Fallout 4

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Concerning issues. (8 comments)

  1. bengi1983
    bengi1983
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    I have the lates update and when I go to the holotape it says that the recruit is disabled even after I click it to enable it. it show it is still disabled and won't allow me to recruit anyone.
  2. FryoKnight
    FryoKnight
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    So, I noticed quite a few bugs and issues with this mod that I would like to state foe the public. Normally I would just list them in the "Bug Report" section, but that doesn't exist for this mod for some reason.

    1. Companions have issues with being dismissed - Outside of the known issue where some people will have issues with characters going through their "dismissal conversations", I have also noticed tha sometimes you can dismiss a companion, but they will not leave. This is mainly noticeable with any companion added from Automatons DLC. This is also a issue if you are doing a Companion's Quest, where you can not dismiss them and causing the game to crash if you have other companions with you.

    2. Mod Added Companions - Now this one is alittle bit more tricky, along with having the same issues as stated before, alot of mod added companions tend to be even more buggy. To name a few, there is Audrey from Tales from the Commonwealth, and the DogBots from DogMetal's optional file.

    3. Load Times and incorrect placements with multiple Companions - To go without saying, when you force a game to do something that is normally not suppose to do, it can lead to some issues. 2 things I can name is longer loading times (the more companions I had, the longer the load time if I fast traveled/entered a cell (dungeon/house/etc.)), and incorrect player placement when enter cells (loading in a wall/5 feet forward/etc.).

    If ya'll know of anymore issues, please go ahead and post them here.
    1. AlGhaus
      AlGhaus
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      Thanks for that. I will download and post any issues here if I get any. Will also use only companions I've done their quests for.
    2. diglididudeng
      diglididudeng
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      Having the same problem with Audrey and Ada; Both are finicky and don't want to be dismissed, even with the mod uninstalled. Kinda ruins it for me, as I wasn't finished with either of their quests yet.
    3. asdfhero
      asdfhero
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      "1. Companions have issues with being dismissed"
      I have three companion following me right now, and I want to dismiss two of them, but they just won't leave :(
    4. stargatedalek
      stargatedalek
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      The player placement isn't a bug with the mod, the game does this to account for extra companions literally pushing you out of their way.
  3. Cena614
    Cena614
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    my followers will often stop following me randomy
  4. SirDinadan
    SirDinadan
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    After uninstalling this I still get the dialog option to recruit npcs. what is the script name so I can stop it?