Fallout 4

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  1. VolatileCrocodile
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    June 25th, 2016 - Version 1.1 has been uploaded. This version includes options for shadows from spotlights as well as support for Contraptions Workshop.

    May 20th, 2016 - Version 1.01 has been uploaded. This version includes the new FOMOD installer (Special thanks to Wenderer for their FOMOD Creation Tool), the optional All-In-One plugin, and some added changes to Wasteland Workshop.

    I am still looking into how to change the wax candles and oil lamp and so far have had no such luck. If anyone has any information on these it would be very much appreciated.
  2. Tjmw2007
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    On Xbox i'm currently using the base game, wasteland workshop & contraptions mods. Would you kindly upload an All In One version to Bethesda please. Would save on mod space in load order. Thank you 
  3. jimmehboy321
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    does this mod not include lights added by the nuka world DLC?
    1. VolatileCrocodile
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      It should but I'm not 100% certain. It's been years since I checked it but I believe that was one of the DLC's where the lights used the same light markers as the vanilla lights. If so, then the changes made to the vanilla lights should affect the Nuka World ones too. 
  4. streetyson
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    "The oil lamp is actually affected and is featured in my screenshots:
    Default - https://staticdelivery.nexusmods.com/mods/1151/images/12361-2-1461661710.jpg
    Modded - https://staticdelivery.nexusmods.com/mods/1151/images/12361-3-1461661710.jpg"
    ------------------------------------------------------------
    That's not the oil lamp, but something else nearby boosting the light, this mod does not boost oil lamps' lighting one jot. The rest DO look boosted but, imho, it's a tad overdone so as to no longer give a very good relationship between light and source, and this is exacerbated by the total lack of boost to oil lamps. In other words: it looks brighter but unbalanced. To my eyes, your existing edits need to be halved, and the oil lamps could do with a 30% boost to compliment such revision.
    1. VolatileCrocodile
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      That's not the oil lamp, but something else nearby boosting the light, this mod does not boost oil lamps' lighting one jot.
      It absolutely does boost the oil lamp and there is no other light sources in those screenshots other than those visible and the moon itself. In the 6 years this mod has been available not one person has reported the oil lamp changes not working, let alone implied that I was misleading or faked it. In the entire two decades I have been modding games that has never once happened to me, so that is a first. I'm kinda speechless.

      Back to the topic at hand, here is another set of images that I just took on a fresh install of the game. Without any mods vs with only this mod. The difference is pretty clear.

      If they do not look that way then:


      • You did not install one of the versions of the mod that supports Wasteland Workshop (complete, complete with shadows, or the optional WW plugin). 
      • The plugins weren't enabled (sometimes mod managers do not enable all plugins from a single mod, for some reason). 
      • You are using lights from another mod that have their own custom light emitters (Homemaker, for example). 
      • You have another mod that is overwriting the changes made by this one in some way. (Some enhanced lighting mods do this and some workshop overhauls completely replace the vanilla versions with their own)
      To my eyes, your existing edits need to be halved
      I respect your opinion but I disagree. While making the mod I experimented with different values to test them out before ultimately using values almost identical to those used by Ozin's Improved Workshop Lights, which you are apparently using now. I can't help but find that very amusing because there is almost no visual difference between this mod and IWL because I made sure to keep the look and feel of IWL. Both because it is what I used prior to making this one and for those who wanted to keep using it and only use my DLC additions. If anything mine should be slightly less brighter than IWL's, but only slightly and only for a few of the lights I felt needed toning down. So if my lights look vastly different than how Ozin's edits do, enough to be considered "overdone", then one of the previously mentioned issues is definitely the case.

      Don't get me wrong, IWL is a great mod and Ozin's vision for it is perfect in my opinion, which is precisely why I based my own work off of theirs. I would still be using it myself except for the three primary reasons that led to this mod's creation.


      • Ozin stopped working on IWL and had no plans to include the lights from the DLC. I wanted support for those lights and no one else had done it yet.
      • IWL, and every similar mods at the time, were pre-creation kit mods built with FO4Edit. I wanted a mod built with the creation kit and therefor free of any possible issues associated with pre-creation kit mods. I don't know if IWL could cause these issues but the less chances of them the better.
      • Ozin had no intention of putting IWL on Bethesda.net. My nephews played on consoles and wanted a mod like IWL. None existed at the time, which is still the case to my knowledge. This is the primary reason for this mod's existence. It was also uploaded here because I prefer Nexus mods over Bethesda.net and I believe the majority of mod users/creators share this sentiment. 
  5. Carnice
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    BRILLIANT, pardon the pun. Great work. Thank you very much for sharing.

    A pity that the complete version (with shadows) isn't available at Bethesda.net, but then I'll just have to settle for no picture and description in the Bethesda loader, I suppose... I'll manage :) Thanks again.
  6. Flickstro
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    Thank you so much for this mod! I finally have Home Plate lighted the way I want it to be.
    I also have Darker Ambient Lights installed and I have this after it in the load order, so that's something to consider if anyone's experiencing issues betwixt the two.

