This mod adds a perk which allows the player to get critical hits outside of V.A.T.S. The hit chance is determined by the player's luck and can be increased by the perk 'Four Leaf Clover' and the drug 'Overdrive'.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit goes to Moraelin for his/her mod 'Old Style Criticals' which i used myself until Bethesda disabled the console in survival mode. Credit also goes to Piper, who was 'involved' in testing the critical hit chance. Sorry. Credit goes to Mycu for testing my mod. He didn't suffer any critical hits.
Changelogs
Version 1.1.3
Version 1.1.3 fixes a bug where the paralyzing effect of 'Iron Fist' rank 5 was applied to all weapons.
Version 1.1.2
The critical hit multiplier of the perk 'Four Leaf Clover' has been lowered to 0.2% per rank.
- base critical chance is 1% per luck.
- Four Leaf Clover rank 1: Increases the base chance by 0.2% to a total of 1.2% per luck.
- Four Leaf Clover rank 2: Increases the base chance by another 0.2% to a total of 1.4% per luck.
- Four Leaf Clover rank 3: Increases the base chance by another 0.2% to a total of 1.6% per luck.
- Four Leaf Clover rank 4: Increases the base chance by another 0.2% to a total of 1.8% per luck.
Version 1.1.1
Fixes a rare issues where the perk would not appear in the players perk list. In other words: I screwed up the the packaging and I'm really sorry)
Version 1.1
The perk 'Iron Fist' (rank 5) now can paralyze the enemy on a critical hit ouside of V.A.T.S. The duration of the effect 'paralyzed' has been lowered from 10 to 2 seconds
The perk 'Four leaf Clover' now does affect the player's critical hit chance outside of V.A.T.S.
Donations
Both straight donations and premium membership donations accepted
This mod adds a perk which allows the player to get critical hits outside of V.A.T.S. The base chance for a critical hit is determined by the player's luck. Each SPECIAL point invested in luck will increase the critical hit chance by 1 percent.
- The vanilla perk 'Four Leaf Clover' has been modified to increase your critical hit chance to a maximum of 1.8% per luck at rank 4. - The vanilla perk 'Iron Fist' rank 5 has been modified so your critical punching hits will paralyze your target for 2 seconds even outside of V.A.T.S. - This mod will also make legendary weapon effects like 'Freezing' and 'Enraging', which are triggered by critical hits, work outside of V.A.T.S. - The vanilla chem 'Overdrive' will still increase your critical hit chance outside of V.A.T.S. by 25%. - The vanilla magazines like 'Guns and Bullets' and the vanilla perk 'Better Criticals' will increase the damage dealt by your critical hits outside of V.A.T.S. - The critical hit chance is not limited. Example: A player with 15 points in luck and the perk 'Four Leaf Clover' at rank 4 will have a critical hit chance of 27%.
Version 1.1.3:
- fixed a bug where the paralyzing effect of 'Iron fist' rank 5 could be triggered by any weapon.
Version 1.1.2:
The critical hit multiplier of the perk 'Four Leaf Clover' has been lowered to 0.2% per rank. - base critical chance is 1% per luck. - Four Leaf Clover rank 1: Increases the base chance by 0.2% to a total of 1.2% per luck. - Four Leaf Clover rank 2: Increases the base chance by another 0.2% to a total of 1.4% per luck. - Four Leaf Clover rank 3: Increases the base chance by another 0.2% to a total of 1.6% per luck. - Four Leaf Clover rank 4: Increases the base chance by another 0.2% to a total of 1.8% per luck.
Examples: - A character with 10 luck will have a critical hit chance of 10%. - A character with 20 luck will have a critical hit chance of 20%. - A character with 10 luck and 'Four Leaf Clover' rank 4 will have a critical hit chance of 18%. - A character with 20 luck and 'Four Leaf Clover' rank 4 will have a critical hit chance of 36%.
Version 1.1.1:
Bug fix: The perk should now be added automatically as it's supposed to.
Version 1.1:
The critical hit chance can now be increased to a total 3.5% per luck by investing into the perk 'Four Leaf Clover'. - base critical chance is: 1% per luck. - Four Leaf Clover rank 1: Increases the base chance by 1% to a total of 2% per luck. - Four Leaf Clover rank 2: Increases the base chance by another 0.5% to a total of 2.5% per luck. - Four Leaf Clover rank 3: Increases the base chance by another 0.5% to a total of 3% per luck. - Four Leaf Clover rank 4: Increases the base chance by another 0.5% to a total of 3.5% per luck.
The perk 'Iron Fist' (rank 5) has been changed to paralyze the target on critical hits outside of V.A.T.S. The duration of the paralyze effect has been lowered from 10 to 2 seconds.
Installation:
Just download and enable the mod. You don't have to use a console command or take any drugs in order to get the perk.
Known issues:
The notification in the top left corner which indicates a critical hit won't appear on every critical hit if your critical hits are too frequent.
Credits:
Credit goes to Moraelin for his/her mod 'Old Style Criticals' which i used myself until Bethesda disabled the console in survival mode. Credit also goes to Piper, who was 'involved' in testing the critical hit chance. Sorry. Credit goes to Mycu for testing my mod. He didn't suffer any critical hits.