1.00 - Initial Release 1.01 - .50FMJ ammunition effect bug fix 1.02 - Remove 20mm ammo from cooking and chemistry station.
1.03 - 1) By reducing the collision radius of the projectile of exploding ammunition, it has been optimized for sniping. 2) Remove the ptrs41 and Type76 from the first mate.
1.04 - 1) Increase the speed of the projectile. 2) It increased the sway of the scope in some of the grip and bipod.
1.12- Added modification. Total Weapon modification 170 over.
1.13 There are More than 190 Weapon Modifications !
1.41 Add holosight
1.42 Small bug fixes "wood stock and rail" and "marksman stock and rail" bug fix
/edit - mesh is there, no texture. Does it use a default texture as i'm getting a crash with wse when highlighting it in the weaponsmith workbench.. same thing with the 14.5x114mm Russian in the ammo workbench
any help would be appreciated.
/FIXED My HDD was hiding a few corrupted files from my view, redownloaded and fine now.
I would settle for a tweak that matches them with say gusse rifles so they dont spawn at level 2. As a side note, it dose make killing the deathclaw in concord a lot simpler.
First off just wanted to say that i absolutely LOVE your mod, i have so much fun going around and killing anything and everything i see in 1-2 shots even legendary enemies. secondly i was just wondering if you have looked at the bug reports lately? im sure you are quite busy making new mods and im not trying to pester you are anything but i reported a bug with your mod more that two weeks ago and i still have not seen any updates to the mod or any replies to the bug report saying that you would look into it. i would really appreciate if you could look into that bug report as soon as possible because as it stands right now i am unable to modify or use the unique vanilla weapon that i mentioned in the bug report and i am really bummed out about it because i like that weapon. nowhere near your weapons of course. hope to hear from you soon and once again thanks for this awesome weapons mod.
ok i know that i am replying to my own comment but seeing as how no one else has it seems as though i have no choice but to reiterate the issue that i have already spoke of. again i understand that the mod author is most likely busy with either things going on is their life or with making other mods but it has been almost a month since i first posted the bug report i have already mentioned and nearly two weeks since i first commented hoping to get a reply about the bug with this mod. so far i have seen no activity regarding the bug report that i submitted or the the comment that i made. its starting to get a little annoying, i still am unable to use the unique vanilla weapon i mentioned in the bug report because as far as i can tell the report has been ignored. i would really like to see some form of communication regarding either the bug report that i made or at least someone replying to the comments i have made. if i am in error at any point either in the bug report or my comments then i will apologize if i am indeed incorrect, but for now i remain rather irked that it has been nearly a month since i made the bug report and nearly two weeks since i first posted a comment and their has been no communication what-so-ever. please look into the bug report i would like to be able to start using the unique vanilla weapon again and continue to use your absolutely wonderful mod. thank you and hope to hear from you or anyone extremely soon.
I love the mod but i wish it was optional to add them to the level list. I had to uninstall because most of my NPC's were walking around with these things as if it was as common as combat rifles some times it felt like pipe rifles. I loved the turrets i used them on my main faction bases and builds like the Brotherhood Airport and The Castle. all i hope is that you make the level list a plugin. Thanks for a great mod
So, judging by the comments (and having previously used the mod before) Any possible way to make the Anti-tank sniper rifles more scarce to find, and move it to a more appropriate crafting station?
A cooking station doesn't sound sensible for weapon crafting.
Why did you have to ruin the Overseer's Guardian with that abomination? You seriously need to do a version of this where you do NOT CHANGE ANY WEAPONS FROM THE BASE GAME! I really liked this mod because of the turrets it added, but when i found that it replaced the Overseers Guardian, I removed it, and then I had to add the Overseer's Guardian with a console command because the vendor didn't have the normal version after I had removed the mod...
I've never done a playthrough without this mod. It's awesome, thanks!
