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DMagnus

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  1. DMagnus
    DMagnus
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    Wow, it's 2.1!



    2.1 comes with some nice additions and tweaks, so here's the rundown:


    > Revised how the power setting is handled. Instead of being tied to the magazine, it's now its own separate entry. The setting options can only be applied to the normal phaser; converting it to use fusion cells sacrifices this capability.

    > The phaser can now be set to vaporize, and isn't picky on what it vaporizes. The stun effect has also been reworked and now ragdolls the target rather than paralyzing them.

    >The stun packs have been replace with Overcharged packs, which provide an increase in damage and ammo capacity. As an upgrade you can also make Supercharged packs, which offer even more damage and ammo capacity.

    > Added a new receiver option, the A.I. Targeting Module, which enables the phaser to fire target-seeking shots. The converted receiver can't has this, however.

    > Revised the visuals for the muzzle flash and added a custom projectile

    > The phaser can now be set to be automatic, meaning in its normal configuration you can fire a steady stream. In its converted form it's a more typical automatic.

    > Revised the specular texture for the clean material, and re-saved the diffuse texture in BC7 format to reduce compression artifacts. Also changed the cubemap used by both the clean and weathered phaser.



  2. dcwildfire4
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    OMG! The best gun ever. I love it!
  3. Saipha
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    This is great. I'd sure love to see someone add a Star Trek "transporter" mod as well.
  4. prgh1212
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    ESL FILE?
  5. Cocrane
    Cocrane
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    Hun i'm not a fallout 4 expert,and in don't find the syth Lab,or the virgil lab,and i don't see where is the glowing sea,do you have any screenshot of the map ? beside,i'm french,sorry for my realy bad anglish !
    1. DMagnus
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      http://www.digital-utopia.org/fallout4/

      That's an interactive map of the Commonwealth with all the locations marked. The Glowing Sea is in the lower left-ish part of the map, its that large black mess, with the Rocky Cave being Virgil's lab. The other location (Advanced Systems) isn't on the map, it's a section within the Institute, and to get to it you have to get some ways along into the main quest.
    2. Cocrane
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      oooh,thank's you ! i'm on the Diamond city part. that's why i don't see where is it,with the cheat map code. now i have it in my cheated save. also this Phaser is really well done, but it is really too powerful XD it does not surprise me you put this towards the end of the game ! and sorry for my english.
  6. Didaskos
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    Would you consider adding this to the leveled list at all? Perhaps as a new weapon for Coursers and institute personnel?
    1. DMagnus
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      I'm planning, actually, to implement a unique variant that'll be toted by Coursers, and it'll be in line with the Institute's aesthetic. It won't be as powerful as the real McCoy and fire in pulses rather than streams, the idea being the Institute managed to reverse-engineer the phasers they had obtained and introduced them to the Courser program. I might make it that they can be modded into proper assault phasers, but not 100% sure on that yet.
    2. Didaskos
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      Thanks for the quick reply - that sounds absolutely fantastic!
    3. Didaskos
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      Thanks for the quick reply - that sounds absolutely fantastic!
    4. Paladinboyd
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      If it’s possible I think a courser should stun you first check if your a synth or not than leave you alone to wake up. Would be good for a random encounter.
  7. sunday44
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    are you still working on this?
    1. DMagnus
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      Currently, no, working on an update for the lightsaber mod. But, that doesn't mean I'm done with this; sometime I'll get back around to working on the update I have planned for this.
  8. kweegbeard
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    Would you perhaps ever consider making a klingon disrupter? This mod is awesome though thanks!
  9. waspdeath
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    This baby is way better than I imagined it was going to be. It's in my main loadout now. I love that it alternates between zapping people and exploding them into a mess, adds a nice touch of immersion. Nice juicy sound and low recoil too. Perfect.
  10. Paladinboyd
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    If it’s at all possible I would like to request a stand-alone option just for the player and a means to make more so you could make a federation base.
    1. DMagnus
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      The phaser, currently, is technically only for the player. It isn't leveled on anything, there's just two hanging around: one in Virgil's cave and the other in the Institute. The variant I'm planning to level onto Synths will be a weak imitation rather than the real McCoy. I ~may~ add in the ability to craft more with the update that adds the Institute variant, but if I do, the requirements will be a bit steep.
    2. Paladinboyd
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      Brilliant, just so long as the update is not mandatory as I kinda like being the only one with a phaser, if I can find a uniform mod I intend to act out a Starfleet play though.
    3. DMagnus
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      You won't need to download the update if you don't want to, and even if somehow you end up getting it foisted on you, like through NMM, 2.0 will be relegated to Old File status so it'll still be available. That said, the variant planned for Synths won't even fire like the real phaser, it'll shoot bolts, like a blaster, instead of a stream, so it'll really only resemble the Assault Phaser, it won't at all behave like one.
    4. Paladinboyd
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      Ah, I just had visions of everything getting a phaser, fallout 4 isn’t known for being stable.
    5. DMagnus
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      Neither was Skyrim, it certainly had its fair share of quirks. But either way, level-lists aren't all-encompassing. A lot of stuff use specific ones, so any items put into said level-lists will only turn up on things that use those lists, nowhere else. Another mod would have to royally crock up the level-lists for something limited to, say, Synths to start turning up on other enemies. Not to mention, when it comes to weapons like this, I try to make them blend reasonably well with the game instead of just giving them to everybody, because it can end up making no sense and make the weapon stand out like a sore thumb as something that doesn't really quite belong.
    6. Paladinboyd
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      Oh it blends perfectly especially the backstory about finding a crash shuttle. It’s nice that you took the time to fit it into the world and not just port in call of duty weapons and not care about the lore.

      I don’t think I will never uninstall this mod.
    7. DMagnus
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      Good to hear. :3

      Oh, and one of those entries on the holotape has a little bit of foreshadowing for a future mod.
    8. Paladinboyd
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      Hmmm, I wonder what it will be. The borg perhaps?
    9. DMagnus
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      It won't be Star Trek related, though it will add some new weapons.
  11. Madcat221
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    I think this phaser design may be the only good thing that came out of Star Trek V.
    1. Paladinboyd
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      Don’t forget the fan dance and the cat lady pole dancer.
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