937 comments

  1. kazumamqj
    kazumamqj
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    Sticky
    Thank you for download and your supporting!

    Patch History:

    1.00 - Initial Release
    1.01 - .50FMJ ammunition effect bug fix
    1.02 - Remove 20mm ammo from cooking and chemistry station.

    1.03 -
    1) By reducing the collision radius of the projectile of exploding
    ammunition, it has been optimized for sniping.
    2) Remove the ptrs41 and Type76 from the first mate.

    1.04 -
    1) Increase the speed of the projectile.
    2) It increased the sway of the scope in some of the grip and bipod.


    1.12-
    Added modification. Total Weapon modification 170 over.

    1.13
    There are More than 190 Weapon Modifications !

    1.41
    Add holosight

    1.42
    Small bug fixes
    "wood stock and rail" and "marksman stock and rail" bug fix
    1. gallforce007
      gallforce007
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      You can create a sound folder ???
      Would be great
      Currently the sound of the shot from where he takes ????
      PS: Cool Work
    2. marko775
      marko775
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      How can i remove those great weapons from level lists?
    3. signalZ
      signalZ
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      @marko775 Open the mod esp in Xedit, delete the Leveled Items section, save and then exit and you're done.
    4. CommanderAE
      CommanderAE
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      @signalZ Can you do this with the Creation Kit? I'm tired of seeing these everywhere, I just want one for myself or a very small number at most.
    5. VainerHydra
      VainerHydra
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      Yeah, me too. I really dont know why everybody dont give the choice to add or not to the f*****g level list.
      Especially when a weapon is OP like PTRS.
    6. Keamscanyon
      Keamscanyon
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      yep,fu...... the stupid level list
    7. Lancars
      Lancars
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      This thing is more common then a pipe weapon in raider gangs.
    8. Thirdstorm
      Thirdstorm
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      Can be tweaked if enough people are interested I'll upload an alt file if the author doesn't respond.
    9. RussellXL
      RussellXL
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      Please, with sugar on top!
    10. l1qu1dd351r3
      l1qu1dd351r3
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      Where do i get the old school can opener from?

      /edit - mesh is there, no texture. Does it use a default texture as i'm getting a crash with wse when highlighting it in the weaponsmith workbench.. same thing with the 14.5x114mm Russian in the ammo workbench

      any help would be appreciated.

      /FIXED My HDD was hiding a few corrupted files from my view, redownloaded and fine now.
    11. coolphoton1234
      coolphoton1234
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      I would settle for a tweak that matches them with say gusse rifles so they dont spawn at level 2. As a side note, it dose make killing the deathclaw in concord a lot simpler.
    12. dragonking23
      dragonking23
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      First off just wanted to say that i absolutely LOVE your mod, i have so much fun going around and killing anything and everything i see in 1-2 shots even legendary enemies. secondly i was just wondering if you have looked at the bug reports lately? im sure you are quite busy making new mods and im not trying to pester you are anything but i reported a bug with your mod more that two weeks ago and i still have not seen any updates to the mod or any replies to the bug report saying that you would look into it. i would really appreciate if you could look into that bug report as soon as possible because as it stands right now i am unable to modify or use the unique vanilla weapon that i mentioned in the bug report and i am really bummed out about it because i like that weapon. nowhere near your weapons of course. hope to hear from you soon and once again thanks for this awesome weapons mod.
    13. dragonking23
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      ok i know that i am replying to my own comment but seeing as how no one else has it seems as though i have no choice but to reiterate the issue that i have already spoke of. again i understand that the mod author is most likely busy with either things going on is their life or with making other mods but it has been almost a month since i first posted the bug report i have already mentioned and nearly two weeks since i first commented hoping to get a reply about the bug with this mod. so far i have seen no activity regarding the bug report that i submitted or the the comment that i made. its starting to get a little annoying, i still am unable to use the unique vanilla weapon i mentioned in the bug report because as far as i can tell the report has been ignored. i would really like to see some form of communication regarding either the bug report that i made or at least someone replying to the comments i have made. if i am in error at any point either in the bug report or my comments then i will apologize if i am indeed incorrect, but for now i remain rather irked that it has been nearly a month since i made the bug report and nearly two weeks since i first posted a comment and their has been no communication what-so-ever. please look into the bug report i would like to be able to start using the unique vanilla weapon again and continue to use your absolutely wonderful mod. thank you and hope to hear from you or anyone extremely soon.
    14. Madrigal24
      Madrigal24
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      ????? ? ?? ???, ???????? ?? ?????, ??? ?????? ?? ????????????! ?????? ????? ? ????. ??????
    15. Mumnoch
      Mumnoch
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      Please release the leveled list with this weapon super reduced or removed or tell us how to do it! Please, this thing is spawning way too much.
    16. Thirdstorm
      Thirdstorm
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      Sorry I forgot to publish this...

      Quick tweak of the leveled lists to make it much less common / balance the high rate, have provided to a few people as they PM then forget to publish.

      Reminder, a CellReset is required to see the effects in game (Good kind) and that is dependent on the game difficulty.

