Fallout 4

File information

Last updated

Original upload

Created by

Kesta

Uploaded by

LeahTheUnknown

Virus scan

Safe to use

About this mod

Tired of lockpicking ? Shoot a bullet at that goddamn lock to open it ! Or do you prefer to blow it up with some explosive ? Oh wait, you just want to kick doors open with your shiny X-01 ? Well, you can do that as well.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • German
Changelogs



The lockpicking minigame haunt your scavenging dreams ?
You're role-playing as a not-so-subtle character ?
You think picking a lock is stupid when you can just blow up the damn thing ?

Well, my friend, you've come to the right place ! Become a Locky Bastard today !











Thanks to PixelGamer and Kottabos for featuring the mod !
(Check the video tab for more reviews)



Translations


Perks

Locky Shot

The success chance is tied to your weapon's type and your relevant perk using it, your locksmithing skill, and the level of the lock you're shooting at.

Overall, this have a low/moderate chance of success, but can easily be repeated multiple times. The risk to break the lock each time you fail to open it, and the precious ammo lost in the process, is the downside of shooting instead of lockpicking.

To shoot a lock, simply look at it, keep a small distance, aim your gun, and use the prompt. A few weapons such as the cryolator or the fatman cannot be used to open the lock. Also, safes cannot be shot open.


With locksmith level 3, you can repair broken locks, but it will always turn them into master lock, harder to open.


Locky Boom

The success chance depend on your rank in demolition expert, and the level of the lock you're trying to blow up.

Every lock can be detonated, even broken ones. This have a rather high chance of success, but will cost you an explosive and some precious adhesives, and you could end up just finding a stupid billard ball once you finally open it. Really worth it ? Your call.

To detonate a lock, crouch in front of it and get close, you'll have a prompt to detonate it. If you don't have a suitable explosive equipped in the grenade/mine slot, or lack adhesive, a message box will warn you.

Oh, and obviously, it's going to explode. Don't stay here ! Plus, it's going to alert nearby ennemies.


Locky Kick

Success chance is tied to your strength, though it have a very low impact if you're not wearing power armor.

Only doors can be opened by kicking them. You can try as much as you want, until the door open. But if you're not wearing power armor, you're slowly going to injure your leg. If you do wear a power armor... well, your fusion core will have to give up a bit of energy.

This have a very low chance of success without PA, and moderate with PA. There is no big downside if not playing in survival, except that you might spend a few minutes kicking at a door if the lock level is a bit high.

To kick a door, stand in front of it, close enough, and draw your weapon.


Locky Picker

Not exactly a brand new feature, but to keep consistency (and remove the stupid gating), you can now try to open any locks, regardless of their level (except for those requiring a key, a terminal, or other fancy stuffs).

Instead of giving you access to new locks to open, locksmith perks increase your chance of opening locks of the corresponding levels.
Overall, lockpicking have been made slightly harder than vanilla if you don't have the right perk, and slightly easier if you do.

Compatibility & Known Issues

All of the potential compatibility issues and known issues are detailed in the readme. Please read it before reporting a bug.

Before you ask, yes, it is 100% compatible with Locksmith. Doors/Containers locked with locksmith can be re-opened by locksmith (i.e. using the key you locked it with), and other locks can be opened using the various features from Locky Bastard.

Configuration

Each of the formula use one or several multipliers that can be edited using FO4Edit to tweak the success chance yourself. I wanted to do this via a simple INI file, but Beth kinda forgot to give us the possibility to read INI settings, sorry ^^

If you want the mod to work exactly as YOU want, you're gonna have to dirty your hands a little bit. That's how I learned modding in the first place, so don't be afraid and give it a shot, a few instructions are included in the readme.

Dev Notes

The new version v3.0 take Locky Bastard out of beta. The mod's implementation shouldn't change much in the future, however there is probably a lot of balance to be made around everything. If you think some features are too easy or to hard to enjoy them, please leave feedback in the comment section.

Support have ended. There is some balancing issues and glitchiness, but no major bugs though. You're welcome to release patches for this, since I won't.

Credits and Thanks

PixelGamer, Vatiwah,  Kottabos, AlChestBreach - Youtube reviews
SparrowPrince - Original inspiration for the mod's name
xXBlackWorkXx - German Translation
Fireundubh - Original lock-level based XP based function
noahdvs - Sound effect for Locky Kick
Legal

The sound effect file provided by noahvds is licensed under Creative Commons License