I do wish that it would not spawn on anyone who isn't in power armor. It looks a little silly when you see a an unhealthy looking skinny raider chick carrying an anti-tank rifle that's two meters long and is supposed to weigh 21kg. Then again, I believe the mod author is Japanese, and they're used to waifish chicks swinging paddle-swords that look like they weigh about as much as this anti-tank rifle, so I guess maybe it's not so strange for him. Cultural differences are weird... Anyways, I couldn't get over it, and so I finally had to install that other mod that takes it out of the leveled lists.
Anyway, If anyone out there is looking for mod ideas (I know... you're not, but I'm going to suggest something anyway) a mod that makes the PTRS-41 the standard weapon for BoS soldiers in power armor would be awesome.
Also, pretty sad that there isn't a visible/holstered weapons mod for this.
Is there any way to reduce the sound of this weapon? It looks very cool but the sound so loud and annoying, especially when I use it as a sniper gun: 1 shot and the whole commonwealth can hear it.
It getting worst when you and NPC both use this gun.
You are firing 50 cal at a min and 20mm rounds, which are all supersonic. So silencers just don't have much affect on such ammo and weapons. You can shoot well in ugrid 7, so detection is less likely at those ranges. I never use a silencer on them in my game, or any muzzle items. Yeah they kick, .50-20mm is going to do that no matter what.
hey can you make optional file where this weapon are not in level list or in npc?pls my pc cant handle too much explosion and it could crash my game everytime im in combat with other npc
1028 comments
Patch History:
1.00 - Initial Release
1.01 - .50FMJ ammunition effect bug fix
1.02 - Remove 20mm ammo from cooking and chemistry station.
1.03 -
1) By reducing the collision radius of the projectile of exploding
ammunition, it has been optimized for sniping.
2) Remove the ptrs41 and Type76 from the first mate.
1.04 -
1) Increase the speed of the projectile.
2) It increased the sway of the scope in some of the grip and bipod.
1.12-
Added modification. Total Weapon modification 170 over.
1.13
There are More than 190 Weapon Modifications !
1.41
Add holosight
1.42
Small bug fixes
"wood stock and rail" and "marksman stock and rail" bug fix
Would be great
Currently the sound of the shot from where he takes ????
PS: Cool Work
Especially when a weapon is OP like PTRS.
/edit - mesh is there, no texture. Does it use a default texture as i'm getting a crash with wse when highlighting it in the weaponsmith workbench.. same thing with the 14.5x114mm Russian in the ammo workbench
any help would be appreciated.
/FIXED My HDD was hiding a few corrupted files from my view, redownloaded and fine now.
Quick tweak of the leveled lists to make it much less common / balance the high rate, have provided to a few people as they PM then forget to publish.
Reminder, a CellReset is required to see the effects in game (Good kind) and that is dependent on the game difficulty.
Modular Simonov PTRS-41 Anti-Tank Rifle Leveled List Tweak by Thirdstorm and original file by by MJP2008
Thanks for a great mod
Love the concept and mod, great job
Please take a vote if you like this mod.
https://contests.nvidia.com/en-us/fallout4modcontest
"wood stock and rail" and "marksman stock and rail" bug fix
--------------------------------------------------------------
The new version 1.14
- Add a new holosight(eotech xps style dat sight)
- Fix the texture
-Small bug fixes
Holo Sight
A cooking station doesn't sound sensible for weapon crafting.
I do wish that it would not spawn on anyone who isn't in power armor. It looks a little silly when you see a an unhealthy looking skinny raider chick carrying an anti-tank rifle that's two meters long and is supposed to weigh 21kg. Then again, I believe the mod author is Japanese, and they're used to waifish chicks swinging paddle-swords that look like they weigh about as much as this anti-tank rifle, so I guess maybe it's not so strange for him. Cultural differences are weird... Anyways, I couldn't get over it, and so I finally had to install that other mod that takes it out of the leveled lists.
Anyway, If anyone out there is looking for mod ideas (I know... you're not, but I'm going to suggest something anyway) a mod that makes the PTRS-41 the standard weapon for BoS soldiers in power armor would be awesome.
Also, pretty sad that there isn't a visible/holstered weapons mod for this.
It getting worst when you and NPC both use this gun.