Was able to do quest with ada, NP. Able to do saving valintine, NP. Even have been running around with Piper and dogmeat, NP. So don't understand why people are having issues. But I don't think this mod is the issue. Thanks for a much needed fix for my play style. Endorsed.
  5. WHITELION1284
    WHITELION1284
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    Valdacil, thank you for another indispensible mod.

    To everyone, I use Companion Go Home and am trying to send Dogmeat to Home Plate (so I don't drag him into the glowing sea on my way to find Virgil) and cannot. Does anyone know a safe, non-game breaking way to do this?

    Thanks and Cheers.
    1. Nite0Xcom
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      One of the reason's I use Amazing Follower Tweaks in my game is hugely due to it's function of letting you set a home location for any of your Followers. It's possible that would work for what you need, just not sure if its something you want to download the whole mod for just that one feature tho lol.
    2. jaderiver
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      I dont understand , why ? your using companion go home along side this, I use just this, no aft, no cgh, so I can have dog-meat and another companion , and I can tell dog-meat to go home anytime I want without using CGH mod
      I currently have shei mod so I have shei and dog meat And codsworth , any settlement workshop I've touched , comes up when I do choose to send any of them home ...
      I have taken a look at that mod and get why its made, but if people didn't choose anywhere to send their companions, after first meeting them, they'd automatically go back to their original area anyway o.O ..
      But regardless, try switching the mods around to see home plate pops up
  6. neophil
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    Is there a bug or incompatibility with the version 1.10.130 or something? I can't seem to have a companion along with Dogmeat when I updated my game.

     

    If there's something wrong with my load order, please let me know:

    Spoiler:  
    Show

  7. Zuber83
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    A spicy thing I found about this, is that a lot of dialogue was meant to have both a companion and dogmeat. When I entered Vault 81, the security officer said "Ma'am, what about his friend and his dog?"
    Thought that was interesting.
    1. jaderiver
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      Yeah A Lot of people dont know about that,. I thing its even mentioned ion the wiki !
  8. deathclay
    deathclay
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    This would need an update for it to work with the Unofficial patch.
  9. Gianluigi2020
    Gianluigi2020
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    dogmeat wont dismiss and i cant recruit other companions. I've uninstalled the mod but nothing happened. help?
  10. abdulhakeem
    abdulhakeem
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    I keep having a problem where I manually have to extract the .pex file as described in this thread: https://www.reddit.com/r/FalloutMods/comments/60afx8/fo4_everyones_best_friend_is_not_working/

    EDIT: Also had the Companion Endless Babble Fix mod installed separately, didn't realize it was already integrated into this mod. Uninstalled it and this mod seems to be working now
  11. PCGirl
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    Thank you, works beautifully. It is so nice to be able to take my lovable pup with me all the time now. As an aside, it works great with another mod I have used for a long time, called Pet Call - Feed Dogmeat. Here is the link for anyone else that wants to be able to give your pup treats, and call him with a whistle.https://www.nexusmods.com/fallout4/mods/15565

    Cheers,
  12. david2323
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    my dogmeat don't attack anymore like find some thing to fix dogmeat
    1. jaderiver
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      If your dog-meat doesn't attack anymore, then something is interacting with your mod your end , my dog-meat still attacks even with traveling another mod mod called shei ..
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