HUD removed, adaptive 3rd person crosshair & no aiming zoom.
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A mod for the players who wants a more immersive gameplay without all the HUD indicators. It only keeps the active loot container window, shows the dot only when you're aiming in 3rd person, and the companion's crosshair for orders. Tags for objects and npc's names are now disabled, so you can only trust in your eyes in order to find stuff or people. And last, 3rd person aiming zoom is disabled too, just by adding some lines in your Fallout4.ini (special thanks to keegars for his Ini Tweak Compilation, and Ormus for hisOrmus Immersive UI)
INSTALLATION 1. Extract the file in your Fallout 4 folder (default location in : Program Files\Steam\steamapps\common\Fallout 4). 2. Edit Fallout4.ini in Documents/My Games/Fallout4 Ctrl + F and search for sResourceDataDirsFinal=STRINGS\ Change it to :
sResourceDataDirsFinal=STRINGS\, interface\
Or just add Interface\ to this line if you have any other mods installed.
Optional : Don't close the file yet if you want to disable the 3rd person zoom and the pitch down zoom out (otherwise skip to the 3rd and last step) Now add those lines at the end of the file :
Note: You can change the FOV to whatever you want instead of 90 (default is 70).
3. After that you will need to set the file in read only to prevent the game from reverting the default values (right click to the file, properties, check read only).
You're done. For a better experience I recommend to use this mod with the pip boy app to see the health status, ammo, map, etc... Enjoy.
Brings more depth in wound treatment. You need to disinfect wounds, apply bandages and rest during a specific amount of time to heal crippled limbs (sleep doesn't heal limbs anymore).
A complete overhaul of armor system based on damage thresold. Aims to bring more realism, and change armors properties to behave according to what you can expect from their materials and durability. Includes also a bleeding, and a headshot system based on headgears characteristics.
Add some gameplay mechanics to bring the choice of lethal or non lethal solutions (includes a tranquilizer pistol, a KO system with blunt weapons, a sleeping grenade, a flashbang grenade, and a mustard gas grenade).
(obsolete, recommend to use DT01Bleeding module from Realistic armors DT behaviors and headshots WIP instead) A bleeding system based on the type of wound and caliber of weapon, with a new healing system (be carefull with overdoses).
[project abandoned] Be a rabbit in a post-wabbit-seasonistic world (only carrots heals, food values to sell x5, carrot juices, drugs replaced by carrots, etc...). Crippled limbs fix (disables auto-heal)