956 comments

  1. Elianora
    Elianora
    • premium
    • 13,134 kudos
    Locked
    Sticky
    UPDATE 2023:
    I just suddenly felt like updating this mod. I don't know why. I have a million other things to do. But here it is.
    I'm a little unsure about the previsibines. They worked great on my end but you know.
    Hopefully people who were saying they get pisspoor fps inside the home will have a boost now.
    See changelog


    -------------------------------------

    THE WORKBENCH HAS NOT "DISAPPEARED". If you're using an old save, it's in the old location, inside the station where I blocked access to, and it's not transferring outside to the new location (AS SEEN IN THE PICTURES) because of the way the game functions, the location of the bench is BAKED INTO YOUR SAVE, and the bench will only move on a new save (or with mods or console commands). Just use the emergency button or press the craft menu hotkey...

    I've removed the custom mesh for the repaired letters on the roof. Use http://www.nexusmods.com/fallout4/mods/10337 to get them back.
  2. singjai108
    singjai108
    • premium
    • 2 kudos
    New installation on my first new PC in 12 years. (Got it just before tariffs kicked in.) I've got some serious horsepower for the first time, but I have no understanding of previsibines and precombines, and I'm not sure which version to install.
  3. Dr3amL0g1c
    Dr3amL0g1c
    • premium
    • 0 kudos
    Hands down my favorite player home. But for the life of me I cant figure out the reason why on PC + NG, I get really weird reflection glitches inside the home on the windows. There's also a few missing textures on holotapes at desk under bobblehead shelf and missing bottlecap textures on the dresser in bedroom. I can live with the missing the textures because its barely noticeable. The weird reflection glitch on the glass is another story. Gonna download some of your other player homes to see if I can find a replacement. Or maybe you can tell me how to fix the issue? 
  4. dikobras2205
    dikobras2205
    • member
    • 0 kudos
    .
  5. dikobras2205
    dikobras2205
    • member
    • 0 kudos
    The house is just great, but one thing upsets me is that my game crashes when I want to sort things out in the clothes and weapons storage. Sorry for my English
  6. joepie9988
    joepie9988
    • member
    • 0 kudos
    a cwss patch for this mod would be nice so the bathtub can be used to clean yourself for the people that use get dirty a mod that causes dirt build up over time
    1. Knukl3z
      Knukl3z
      • supporter
      • 0 kudos
      +1
  7. Korel
    Korel
    • supporter
    • 1 kudos
    So I'm having a minor problem with 3.0.1 (none-previsibines vers).
    Missing textures for holotapes and bottle caps (they are purple), not a deal-breaker just... strange. Not a problem with the previsibines version though I get landscaping errors with that one (probably a mod-conflict).
    Also the workbench stays in the garage (on new playthrough) even though the mod was enabled on character creation. Possibly another mod touching the workbench? even though I have 3.0.1 at the end of my load order.

    I still maintain Eli makes the best house mods #FightMe
  8. Winterhome
    Winterhome
    • supporter
    • 2 kudos
    Is this mod able to be used with Global Stash (Connect All Workshops and Workbenches)? I'm a bit afraid it might interfere with the armor and weapons workbenches inside being linked to the Red Rocket Workbench. You did such and awesome job with this mod and really make such cool homes! Thank you for all your effort!
    1. Elianora
      Elianora
      • premium
      • 13,134 kudos
      You could try. Seems like it might work.
    2. Winterhome
      Winterhome
      • supporter
      • 2 kudos
      Alright. Thanks!
    3. Winterhome
      Winterhome
      • supporter
      • 2 kudos
      I've been playing with this mod for a while and I just wanna say thanks for putting so much effort into it! It's nice to have somewhere my character can rest after a long day of adventuring. :3
  9. EerieQuest
    EerieQuest
    • premium
    • 0 kudos
    Recent patch broke meshes between sanctuary and red rocket, road texture, flickering trees they like to hide *disappear* at different angles.(Idea) clean outside red rocket a tiny bit make it easier for people instead of having to constantly fix it over and over with new walkthroughs.  Make the signs glow better or add better lighting around the stop maybe even redoing it and making another version with the stop completely fixed add new looking ish cars or trucks at pump but like people just left in a hurry to the shelter add a few abandoned cars down the road towards concord with lootables and whatnot. P.S your mod ish freaking amazing just as beautiful as Red Rocket HQ but better as they did a little too much but yall amazing keep up the great work.
  10. RockParrot
    RockParrot
    • supporter
    • 1 kudos
    Elianora,

    This is an awesome housing mod! Thanks for all the great work you do with all the amazing mods in Fallout and Skyrim! Keep up the great work and cant wait to see what you do next.

    Question - I didn't see it in the comments - since this is an interior mod does this have any impact on the "triangle of dealth"?

    Thanks again and stay awesome!
  11. Ale1ster
    Ale1ster
    • premium
    • 0 kudos
    I made a patch for your mod for another mod called nuclear winter. just by adding a "warm location" keyword to the interior location in xedit so character doesn't freeze when i sleep. this causes the game to crash upon loading. any idea why this might occur/how to avoid it? thanks.
    1. Elianora
      Elianora
      • premium
      • 13,134 kudos
      Ideally you could just edit your version of the Red Rocket to have that keyword. Crashing on startup means a dependency plugin is missing
    2. Ale1ster
      Ale1ster
      • premium
      • 0 kudos
      I gave it a shot just in case but I think it's not working because it's the interior cell that needs to have the warm location keyword on it. vanilla red rocket obv has no interior cell. If you have no other ideas thanks anyways.
    3. Ale1ster
      Ale1ster
      • premium
      • 0 kudos
      I managed to find something that works: it seems my mistake was adding the keyword to the mod itself in xedit instead of copying the location as an override into a new .esp and then adding the keyword to that. maybe this helps someone.