    On a side note, I did experience one crash while taking out a light, but I changed the order and was unable to replicate it; another consideration for those that run into that as well.
  7. Naoky
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    I get almost no light from WW lights. Not sure if this is a bug or is it suppose to be like that?

    Here's the example: https://staticdelivery.nexusmods.com/images/1151/2081350-1468853053.jpg
    1. VolatileCrocodile
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      That's most definitely a bug but I'm not sure what could be causing it. Are you using any mods that edit preexisting settlements? I've had a report of mods like that causing edited lights to not work in edited settlements. Outside of that I'm not sure what it could be.
    2. DrScandi
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      It seems I have this problem too. I don't think I have any mods that edit this particular settlement cell. I suppose you mean mods such as Spring Cleaning or something? I have spring cleaning, but it have'nt been updated for Far Harbor this screenshot is taken in a settlement in Far Harbor.

      http://i.imgur.com/8hmSKjv.jpg

      As you can see in the comparison the light is NOT the same in vanilla but I'm suspecting this is not the intended look. The vanilla light actually looks stronger but the Better Workshop light looks weaker but have somewhat longer range (look at the reflection on the left side/wall on the BWL screenshot.

      You mention that you haven't found a way to edit the light of the oil lamp or candles, does this also include the oil lamp post?
      Because this is how it looks like for me:
      http://i.imgur.com/JK75kVL.jpg (utterly useless, no spread at all xD). So if you have successfully edited the oil lamp post that would make it quite certain something is wrong.

      I can't think of any mod that directly edits the settlement cells (specially in Far Harbor). Looking at the screenshot though it does make some changes to vanilla, just no quite according to description. Been using the mod for a while bet never really noticed any big changes but still kept it. Sarting to suspect something is wrong. Any ideas? I don't use any major light or graphical overhauls (like an ENB)

    3. DrScandi
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      A little update...

      I just did another comparison and it does seem to work as intended in this screenshot.

      http://i.imgur.com/cAqT730.jpg

      So perhaps it's just a matter of some lights, like in the first screenshot (double light bulb thing), could use some extra tweak. Could you confirm that the light bulbs in the first screenshot in my first post is suppose/is looking like that with your tweaks. Seems I might not have anything to worry about after all xD
    4. VolatileCrocodile
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      That is definitely not how it should be looking and it works fine on my end. The oil lamp is actually affected and is featured in my screenshots:

      Default - https://staticdelivery.nexusmods.com/mods/1151/images/12361-2-1461661710.jpg

      Modded - https://staticdelivery.nexusmods.com/mods/1151/images/12361-3-1461661710.jpg

      As for mods that alter the cells that could also include mods that add or change things, or mods that just increase the build border. The only reason I bring them up is because someone else said that was what was causing the issue for them. I tested it out in my game again and the lights in both of your screenshots work and are affected by the mod. What version are you using, the all-in-one file or the separate files?
    5. DrScandi
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      The oil lamp post could just be a vanilla bug since it still emits no light (except the top) without Better workshop lights enabled.

      I do not have any mod altering settlement cells in Far Harbor. It could only possibly be Spring Cleaning in the commonwealth, but not the Far Harbor cells. How about the subway light (i think it's called) in the second reply/third screenshot I posted? Does that one seem to look like intended?

      I'm using the all-in-one version. It doesn't matter what load order I put it in. When I get the time I'll try and disable all the esps except BWL and see if I can narrow it down to some incompatibility. I got quite a few mods though, so hopefully I'll be able to load my saves with them all disabled xD
    6. DrScandi
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      EDIT:
      Disabled all plugins except for better workshop lights and to be honest I can't see much of a difference. (note that the reason it's overall lighter in this screenshots comparison .. compared to the last one is because darker nights is disabled)

      http://i.imgur.com/pP2Lxg0.jpg

      So, this is done with only official DLC's and Better Workshop Ligts enabled. Are you sure you tested this particular lamp now?

      I also tested the subway light with no others mod and BWR and it works correctly

      http://i.imgur.com/YE5IGCh.jpg

      It seems to be only a few lamps not emitting enough light, even without any other mods. The fancy wall lamp (first comparison) and the other lamp ("wall lamp") the original poster showed (Naoky) is two examples. Unfortunately I have no comparison screenshot with the "Wall lamp" but it looks similar to the Fancy Wall light, only a very slight difference from vanilla. Did you test these specific lights?

      There should be nothing hindering Better Workshop lights from working now (unless I need to test it on a new freshly started game save that has never seen any mods? I can't see why though).