      Modular Simonov PTRS-41 Anti-Tank Rifle Leveled List Tweak by Thirdstorm and original file by by MJP2008
    17. BenDynamic96
      BenDynamic96
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      I love the mod but i wish it was optional to add them to the level list. I had to uninstall because most of my NPC's were walking around with these things as if it was as common as combat rifles some times it felt like pipe rifles. I loved the turrets i used them on my main faction bases and builds like the Brotherhood Airport and The Castle. all i hope is that you make the level list a plugin.
      Thanks for a great mod
  2. kazumamqj
    kazumamqj
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    This mod was selected as finalist in the "fallout4 mod contest"!
    Please take a vote if you like this mod.



    https://contests.nvidia.com/en-us/fallout4modcontest
  3. kazumamqj
    kazumamqj
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    The new version 1.142
    "wood stock and rail" and "marksman stock and rail" bug fix

    --------------------------------------------------------------

    The new version 1.14
    - Add a new holosight(eotech xps style dat sight)
    - Fix the texture
    -Small bug fixes

    Holo Sight

  4. justin7601
    justin7601
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    Why this mod creator thought making PTRS turrets appear in the game is beyond me. Theres a freaking PTRS turret in Corvega... CORVEGA! You know, the location of the second quest in the game, the one you go to when your like level 5. It just kept shredding me instantly. Also Ive noticed the turrets dont work properly, hit boxes are near broken. Not only with their aim/accuracy but also your own ability to hit it. You can be unloading on it directly and none of the hits will connect. There are really small and dispersed spots that actually register hits on these turrets, which make them even more crazy OP and unbalanced. Running into a 20mm turret in the game world and its impossible to take it out legitimately. The one shot auto cannon would be bad enough if it wasnt so damn hard to hit due to the crap hit boxes.

    But the gun itself is PHENOMENAL! Sure its stupid unbalanced and OP, but thats the fun of it. The .50cal version is a bit more fun to use, so your not one shotting mirelurk queens. Amazing visual design, a plethora of mods that change the gun in cool and impactful ways, and its got superb polish. That gunshot sound is badass! But its problematic for the turrets, because its so damn loud and they shoot automatic, they can be irritating as they rattle off for extended periods of time. Again this is another issue compounded by the jankyness of turrets, since their accuracy is so poor theyll only land a single hit for every dozen shots, guaranteeing a sustained creshendo of deafening shots. Turrets are the only down side, otherwise wonderful job with this mod, its a must have.
    1. somerandomsheepthathops
      somerandomsheepthathops
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      Mate, there's a no turret patch in the optional files. The turrets ARE bad, but there is a way to remove them. Give the patch a shot and see what it does.
  5. Shando04
    Shando04
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    are these really balanced ? 1400 damage is a bit interesting number :O
    1. Brennan
      Brennan
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      A 14.5 or 20mm shell SHOULD blow things apart. IRL a .50 caliber rifle round will leave a hole big enough to drive model trains through, so anything that size should do stupid amounts of damage.
    2. somerandomsheepthathops
      somerandomsheepthathops
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      Also bear in mind that the shells ARE expensive as Hell, and somewhat hard to obtain in large quantities. A fully jacked out Blackshark can also weigh 98 pounds. So the damage is insane, but you do pay for it in various ways.
  6. 4estGimp
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    Wow, this rifle with explosive rounds and combined demolition expert would be amazing. I smell a Power Armor Safari in the near future. Using the "Restore Power Armor Frames" mod will allow me to keep the trophies too!
  7. Helios1212
    Helios1212
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    Hiya there. First of all, love this mod. I really love using this weapon for my sniper playthrough. But I've run into a little problem. A short while after getting the gun, its textures get all snowy and grainy, kind of like old tv static, but only when close to it, so in first person mode and such. Would you know a reason for this? Thanks in advance for any available assistance.
    1. LBraden
      LBraden
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      That sounds like the "Skittleficition" bug (coined by the Subnautica fans) it is related to Graphics issues.

      Now, vanilla Fallout 4 did it, and I have a few mods that do, it's to do with the .ba2 file structure, so you need to extract them, or just put up with it, it often sorts itself out (as I have had with A Bundle of Tape beforehand.)
  8. MythMachine
    MythMachine
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    I had a question regarding the recoil of the weapons. Now I know that realistically, the rifle versions of the weapons would have massive kickback, so I'm not really concerned about it, however, when trying to use the automatic receivers along with mods featuring max recoil reduction, the recoil is still too massive to really make any impact on the accuracy of the weapons, making the automatic variants rather useles. I attempted to use the CK to alter the recoil but it didn't seem to do anything noticeable, so I was wondering if there was an easy method to adjust the recoil manually that I just don't know about?
  9. ImpulsiveAltair
    ImpulsiveAltair
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    Great design, however the fact that the thing takes up at least half my screen makes it a damn eye sore.
  10. Firestar002
    Firestar002
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    I also LOVE the anti-material rifle. Really satisfying to fire off a shot and see that LOVELY explosion. But I also am disliking how it's added to the leveled list; mainly because I see them in the hands of the BoS. Especially on the Predwen when they're supposed to be using things like miniguns and such, they have these sniper rifles. Powerful, yes. Unusual for a guy in power armor to be holding something that isn't super big, also yes.

    Thank you.

    P.S. I use the mod listing from the Fallout Mods list.
  11. nod00
    nod00
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    Can anyone verify that the "Tandem" projectile modes actually shoots an extra projectile as described?
  12. nathanb16
    nathanb16
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    Any chance of an AWKCR patch? (So I can stop building this great weapon in the bloody chem lab x.x)
  13. olekingcole001
    olekingcole001
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    I'm hoping someone can help me. My range on these weapons is TINY. Really, my range on all weapons in the game is tiny, I had to get https://www.nexusmods.com/fallout4/mods/11150/ to actually be able to snipe anything farther than I could throw my grenade. Is there a fix for this with this mod? People are saying they're sniping from far away, but...I'm missing out. And I'd hate to have to pass on this mod.
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