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Hildjagrr

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Hildjagrr

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About this mod

Alters the gun(s) shell/casing extracted direction and speed.

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Permissions and credits
Default games' shell extraction is rather sporadic at best and with low velocity to go with it. After watching Svaalbard's video, I decided to make my own version that was closer to reality than vanilla game. In real life most guns (handguns and auto-rifles) have a consistent ejection pattern and depending on the gun, have a high velocity or sometimes violent extraction of the empty casing. I lowered the direction variable and increased the speed variable.

fGunShellDirectionRandomize has bin altered from vanilla .450 to .250

fGunShellEjectSpeed has bin altered from vanilla 160.0 to 400.0

I tinkered with the speed variable for a bit, I believe I found the sweet-spot.
YT vid here: https://youtu.be/S7K02__xzjk


Newness:
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* Fomod options of varying speeds; set the eject speed to:

300 / 300a
400 / 400a
500 / 500a
600 / 600a
700 / 700a

or by multiplying the vanilla 160 speed

320 / 320a
480 / 480a
640 / 640a
800 / 800a

The "a" series, which reverts the shell randomizer back to .45


Incompatibility:
===============
* Mods that change the fGunShellDirectionRandomize and fGunShellEjectSpeed under the Game Settings in Fallout4.esm.


Known Issues:
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* None.


Version History:
===============
2.0b, 2016-05-04
Version nomenclature fix. Yup, didn't cetch that in the fomod info xml.

2.0, 2016-05-02
Fomod version with added options.

1.0, 2016-04-29
Initial release.


Tools Used:
===============
FO4Edit - http://www.nexusmods.com/mods/2737/?
Notepad++ - https://notepad-plus-plus.org/

I got my inspiration from watching the tutorial video on FO4Edit, thank you Svaalbard.
https://www.youtube.com/watch?v=KELP-aaOvN0