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Censor

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CensorNV

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40 comments

  1. sluggy108
    sluggy108
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    • 117 posts
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    this mod is a hidden gold. it is absolutely amazing. you are amazing OP.
  2. mydognamedrikki
    mydognamedrikki
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    • 98 posts
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    Hahaha, Nice. So here I am sneaking up on a raider. When all of sudden he notices me first and knocks out my guy with the rifle bash animation. Barely ever saw that in vanilla.

    Good stuff, thank you.
  3. e1grey
    e1grey
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    • 351 posts
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    I snuk up on a high-level gunner and snapped his neck but he didn't die. Is that a vanilla issue?
    1. CensorNV
      CensorNV
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      • 137 posts
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      That should not be caused by this mod. This mod only changes the condition for certain animations to happen or not - it does not change damage dealt or if an animation causes the npc to die.
    2. XannahDeux
      XannahDeux
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      • 737 posts
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      That's messed up.I hope the man got some help with that neck.
  4. mgeplease
    mgeplease
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    • 15 posts
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    I have been going back on as much as i can, but my memory is pretty s***. I had fallout 4 a while ago, and modded so that i was Vats kill move spamming on everything. I believe the combo was this mod with, more frequent kill move 100% version, and kill move sync. I was suplexing feral ghouls, neck breaking pplz etc. Now the problem is i reinstalled fallout 4 again with this combo, and vats doesn't kill move, only manual bashing outside of vats does kill moves. I feel like this mod was updated or something, like to stop vats punches from doing the kill move, and only letting bash activate it.
    1. CensorNV
      CensorNV
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      I have not updated this mod in a long time. Perhaps the animation tree in the creation kit has changed a bit after an update, but I'm not able to check at the moment.
  5. KingKittens
    KingKittens
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    I saw a video one day of someoen with a gun doing the bodyslam finisher instead of doing a gun bash. Is this what this mod does?
    1. CensorNV
      CensorNV
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      No, but this mod does make you able to do the bodyslam finisher while you are not sneaking instead of it only happening when sneaking.
  6. WoodElfMagefemale
    WoodElfMagefemale
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    You had me at "pistol whip a raider while sneaking"
    1. abc123guy
      abc123guy
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      same
    2. coreyhooe
      coreyhooe
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      Funny, he had me at "run after them and snap some necks"....
  7. Nightflash7
    Nightflash7
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    • 13 kudos
    Is this mod compatible?

    http://www.nexusmods.com/fallout4/mods/15408/?
    1. annunakigod
      annunakigod
      • supporter
      • 220 posts
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      Probably not... Anything that makes edits to the animation file of bashing/melee might cause problems
  8. GentlePenguin89
    GentlePenguin89
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    • 17 posts
    • 0 kudos
    it's lit
  9. SoulMaster
    SoulMaster
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    • 32 posts
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    Pretty nice Mod, but i really would be Happy if someone or Bethesda would give more love to Melee Moves/Skills. I mean they show us how much Potential it has, but don't use much out of it. The Mod you made is a step in the right direction, i do like the Killmoves more than i like the instagib bloody-mess one punch sometimes are doing... a Melee overhaul would be badass!
    1. CensorNV
      CensorNV
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      Could you explain what you mean with "melee overhaul"? If it involves changing damage outputs and such, then that is really beyond the scope of what this mod tries to do.
    2. SoulMaster
      SoulMaster
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      I really don't expect this Mod to be the *Melee Overhaul Mod i Dream about... and i am of course well aware that this Mod is more a fix to that stupid Bethesda Sneak/not Sneak front/back Rule they "for what ever reason" implemented...
      Melee is now more fun with the Mod you made: Oh there is more, last time i was fighting a Legendary Gunner using VATS, i comboed him with some Punches but this time a neckbreaking melee finisher occurred at the end, that looked pretty nice (i don't think it was just a coincidence, it could be the cause of your Mod).

      So now i explain what i mean with Melee Overhaul:
      It's something i don't think a normal person could achieve alone:
      Enable different Killmoves on all foes you fight in the Wastelands with the optional 100% chance on low health
      Learning Melee Skills that costs a certain amount of AP adding some variety to Melee combat, ie. Roundhouse, Sweep, Chain Punches, Throws...
      Breaking target Skills that enables one to use certain skills that have a Limb as target ie. Armbreaker, Neckbreaker and such.
      Crippling system overhaul: all foes should have a visible crippling system without them dieing or smashing the limb to pieces... ie a broken Arm should just hang there like a rope...
      My gosh, i would even pay for such a Mod/DLC, those other DLC's bethesda made for F4 i do not care so far...-.- I guess i am a weird melee obsessed guy...
    3. CensorNV
      CensorNV
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      Ah I see.
      Some things you mention are not very hard to achieve, some are beyond my modding skills.
      Unfortunately I don't have a lot of time for modding lately
  10. tneal89
    tneal89
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    Thanks for making and posting this

    2 possibly silly questions if you don't mind: Do I need a clean save and any specific place in the load order?

    Thanks again
    1. CensorNV
      CensorNV
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      • 137 posts
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      Thanks

      Clean save should not be necessary.
      I would load this as high as possible in the load order, above other animation mods. It's a pretty simple and small edit so load order should not have a huge impact.
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