NOTE - Still in dev, none of the values are defined and they are subject to change.
This is a mod that adds a specific tri beam muzzle to the game craftable at the weapons workbench.
it should do 1.2 times the normal damage of the standard muzzle, it is not refined or balanced yet so any feedback is helpful.
Things I plan to do
- Laser Musket Muzzle
- Advanced Modules ( Higher Damage ECT)
- Improve Dedicated models for the muzzle itself(Texture/PossibleRemodel?)
- Special short barrel to give it the fallout 3 tri-beam look.
- Level list for brotherhood, gunners, and raiders.
- Special naming scheme instead of "Scattered", Add perk requirements, legendary mods .ect
- Add support for Lasers Have No Recoil
Model for muzzle without texturing is currently done, cannot import with nifskope 2.0 alpha v5 so (dedicated textured models may have to wait?)
Created with CK open beta
This is a mod that adds a specific tri beam muzzle to the game craftable at the weapons workbench.
it should do 1.2 times the normal damage of the standard muzzle, it is not refined or balanced yet so any feedback is helpful.
Things I plan to do
- Laser Musket Muzzle
- Advanced Modules ( Higher Damage ECT)
- Improve Dedicated models for the muzzle itself(Texture/PossibleRemodel?)
- Special short barrel to give it the fallout 3 tri-beam look.
- Level list for brotherhood, gunners, and raiders.
- Special naming scheme instead of "Scattered", Add perk requirements, legendary mods .ect
- Add support for Lasers Have No Recoil
Model for muzzle without texturing is currently done, cannot import with nifskope 2.0 alpha v5 so (dedicated textured models may have to wait?)
Created with CK open beta