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Expired6978

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expired6978

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  1. expired6978
    expired6978
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    Details for version 1.0.7:
    See Changes tab

    Added three new options to the Companion Module holotape:
    Quick Recruit
    -This feature allows you to recruit companions by pressing the alternate activation key (usually R), this feature is enabled by default but has the option to disable it in-case there are compatibility issues with other mods adding activation choices.

    Quick Recruit Eligible Only
    -This feature allows you to disable the restriction on recruiting companions via alternate activation key (i.e. you can recruit anyone)

    Dismiss Ineligible Companions
    -This feature will dismiss any companions that you recruited that are not normally eligible companions (This is the only way to do this since they will not have dialogue to do this normally)
  2. expired6978
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    I will add big ugly warning messages for the next version if you have a conflicting script. This is majority of the issues people are having. You have some other mod overwriting the main companion script.
  3. Evilicious
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    In response to post #64188236. #64223591, #64272991, #64458051 are all replies on the same post.


    Spoiler:  
    Show

    I don't even care if it was Ada joining that broke it, I'll blame it anyway. Stupid Ada.
     


    I feel that I have not emphasised this enough: Stupid Ada.  I hate that character so much.
  4. ElysianMods
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    I cannot stop laughing...I'm in the Mechanist's lair with ADA, MacCready, and Hancock...so ADA has the M-SAT and I tell her to inspect the node to open it, so Hancock goes over there and shoots this blue lightbeam out of his chest like he's the robot! XD So far it doesn't seem to be negatively affecting anything but this is hilarious! Poor Hancock...he tries so hard not to make himself feel ashamed. Now he's got the blues.
    1. MadeUpName92
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      This happens anytime you have an extra companion with you besides ADA except for Heather as she doesn't use the vanilla asset that cause it.
  5. MrMechanick
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    I read that you can recruit Kasumi with this mod so I downloaded it, but there isn't a recruit option for her, and when I speak to her she mumbles about Kenji and how I saved her and blah blah. She can't be recruited?
  6. louisianahhh
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    Your mod is working perfectly. I'm so happy to have my entire gang of girls, all together, going where ever I go. I'm going for the record! What's the record number of companions following so far? I have 13 following atm and that's not counting any of the regular companions that come with the game. I have 51 plug-in slots until I'm maxed out so I could essentially add 51 more companions, lol. Yea, I'm having fun with this mod and I just want to say thank you to expired6978 for another job well done. I'm going to take a guess here and say that expired6978 most likely has the record for the highest number of followers following his character in a game session. Be a good soul and tell us your record please. :D
    1. louisianahhh
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      I have been playing with 30 followers for the last few days. No ctd yet but my processor is having difficulty keeping up when I go to areas in the game that have a lot of animation going on. My processor is a Intel i5 2500k with no overclocking. I built my rig in the fall of 2009 and it was loaded with all the right stuff at the time. I need to build a new rig now for sure after witnessing it straining to keep up a decent frame rate with the 30 followers I have. The mod is still working perfectly. I have had the best time with this mod and no glitches what so ever. I'm going to keep adding more followers until my game becomes unplayable or I get a ctd. I just want to see How many my computer can support. The mod does exactly what expired6978 said it would do the only limitation for me will be what my gaming rig can handle. There are two awesome mods that can give your character up to 67 followers. Wintermute mod can add up to 17 followers and Fifty loving hearts mod will add 50 followers. I'll update soon with my final follower count.
    2. louisianahhh
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      I have been playing with 48 followers for a couple days now, and No ctd yet. The mod is still doing exactly what expired6978 said it would do. The mod is still working perfectly. Still no glitches what so ever. I thought my game play would be getting worse but it really hasn't. I've got to say that having an army of 48 followers is hilarious tho. I just stand back and watch them annihilate any foes that cross our path. With this many followers tight quarters are a *censored* to navigate at first but once you get ahead of the pack in the direction you need to be traveling the game takes over and handles the group's spacing pretty well. I can't believe the game is still playable. I'm amazed to say the least. I'm going to keep adding more followers until my game becomes unplayable or I get a ctd, or until I decide to just stop. I'll update soon with my final follower count.
    3. louisianahhh
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      I have been playing with 70 followers for a couple days now, and 1 ctd happened. It happened during the final push to stop the super Raiders from freeing Lorenzo Cabot. Still no glitches what so ever. My game play is worse but the game is managing to keep the game playable somewhat. 70 followers is an insane amount of followers and I am stopping my experiment at 70.It's been fun experimenting and putting expired6978's mod through an honest test of it's abilities, but now I want to get back to my normal game play. I made a video that shows all 70 followers. You'll see some frame loss and lag.
      Good gaming to you all! ( Y )
      link-->https://www.youtube.com/watch?v=W0jMLl0KIcw&feature=youtu.be
    4. louisianahhh
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      I dismissed all but 18 followers with no problems. My game is running like it should now. Thank you expired6978. It's been fun testing your mod.
      Good gaming everyone. ( Y )
    5. AngelPhoenix69
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      How in the world did you get 70 comps? Are they real comps like Piper or mod comps like Nora? I am genially interested. I have at most now 17 comps, 3 vanilla, 2 synth copies of my character, 4 mod comps Nora, Tori, Doppelganger, Heather, and 8 synth HDT assault copies of my character.
    6. louisianahhh
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      Hi ya.
      Well, I had 13 followers all the time before, now I have 24 all the time which includes Cait and Piper, 3 that I made, and the rest are mods Like Doppelganger, Ivy, Heather, Ellen, Matilda, Vex, Tori, Skadi, Ada2Human (Ada), Xarna, Barb, Kira, Zhanna, Darla, Wintermute, and Electra. Then I added Dogmeat and his companion Pugmeat (mod), then I added all 50 of the Fifty loving hearts mod.
      Like I previously said in this thread, "there are two awesome mods that can give your character up to 67 followers. Wintermute mod can add up to 17 followers and Fifty loving hearts mod will add 50 followers."
      24 followers is extreme but the game manages them well enough to make the game still fun and playable. I've been thinking about trying out Nora. I may do that soon. Check out my YouTube video that shows them all. A lot of the follower mods will not be very recognizable because I drastically changed their facial appearances. Also, I love Giantesses and tig-ol-bitties!!! heh heh...
      ---> 70 followers video--> https://www.youtube.com/watch?v=W0jMLl0KIcw&feature=youtu.be
    7. AngelPhoenix69
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      That is an impressive list :). For I have Doppl, Nora Spouse, Tori, 06, Atlia(not her name.), over 24 EDG, Mandy, Molly, Nat (Hot Momma Version) Wintermute. I tried the 50 Hearts and really didnt like it. Out of the 50, there were only 10 I liked. As you can see I love having many, many, many copies of my character :). For the regular comps I have Piper, Cait, and Curie.


