Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

papagator

Uploaded by

papagator

Virus scan

Safe to use

Tags for this mod

About this mod

Hangman's Alley cleared of the dump it was with the CK.

Permissions and credits
I used the CK to "fix" Hangman's Alley as I thought it would turn out without all the trash/ruins around it.

Changes:

  • Flattened the ground, and the curvature edging the buildings 
  • Fixed up missing bits and pieces of sidewalk/curbs/brick flooring
  • Cleared the raider structures
  • Removed irremovable light sources that wouldn't go away after removing the barrels/cooking pit 
  • Cleared most if not all trash piles and decals
  • Removed the yellow pickup outside that posed a hazard before and after raiding the settlement
  • Removed a vent system, on a roof which is above the workshop, for easier access if you bother to go up there
  • Added a armor and chemistry workbench

Changes v 1.5:

  • Nav meshed the area behind the chained door above the brick pile
  • Filled in very minor holes of un-nav meshed ground
  • Put some raider structures in the settlement as scrap
  • Fixed raider spawns 

With the exception of the missing nav mesh for the area behind the chained door/brick pile, most of the area is pretty well nav mesh'd.

-The issue with settlers standing around and not going where requested must be because of their faulty AI. Seeing it for myself the nav meshing isn't as bad as i thought. Hopefully the nav meshing I did for the brickpile/chained door helps settlers move to the settlement through that path.

-The issue with settlers taking the long way to the settlement: prefered nav meshing. Most actors use prefered nav meshing which consists of roads and paths which is why they take the long way and not a trip through the forest where dangerous creatures lie. This is not an issue so I won't change anything.
I've put the loot chest near where it was supposed to have been.

If you find any bugs or something I missed out on, or have a suggestion, let me know in the comments/bug section