UPDATE 2023: I just suddenly felt like updating this mod. I don't know why. I have a million other things to do. But here it is. I'm a little unsure about the previsibines. They worked great on my end but you know. Hopefully people who were saying they get pisspoor fps inside the home will have a boost now. See changelog
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THE WORKBENCH HAS NOT "DISAPPEARED". If you're using an old save, it's in the old location, inside the station where I blocked access to, and it's not transferring outside to the new location (AS SEEN IN THE PICTURES) because of the way the game functions, the location of the bench is BAKED INTO YOUR SAVE, and the bench will only move on a new save (or with mods or console commands). Just use the emergency button or press the craft menu hotkey...
It should work. There's a bug in the new update that breaks some texture swaps, so some items that should have a new texture have reverted to their base form, but it's a visual bug and does not change functionality or is "broken" per se.
Great as always Eli. This place is in the so-called 'triangle of death' region so this is such a welcome change as I never understand the need to build a giant fortress so close to Sanctuary or Abernathy Farm, especially if one uses Sim Settlements 1 & 2 to auto-build.
For those wondering what I'm talking about, there is an excellent analytical write-up here (you don't even need to have SS installed, any kind of settlement build-up at these places all at once will hit a limit at some point and CTD your game: https://www.simsettlements.com/site/index.php?threads/understanding-ctds-in-the-triangle-of-death-sanctuary-abernathy-farm-and-red-rocket.6964/
Love the mod love the inside of the building I only have one problem when I'm outside a lot of the bushes and ground flickers in and out of existence all the way up to the cars right before you cross the bridge going into the sanctuary in a little ways around it too around the building do I need to download both files to fix that
Yes, the holotapes are purple for me, as well as the caps on the "Unique Apparel" dresser next to the bed. Those were the only ones I noticed. Everything else looks fine.
I really like the player home and my performance is fine interior/exterior as long as I use the main file (the updated "previsibine" one does give me exterior flickering for some reason, but I'm also not using PRP or any other mods that would change the outside. Main file has no issues with this).
If any of you have solved the problem on the purple tapes there's always a easy work around , such as edits and moving your load orders around. My quick solution was to install Fallout 3 Holotape This is the same model used in this mod but textured obviously to the fallout 3 version. This is a replacer for all holotapes as that's the look I'm going for. It solved my purple problems. Going into the files I could make some personal tweakis just have it for the Rockin' Red Rocket instead of a complete replacer, so hope that helps.
When packing this mod, I removed all the extra meshes it tried to pack into the ba2 when archiving this mod, BUT I didn't realise it was using lose files to build the precombined, so it grabbed that holotape as part of the precombined meshes.
I've been trying to rebuild the previsibines about 5 times without the holotape, but it keeps messing up and I end up with a broken interior.
I don't mind at all I feel ya problems. I came up with a solution but yup I've been trying to sort the persistent P's and had to stop I'll tackle them later and its a good distraction from modding Skyrim now I need a persistent lay down photos on my pg if anyone wants to see how it turned out
Had a little look at your changes, great job. If you don't mind I'm gonna keep the holotapes I made. Not sure how I found myself testing out FO4but you've inspired me to leave Skyrim for a while. Btw have you considered installing a radio on & off activator -for when doing a Youtube video? Sacrilege - it's called Rockin' for a reason! No worry's I'm always drowning out the game with Atomic Radio. I've some ideas on those rockin' window panels. Yup Truly inspired.
I was about to post but thanks to my love for this comunity but al least there is a we solution. Wonder if that salotuion could have a FO4 holo tape set.
It's optimisation tech Bethesda uses for FO4, it builds the frame of the 3D environment from the smaller pieces into bigger combined model for better performance because the game has to load less models. It's not build on runtime and has to be done when building the mod
908 comments
I just suddenly felt like updating this mod. I don't know why. I have a million other things to do. But here it is.
I'm a little unsure about the previsibines. They worked great on my end but you know.
Hopefully people who were saying they get pisspoor fps inside the home will have a boost now.
See changelog
-------------------------------------
THE WORKBENCH HAS NOT "DISAPPEARED". If you're using an old save, it's in the old location, inside the station where I blocked access to, and it's not transferring outside to the new location (AS SEEN IN THE PICTURES) because of the way the game functions, the location of the bench is BAKED INTO YOUR SAVE, and the bench will only move on a new save (or with mods or console commands). Just use the emergency button or press the craft menu hotkey...
I've removed the custom mesh for the repaired letters on the roof. Use http://www.nexusmods.com/fallout4/mods/10337 to get them back.
For those wondering what I'm talking about, there is an excellent analytical write-up here (you don't even need to have SS installed, any kind of settlement build-up at these places all at once will hit a limit at some point and CTD your game: https://www.simsettlements.com/site/index.php?threads/understanding-ctds-in-the-triangle-of-death-sanctuary-abernathy-farm-and-red-rocket.6964/
I really like the player home and my performance is fine interior/exterior as long as I use the main file (the updated "previsibine" one does give me exterior flickering for some reason, but I'm also not using PRP or any other mods that would change the outside. Main file has no issues with this).
My quick solution was to install Fallout 3 Holotape
This is the same model used in this mod but textured obviously to the fallout 3 version. This is a replacer for all holotapes as that's the look I'm going for. It solved my purple problems. Going into the files I could make some personal tweakis just have it for the Rockin' Red Rocket instead of a complete replacer, so hope that helps.
When packing this mod, I removed all the extra meshes it tried to pack into the ba2 when archiving this mod, BUT I didn't realise it was using lose files to build the precombined, so it grabbed that holotape as part of the precombined meshes.
I've been trying to rebuild the previsibines about 5 times without the holotape, but it keeps messing up and I end up with a broken interior.
photos on my pg if anyone wants to see how it turned out
Sacrilege - it's called Rockin' for a reason! No worry's I'm always drowning out the game with Atomic Radio. I've some ideas on those rockin' window panels. Yup Truly inspired.