      Have you ever had an issue where a companioned "settler" was dismissed and you didnt dismiss them? That happened to me tonight with a non console summoned EDG, I tried everything to get her back from killing her to resurrecting to disabling and still she would not rejoin. Yet when I use the player.placeatme for another EDG Heavy I am able to recruit her. Also I lost my lone Leader, after I did the talk she still would not rejoin. Then for some random reason, after playing around with the quick recruit option I was able to get her and and another Leader.
    8. louisianahhh
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      You are a player after my own heart AngelPhoenix69. I like your list of followers and I'm looking at Mollie and Mandy as new additions to my team.
      You asked me--> "Have you ever had an issue where a companion-ed "settler" was dismissed and you didn't dismiss them?" ... I used to have problems
      like that with a previous follower mod I was using. Sometimes, (not often) settlers I recruited using the previous follower mod's recruiting features would just go back to where I recruited them from after following me around for some time. I never spent any time to investigate the problem tho.
      Once I decided to try * Unlimited Companion Framework * I uninstalled all follower altering mods and cleaned out any associated scripting from them. Then I ran my game for two sessions with just Dogmeat and Piper following me. Then I made one last save and installed *Unlimited Companion Framework*. I haven't had any major follower issues since. One thing I don't do is use the quick recruit option. As good as this mod is I still like doing my recruiting through normal dialog and If I can't do that then I use console to do it. I hope this info helps friend. Friend request sent :)

    9. AngelPhoenix69
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      Cool, ty I will try your suggestion . You will have a great time with Molly and Mandy. Mandy is a bit crazy though

