This mod adds a holotape that allows one to toggle on and off most of the features of Survival, just in case there's one tiny aspect keeping you from playing. Allows full fast travel, removes encumbrance damage, carry weight penalties, enables automatic transitional and periodic saves on a timer, allows one to lower the reset timer for cells t
Permissions and credits
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2.1
Fix for damage scaling not initializing
Fix for survival reset not fully resetting data
Fix for inverted chem penalty toggle and Radaway
Fix for accidentally making all holotapes in the Commonwealth radioactive (My bad, kudos to the glowing items mod!)
Version 1.2.0
Hopefully finally fixed issues with chems and foods not working properly
Added ability to customize damage scaling from a fraction to up to 2x survival settings
Reworked logic to better handle and reinforce rules, as well as add holotape reliably.
Version 1.1.1
Fix for chem penalty breaking food effects
Changed setup of no chem penalty to allow for support of compatibility patches
Version 1.1.0
Fixed Periodic saves
Add option to remove chem use penalties
Fix, I think, for tape not being added to new game. Save and reload and you /should/ get the tape.
Version 1.0.0
Initial Release
Made most Survival rules editable: Carry weight penalty, no fast travel, etc.
Added option to adjust multiplier for cell reset used in Survival
Development is indefinitely on hold for this mod. I may revisit it in the future and rewrite it entirely, but I fell into the no-time trap and there are currently better mods with more support so I'm not too concerned.
This mod adds a holotape that allows one to toggle on and off most of the features of Survival, just in case there's one tiny aspect keeping you from playing. Allows full fast travel, removes encumbrance damage, carry weight penalties, enables automatic transitional and periodic saves on a timer, allows one to lower the reset timer for cells to vanilla or somewhere in between.
Just use the RuleBreaker holotape added into your inventory at startup and you can enable/disable most Survival options to make your playthrough a little more bearable. Should pair well with my Journey mod or Gopher's Quicksave mod to make your Survival a more unique experience.
There's a very good possibility there might be a few bugs with some of the modifications, I'm selectively calling parts of the new Survival script in ways that it wasn't meant to be called. If you experience any issues, please let me know so that I can try to resolve them.
Also, it wouldn't hurt to backup your save, though if you experience any major issues, you should be able to use the "reset" button on the holotape to restore the vanilla Survival mode.
Errors: If you experience any errors, please follow the steps below to assist in troubleshooting -
Step 1- Open C:\Users\<Your windows username>\Documents\My Games\Fallout4\Fallout.ini Add if it doesn't exist or Edit the [Papyrus] section to the following - [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1
Step 2- Go to an owned Settlement and then open/close your Pipboy
Step 3- Open the following file - C:\Users\<Your windows username>\Documents\My Games\Fallout4\Logs\Script\Papyrus0.log file Copy the whole log and paste it to Pastebin and provide me with the link
Changes: v1.2.1 - Corrected damage scaling and default restoring v1.2.0 - Mostly hopeful bug fixes, added ability to customize damage scaling v1.1.0 - Fixed periodic saves, added ability to remove chem penalties (thirst, etc), fixed issue with tape not being available if loaded before leaving Vault 111, just save/load and it should be added to your inventory if you don't have it.