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SirKorax

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Sir_korax

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You can salvage components like plastic, steel, wood, rubber etc. from object in the entire Commonwealth without dependence on any workshop.

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This mod is obsolete and has been replaced by: SCAVENGER: The search for Scrap


This mod add 1 OR 3 magazines ->  Prospector Handbook! OR Secret of the Scrappers! #1,2,3

If you find them, you can: salvage components like plastic, steel, wood, rubber etc. from object in the entire Commonwealth without dependence on any workshop.
 
Changing the location of magazine #1 was caused by modifications that govern buildable areas (Scrappings mod, buildings mods).

Each magazine add perk Secret of the Scrappers! (Prospector Handbook! gives all of them via one book)

Magazine #1
You can salvage components like plastic, steel, wood etc. from simple objects (outfits, plastic bins, etc.) in the entire Commonwealth without dependence on any workshop.

Magazine #2
You can salvage components like plastic, steel, wood etc. from complex objects (cars, armors, common weapons, etc.) in the entire Commonwealth without dependence on any workshop. 

Magazine #3
You can salvage components like plastic, steel, wood etc. from ultracomplex objects (power armors, superior weapons, etc.) in the entire Commonwealth without dependence on any workshop.

HOTKEY activator - can enable/disable mod function.
Settings via Holotape - can disable/enable function of entire magazines, for "clutter" is possible choose if object is after salvage destroyed or not. What you see is SET (version 3.1).

List of scavengable object (generally almost any MoveableStatic Object):
In details:
Cars - Coupe, Sedan, Van, Truck
Boxs - Cardboard Boxs, Office paper boxs, Plastic Bins
Obstacles - Construction Barriers, Sawhorses, Traffic Cone, Mannequins, Trash Cans, moveable Barrels, moveable Robot parts, Tricycles, Shopping Carts, Gurneys, Baby Carriage, Picture Frames
Armor - almost any (unique not)
Weapons - range - every type
Weapons - melee - every type
Outfits - any
Hats - any

Small hint: Some book is located somewhere nearby Vault 111 (hint picture available).


Thanks for inspiration by printerkop and LordOfDragons01.

Known issues: Some MovableStatic cannot be activated, in their model is missing some layers.
Large steel crates, rusty cars, trucks etc. are Static objects and cannot be salvaged via perk activation option. Must be attach activator to them = edit every object in the world = conflict with any mod that alter the same things = possibility of cell reset bug. But this is what I'm not going to do.


Feedback welcome :-)

My other mods:
Highlighting Enemy and Corpses (aka HUD)
Korax Changes
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