      I will take a look at my mods to see which ones is causing the issue . For some odd reason I can recruit the EDG Light, Heavy, and Stealth, it is the Leader that is finnicky, for some odd reason. I did lose a Heavy at some point, but I have no idea where or when she left.
      Edit:
      I searched through all my mods and came across a smexy mod that might have been the cause, but when I tried to recruit another Leader, she still couldn't be recruited. All my other mods are followers and things that enhance game play. Sadly none of them alters compaions/followers
    10. louisianahhh
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      My Youtube account was suspended shortly after my last posting here, but I got it back now. Unfortunately all of my videos were removed when my account was suspended, so the video showing my record of all 70 followers is gone. I was thinking about remaking another video of them to show the awesomeness of expired6978's mod here. Unlimited Companion Framework is hands down! the best multiple follower mod for Fallout 4. I never have less than 7 followers with me after my initial new character start up. Thank you again expired6978.
    11. louisianahhh
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      I made a new video on youtube showing my new record of 82 followers. I recruited that many followers just to see if I could do it with this mod. I could have kept going if I had a stronger computer processor. My game was still playable with 82 followers but just barely. Here's the link to my video==> https://www.youtube.com/watch?v=OTucpyIHrCw&feature=youtu.be Enjoy :)
  7. GeneralXc
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    I cant find the Holotape for some settings!?? is there a way to create one with a consolecommand? :)
    1. ElysianMods
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      Yes, but you'd have to either use the help command to find it or look in Creation Kit. I advise that any new mod you're installing with settings items you install alongside ESP explorer. It allows you to search for all items connected to that esp, like this one for example.
  8. Z3Hid
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    I've got my Cait stuck in talk about her not being addicted anymore and when I'm supposed to say something nothing comes up.
    It's so annoying that with whatever companion I wanna talk (or even settlers/traders etc) I get looped to the same line "Are you alright, Cait?" and she starts blabbering in the background slowly walking away through out the whole "conversation".

    I wanted to dismiss all companions to reset this whole thing, but I can't do it, because I can't reach dismiss option without "Are you alright, Cait?" all the time and Companion Module doesn't have dismiss option.
    For now I'm stuck in forever loop of Cait not being ok :D

    Edit.
    So apparently I managed to get all my companions just walk around Commonwealth like they're not recruited, while game still counts them as recruited. Teleported to few places and when Cait finally was in the room in which she was supposed to talk with me it finally worked and I was able to answer her.
    Tho' afterwards I'm stuck with her, dog and one mod-companion as rest is still recruited, but doesn't follow me.

    Not that it matters anymore. I can now decrease the difficulty as they all walking behind me meant I don't have to shoot to kill even a Deathclaw 2m away from me.

    Edit. no. 2

    So now I'm stuck with "recruited" companions who are not following me and I can't dismiss them. That's a shame. :(
  9. Gearturner00
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    i ran into a problem where i had to turn off the mod and turn it back on, i disbanded my companions before uninstalling but when i reinstalled Piper acts like a companion but doesnt fallow me on adventures anymore. Bug?
    1. MrVitaliyFox
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      yep i had the same. Reinstalled everything to make it work.
  10. nokiaasus12
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    Unfortunately this is not working.Still can have 2 companions with me.
  11. moonman3km
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    I have an unusual problem. I noticed that Ifpsclamp was not working in game although it was properly set in my f4.ini file. When I uncheck the Eff plugin (this mod) it works fine. I run the game with a 30fps cap and ifpsclamp=30 for stutter free gaming. I can test if its functioning properly by disabling my fps cap and the game speeds up (the fallout 76 hack basically). However when EFF is installed this feature isn't working properly because my game does not sync the physics with the frame rate and I am getting the stuttering again.

    Did you know of any conflicts with the Ini files that could be causing this issue? I would like to have Ifpsclamp to work because its the only thing I found to fix 99% of the stutters.
    1. keithapple
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      Do not use ifpsclamp. It will introduce new bugs. Nvidia users use Nvidia Inspector to manually limit fps to 30.
      Did not test it but:
      AMD users can try AMD FRTC
      All GPU users may be able to use Bandicam (don't worry, FPS limit is not trial limitation).

      As usual Vsync is the general universal solution but there is input lag and heaven help if the monitor is above 60hz... not to mention lower/budget PC would want to limit to 30 usually for Bethesda games modded.
  12. tdr1701
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    Hi

    I am using this mod and have noticed 1 issue and that is I can not make any companions stay put I have 4 plus ADA and even if I tell them to Sttay as soon as I fast travel everyone shows up.
    Anyone else notice this and is there a way to fix it.
    Nice mod by the way I like having more than 1 campanion I have a Herem LOL Heather, Piper, BloodRose and Cait, ADA is just there because of the quest and is a pain in the ...

    Thanks.
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