Fallout 4
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Reignofmagic

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Nelriana

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About this mod

Adds more caliber types to most weapons. Damage is loosely based on caliber.

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Hello Everybody!

Welcome to my first Fallout 4 Mod. This mod aims to bring more flexability to the weapons by adding mods which convert the guns to shoot different ammo types. For example the Assault rifle could only be 5.56, it can now also be .50 and 5mm. There are many new conversions, see below for a list of weapons and their added ammo types. 

If you have any ideas for conversions, or see any bugs. Let me know in either the bug report section or the comments!



Added new weapon mods, mod items, auto generated names(for most) and recipes for

Vanilla Mods

Assault Rifle (5mm, .50, auto .50) 

Combat Rifle (.38, .308, auto .38, auto .308)

Hunting Rifle (.38, 5.56, .50)

Pipe Bolt Action (.38, .44, .50, 5.56, .308, 12 ga)

Pipe Gun (.44, .50, .308, 5.56, 12 ga) All have Automatic versions

Pipe Revolver (.38, .44, .50, 12 ga)

Deliverer Receiver (.38, .45)

SMG Receiver (.38, 5mm, 10mm)

Gatling Laser (Efficient Laser Receiver)

Broadsider (Mini Nuke Launcher)

10mm Pistol (.38, .45)

.44 Pistol (.45, .50)

Minigun (.38, .44, .45, .50)

Plasma Gun (Fusion Cell, 2mmEC, Fusion Core)

Institute Laser Gun (Plasma cartridge, 2mmEC, Fusion Core)

Laser gun (Plasma cartridge, 2mmEC, Fusion Core)

Laser Musket (2mm EC)


AUTOMATRON MODS

Laser Gun (Tesla Capacitor)
Institute Laser Gun (Tesla Capacitor)
Tesla Gun (2mm EC, Fusion Core)


FAR HARBOR

Assault Rifle (.45-70 & Automatic)
Combat Rifle (.45-70 & Automatic)
Hunting Rifle (.45-70)
Pip Weapons all variants (.45-70, no automatics)
Lever Gun (.308)




New Recipe at chem station
Fusion Core:  100 Fusion Cells 4 copper 4 lead and 4 steel


Note Automatic versions are less powerful than single shot versions, but most are more powerful than base automatic mods, as they were pretty useless. 


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Multipliers and changes made based on caliber. Note these percentages are based off of the base weapon damage with no mods*. The stat changes listed below is what I based most of the changes off of. This was done so as to make the damage done loosely based off of caliber. Don't want a more powerful round doing less damage or visa versa.  

Ballistic Weapons


.38
Multiplier -15%
Capacity +50%
ROF +20%
Range: Slight Decrease

.308
Multiplier +100%
Crit Multiplier 110%
Armor Penetration +20%
Range: Medium Increase

.44
Multiplier +75% (85% for pipe gun)
Capacity +10% (from rifle round)
Armor Penetration +10%
ROF -10%
Range: No Change

.45
Multiplier +65-85% (depending on weapon, ex deliverer has a higher multiplier)
Capacity +25% if from rifle round, 0% if from pistol round
Range: No Change

.50
Multiplier 150%
Crit Multiplier 120%
Capacity(to 5.56/.308) -35%
Capacity (Other) -50%
Armor Penetration +60%
ROF -10%
Range: Greatly Increased

5mm
Multiplier -15% to -50% depending on weapon
Armor Pentration +40%
Capacity +200%
ROF +30%
Always Automatic
Range: No Change

5.56
Multiplier +90%
Armor Penetration +10%
Range: Slight Increase

10mm
Multiplier(to .38) +35%
Multiplier (to .45) +10%
Armor Penetration +5%
ROF +10%
Range: No Change

12 ga Shotgun
Multiplier Whatever is necessary to get it to around the double barrel or combat shotgun dmg. Varies greatly based on weapon type. 
Projectile count +6
ROF -10%
Range: No change