      The oil lamp post still emits no light on the ground, in both vanilla and with ONLY better workshop lights. So the seem the be a bug in my vanilla and nothing to do with your or any other mod. So nothing you can help me with there (sadly, because I really liked those lights )

      EDIT2:

      Found this old (well, it's from april) thread on bethesda.net when seatching: https://community.bethesda.net/thread/11100?start=0&tstart=0

      It mentions both the wall lamps, fancy wall light and the fire barrel (and I guess the oil lamp post) in the first two comments. If what's said there is accurate this might be a vanilla bug that is still not fixed where in only some settlements some lights looks turned on but don't emit much/any light around them. Might be a long shot but maybe that's what's happening.

      Haven't tried going around several settlements yet. If you happen to be in Far Harbor with a save I built these lamps in Longfellow's Cabin if you want to test it out. If it happens to you there as well with these specific lamps, maybe this is just a vanilla bug that happens to everyone and have nothing to do with your mod.

      Phew.. Now I'm tired and need to sleep. Sorry for the huge amount of text. Hope I'm not bothering you too much xD
    7. VolatileCrocodile
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      Ah! I think you found the problem! I had to step out for a bit but after getting back I loaded up a save and tested all the lights in sanctuary and they worked fine. Then I went to Longfellow's Cabin and had the same results with the same lights, including the one in Naoky's screenshot. It definitely seems to be the bug you mentioned because it appears the same way even with the mod off.

      I also noticed another issue with the table lamps where they'll work fine when placed but when fast traveling back they'll have the same problem. No clue if it's related or not though. That was also happening without mods on.

      Unfortunately it doesn't look like either of these are something I can fix.
    8. DrScandi
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      Yup, this is definately a vanilla bug. Such a shame, a lot of settlements seem effected and renders quite a few of the good lamps for Wasteland Workshop useless. I guess the fix would be what have been done here, http://www.nexusmods.com/fallout4/mods/8709. But that's quite a bit of extra work editing all the effected meshes. Perhaps we'll see someone in the future making a mod that fixes all of the lamps (or even Bethesda themselves, wouldn't that be something D).. If that happens let's just hope it'll still be compatible with Better Workshop lights :3

      Oh well, atleast the problem is "solved"..
    9. Naoky
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      So it's the game bug then... a shame. Btw that screen was taken on the Spectackle Island in case you want to test anything
    10. NeuroticPixels
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      Yep, I'm having the same problem. It's awful. :-/
      Can't seem to find a fix out there either.
  8. orca8767
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    (whoops, posted on the wrong mod)
  9. Brandon007
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    Will there be a Vault-Tec patch for this mod as well soon?
    1. VolatileCrocodile
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      More than likely. I haven't had a chance to play around with the Vault-Tec stuff yet, or play the game in general.

      Edit: I've noticed there's already some mods that improve the vault lights. It should be perfectly fine to use one of those mods along with this one. I will still make my own version and update the all-in-one esp when I get a chance for those who want it.
    2. Anime_Otaku102
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      Fixing the lights in the Vault-Tec DLC might be a bit of a pain, whoever bashed them together over at Bethesda was either in a rush or painfully incompetent, because all of them project a ball of light roughly 6 feet below the actual fixture itself, so if you stand directly under a light it'll look like your crotch is the source of the light. The meshes of the lights themselves will have to be edited to adjust the height of the light source in addition to adjusting the intensity and angle values for them to actually look decent.
    3. VolatileCrocodile
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      I just spent about 3 hours mucking around with these lights and I'm beyond frustrated. I think I'm going to skip this one because I can't get a result I like and because there are already two very nice options for the lighting. I feel like both authors have done a fine job and a much better one than I've been able to achieve with the vault lights.

      Better Vault Lights by hotrods20 = http://www.nexusmods.com/fallout4/mods/16824/?

      Vault-Tec SimuSun Lighting by LoneGhostOne = http://www.nexusmods.com/fallout4/mods/16866/?

      I will be using one of these mods myself and I highly recommend them. Both authors have a video by Oxhorn in their descriptions that detail the differences between the two. I believe hotrod20 is also working on snap points for the lights, so that is something to keep an eye on.
  10. spacefiddle
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    Wow, lights that actually... light stuff. Instead of glowing like a lava lamp. Amazing!

    One thing Ozin did was specify a version with shadows... yours doesn't mention if the spotlights (or any of the lights) cast shadows and I don't think I see any in the screenshots (except the trash bin which has them by default). Are any of the lights shadowcasters? Thanks!
    1. VolatileCrocodile
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      Currently I don't have anything like that but I did actually plan on doing a version with shadows on the construction light and spotlights but it must have totally slipped my mind. I've been busy with RL and have been playing though Far Harbor and toying with ideas for other mods when I had time. I might get around to it soon, it's a simple enough thing to do.

      Edit: I have now included options for spotlights casting shadows with my version 1.1 update.
  11. Overex
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    You've just solved all settlement FPS issues for good, before this I had to place lights EVERYWHERE to see anything at night. Thank you!!!!