Fallout 4
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Jkroovy

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Jkroovy

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About this mod

A set of modifiable throwing knives, 3 different versions with different effects, they equip like grenades, stick into things like arrows and throw like... blades :p This mod and its future parts will now require the weaponry .esp to be downloaded from:http://www.nexusmods.com/fallout4/mods/7140/?

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Will upload a video here tomorrow....

These Throwing knives require the Jk1WeaponryKey.esp you can find a link for it below.

Please check out Throwing Weapons In Fallout 4 by Agnonthewolf I didn't know this mod existed when I made mine, I guess my knives are more modifiable and explosive and stuff but there are some cool things to be thrown in that other mod too!

Latest Additions:
So there aren't any new additions because I've only just uploaded, i had forgotten I made these and they are pretty fun so I thought I better share them :) they are pretty simple really so there isn't that much to describe either :3

What other kind of throwing weapons do people want to see!?? Please don't be shy drop me a pm or post a comment!

Features:

The Weaponry Station can be found under the crafting section of the workshop menu or there is an AWKCR patch that you must Load AFTER the Main .esp, it turns off my category keywords and workbenches and uses theirs instead. If your using my workbench then they are under Supplies: Ammunition and Consumables. If your using the AWKCR patch its under OTHER.

Everything requires various perks and materials.

There is only 1 .esp in the Main download. This mod requires the Jk1WeaponryKey.esp from my master .esp collection, < theres the link, you will need the Weaponry Key or it wont work! and there is an AWKCR patch here in the optional downloads.

Make sure the Jk1WeaponryKey.esp is loaded BEFORE any of my weapon mods and the AWKCR patch (if you use it) is loaded AFTER the main weapon .esp.

The load order should look a bit like this:

1. Jk1WeaponryKey.esp
2. Jk2WEAP-ThrowingKnives.esp
3. Jk5LoadAfter-AWKCR-ThrowingKnives.esp (this one is optional)

Right! Throwing knives! I made 3 flavours, Standard, Explosive, and Venomous. The standard ones just stick into things and people/creatures, they should cripple limbs and such. The explosive ones are armed with a grenade and should explode about 5-6 seconds after being thrown. The venom injection knives should do some poison damage when they hit, havnt tested that one much though.

There are a few mods you can apply to all of them, they change the projectiles and hopefully increase the damage, things like barbed blades and weighted handles... There are throwing mods as well that increase the amount knives that can be thrown at once. (For those wasteland ninja's)

There are, however, a few bugs i couldnt fix... the throwing animation isn't perfect but it could be much worse and the explosive knives don't seem to explode once they have stuck into an actor, but they still go bang after 5 seconds if they are jammed into a piece of scenery.

Everything in this upload was hand crafted from original game files by myself.

On compatibility:
In order that I can make my weapon mods more standalone I made an extra .esp to make the needed keywords and changes that many of my weapons will need. This and any other weapon I make will depend on that esp. For more info check the link above to the master .esp collection.

I already use a similar system on my own saves to merge and patch other peoples mods and its working well so I thought id use it here. Now this Jk1WeaponryKey.esp doesn't make any serious changes and shouldn't be able to cause crashes (if loaded properly) its nothing but keywords.

This little keyword .esp also means if I find an incompatibility its easier to patch a fix that will span any of my mods using the Jk1WeaponryKey.esp and if another mod author wanted to they could use the same .esp to make their mods compatible with mine without sifting through loads of keywords. (in theory)

And finally the main reason I decided to use this method. Choice. I intend on making plenty of weapon mods amongst other things and making some of the edits that they are all going to need in one file means I don't have to bundle all of the weapons together into one file nor would I end up making the same edits 101 times.

My little note:

I have made my mods for myself, that is to say my mods therefore that are mine herein these mods that I made... ahem... So its my way or the highway with anything i create for me.

I still want to hear other peoples idea's and I'm not against change, I just wanted to say that I'm creating things to my own standards and sharing them because other people might like them, I'm in no way super experienced and there are plenty other people out there that can make much better than I am able, but I enjoy the creative process and being able to play with the things I've made so will continue undiscouraged if trolled :)

These files where ripped straight out of my fallout 4/data/ folder after I triple checked everything though its still possible I missed something (obviously lol) but once its on your computer its your responsibility to put it in the right place... so just download NMM and blame nexus if it goes wrong ;) jokes.

Please ask for permissions before using/abusing/editing/eating/uploading my files.

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