Energy Weapons


Fusion Cell
Multiplier -25%
RoF +25%
Capacity +25%
Subtracts 12 physical damage if present
Range: No Change

Plasma cartridge 
Multiplier +25%
RoF -15%
Capacity -15%
Adds 12 physical damage
Range: No Change

2mm EC
Multipler +50%
RoF -50%
Capacity -50%
Adds 25 physical damage (50 for Single Shot Rifles, such as the Musket and Tesla Rifle)
Range: Large Increase

Fusion Core 
Multiplier +35%
RoF +50%
Capacity +1000%
Range: No Change


Official DLC: AUTOMATRON

Tesla Capacitors
Multiplier (Highest base multipler -10%)
Capacity +10%
Range: Set to Tesla Bolt Range


Official DLC: Far Harbor

.45-70
Multiplier +125%
Capacity -15% (no change if rifle round is original caliber)
Crit Multiplier +200%
Range: slightly lower than .308 or .50, same as 5.56
RoF -20%
Armor Penetration 40%

*Most negative modifiers are actually just that percentage less than the most powerful damage modifier. 



CHANGELOG: 

Added 5/8/2016 V1.0
Assault Rifle Receiver (5mm, and .50) 
Combat Rifle Receiver (.38, .308)
Hunting Rifle Receiver (.38, .50)
Pipe Bolt Action (.38, .44, .50)
Pipe Gun (.44, .50)
Pipe Revolver (.38, .44, .50)

Added 5/10/2016 V1.1
Deliverer Receiver (.38, .45)
SMG Receiver (.38, 5mm, 10mm)
Pipe Gun (Shotgun)
Pipe Revolver (Shotgun)
Pipe Bolt Action (Shotgun)
Gatling Laser (Fusion Core+)
New Recipe at chem station under Grenades
Fusion Core+. Requires 300 Fusion Cells. Not usable in power armor, currently doesn't show ammo count in inventory. Don't know why it doesn't. 

Added 5/13/2016 V1.2
New Mod Items (what you get after you detach the mod) with correct names
Fixed the .44 Pipe Gun to be .44 and not 12 ga

Added 5/14/2016 V1.3
Fixed Most Auto generated weapon names (pipe gun variants when turned into rifles are still not working in some cases, .44 ammo in particular hates me)
Added Automatic versions of all caliber changes for Assasult Rifle, Combat Rifle, and Pipe Gun
Hunting Rifle 5.56
Pipe Gun (.308, 5.56)
Pipe Bolt Action (.308, 5.56)
10mm Pistol (.38, .45)
.44 Pistol (.45, .50)
Minigun (.38, .44, .45, .50)
Broadsider (Mini nuke launcher)
Changed the Fusion Core Recipe to 100 Fusion Cells, 4 of each copper, steel and lead.
Removed Fusion Core+

Added 5/16/2016 v1.4
Added Installer Script. No optional Files! Just one simple to use installer. Currently only 1 option available. 
Plasma Gun (Fusion Cell, 2mmEC, Fusion Core)
Institute Laser Gun (Plasma cartridge, 2mmEC, Fusion Core)
Laser gun (Plasma cartridge, 2mmEC, Fusion Core)
Laser Musket (2mm EC)
Re-balanced Multipliers for Minigun. .44 is now a 200%, .45 is now a 150% .50 is now 500%
Re-balanced range modifiers .308 (medium increase), .38(Small decrease), and .50 (large increase). 
AUTOMATRON DLC Support added
Added Tesla Variants to Institute and Normal Laser Guns
Tesla Rifle (2mm EC, Fusion Core)


Added 5/16/2016 v1.5
Added .45-70 variants to pip weapons, assault rifle, combat rifle, and hunting rifle
added .308 to the Lever Gun

I tried to make this mod as "clean" as possible. Changing no base items where possible, although a few recipes were changed to use the new mods added, although probably half have a "cloned" vanilla recipe. 


Will update when possible, just doing this for fun, and when I have more ideas on what to change.