About this mod
A Mod made by mod makers for mod makers using by fo4edit and now with very own workbench to test settlement keywords fixed or not fixed
- Permissions and credits
MOD PATCH : 1.4
This mod marked BETA, if you wanted to test this and it works on you're end then Horray, if its bugged let me know so i can see what's going on, again please don't asked how its done, all i can tell you is patient and some fo4edit knowledge, it's hard to find the record.
Today.. TODAY! yes it's here finally i'm able to fix the dreaded QASMOKE can't travel indoors with the help of few friends on reddit i will able to do this thank you so much, don't ask me how its done, it's just pure luck that i'm able to find this. anyway just be glad someone willingly to do this because i had read so many request on reddit i'm gonna release this pre-ck mod that fix teleport issue without scripting that much.
i can't really fix that hazy clouds effect without ck it's hard as heck! to find it... or what cause the problem :(.
Chang
Does not require any dlc worked however having them is recommended " You're Call".
New update
QASMOKE is now modders edition with an added bonus " Settlement Workbench"
Empty space just one box without any beta container in-place i had long thinking about this the whole purpose again , why i dicided to make this and why this is such a good idea one reason is modders now can test their stuff like how bethesda staff made their content, enjoy empty place to test around i put workbench for reason because i want to see new bench models :).
changelog 1.4a
- - Qasmoke Devroom now empty with general settler's workbench mode to practice building before hitting on physical ground
- - Qasmoke Devroom is now Designed for "Modders Room" i get rid most of the container so you can test you're stuff easily without any things getting in you're way.
Enjoy testing your mod :).