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Valdacil

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821 comments

  1. valdacil
    valdacil
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    Made the Hot Files list. Thank you all for your support and your kind words.

    Have fun and happy gaming

    Gopher featured Everyone's Best Friend in is video series Mod Vault along with some other really great mods. Check it out. Thanks Gopher!
  2. valdacil
    valdacil
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    FAQ


    Q: FO4Edit shows a conflict with DLCRobot.esm. Is this a problem?
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    Q: Can you make this work for the robots also? So I can have humanoid companion, robot, and Dogmeat?
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    Q: When I fast travel/zone my companion falls from the sky and breaks their legs.
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    Q: Can you make this mod let you have more companions at the same time?
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    Q: I have a companion related problem is it caused by this mod? (List of vanilla companions related bugs)
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    Q: Can you load this mod on PS4?
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  3. neophil
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    Is there a bug or incompatibility with the version 1.10.130 or something? I can't seem to have a companion along with Dogmeat when I updated my game.

     

    If there's something wrong with my load order, please let me know:

    Spoiler:  
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  4. Zuber83
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    A spicy thing I found about this, is that a lot of dialogue was meant to have both a companion and dogmeat. When I entered Vault 81, the security officer said "Ma'am, what about his friend and his dog?"
    Thought that was interesting.
    1. jaderiver
      jaderiver
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      Yeah A Lot of people dont know about that,. I thing its even mentioned ion the wiki !
  5. WHITELION1284
    WHITELION1284
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    Valdacil, thank you for another indispensible mod.

    To everyone, I use Companion Go Home and am trying to send Dogmeat to Home Plate (so I don't drag him into the glowing sea on my way to find Virgil) and cannot. Does anyone know a safe, non-game breaking way to do this?

    Thanks and Cheers.
  6. deathclay
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    This would need an update for it to work with the Unofficial patch.
  7. Gianluigi2020
    Gianluigi2020
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    dogmeat wont dismiss and i cant recruit other companions. I've uninstalled the mod but nothing happened. help?
  8. abdulhakeem
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    I keep having a problem where I manually have to extract the .pex file as described in this thread: https://www.reddit.com/r/FalloutMods/comments/60afx8/fo4_everyones_best_friend_is_not_working/

    EDIT: Also had the Companion Endless Babble Fix mod installed separately, didn't realize it was already integrated into this mod. Uninstalled it and this mod seems to be working now
  9. PCGirl
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    Thank you, works beautifully. It is so nice to be able to take my lovable pup with me all the time now. As an aside, it works great with another mod I have used for a long time, called Pet Call - Feed Dogmeat. Here is the link for anyone else that wants to be able to give your pup treats, and call him with a whistle.https://www.nexusmods.com/fallout4/mods/15565

    Cheers,
  10. david2323
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    my dogmeat don't attack anymore like find some thing to fix dogmeat
    1. jaderiver
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      If your dog-meat doesn't attack anymore, then something is interacting with your mod your end , my dog-meat still attacks even with traveling another mod mod called shei ..
  11. Gwain96
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    I installed the mod while dogmeat was following me. Then I picked up Codsworth. Now I'm noticing that Codsworth, when in any location whatsoever, starts rapidly repeating his idle dialogue. When I go to talk to Codsworth, the prompt for "Stay" switches between "Stay" and "Follow."

    Has anyone else experienced this? The description mentions it apparently contains a fix for just such a bug, but I am experiencing it nonetheless.
    1. Gwain96
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      I tried uninstalling the mod, replacing it with Unlimited Companion Framework, and I also tried using both in tandem. The bug persisted, so I don't think this mod is the *cause* of the bug, but the built-in fix for idle chatterspam within EBF definitely is not doing what it sounds like it is supposed to do.

      To clarify, this seems to be for every follower, and the problem only occurs when they are following me, not when they are dismissed. Codsworth or Curie will just hover in one spot, repeating the same voice lines (such as "You see, sir? Beauty does still exist in this world" or "Before the War, I'd never have thought this level of dust possible") reacting to the environment. They repeat the lines so frequently that they interrupt the voice line before it is finished to start saying the same one again.
  12. Gianluigi2020
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    i have uninstalled the mod but dogmeat wont dismiss
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