I have the lates update and when I go to the holotape it says that the recruit is disabled even after I click it to enable it. it show it is still disabled and won't allow me to recruit anyone.
So, I noticed quite a few bugs and issues with this mod that I would like to state foe the public. Normally I would just list them in the "Bug Report" section, but that doesn't exist for this mod for some reason.
1. Companions have issues with being dismissed - Outside of the known issue where some people will have issues with characters going through their "dismissal conversations", I have also noticed tha sometimes you can dismiss a companion, but they will not leave. This is mainly noticeable with any companion added from Automatons DLC. This is also a issue if you are doing a Companion's Quest, where you can not dismiss them and causing the game to crash if you have other companions with you.
2. Mod Added Companions - Now this one is alittle bit more tricky, along with having the same issues as stated before, alot of mod added companions tend to be even more buggy. To name a few, there is Audrey from Tales from the Commonwealth, and the DogBots from DogMetal's optional file.
3. Load Times and incorrect placements with multiple Companions - To go without saying, when you force a game to do something that is normally not suppose to do, it can lead to some issues. 2 things I can name is longer loading times (the more companions I had, the longer the load time if I fast traveled/entered a cell (dungeon/house/etc.)), and incorrect player placement when enter cells (loading in a wall/5 feet forward/etc.).
If ya'll know of anymore issues, please go ahead and post them here.
Having the same problem with Audrey and Ada; Both are finicky and don't want to be dismissed, even with the mod uninstalled. Kinda ruins it for me, as I wasn't finished with either of their quests yet.
"1. Companions have issues with being dismissed" I have three companion following me right now, and I want to dismiss two of them, but they just won't leave :(
Concerning issues. (8 comments)
1. Companions have issues with being dismissed - Outside of the known issue where some people will have issues with characters going through their "dismissal conversations", I have also noticed tha sometimes you can dismiss a companion, but they will not leave. This is mainly noticeable with any companion added from Automatons DLC. This is also a issue if you are doing a Companion's Quest, where you can not dismiss them and causing the game to crash if you have other companions with you.
2. Mod Added Companions - Now this one is alittle bit more tricky, along with having the same issues as stated before, alot of mod added companions tend to be even more buggy. To name a few, there is Audrey from Tales from the Commonwealth, and the DogBots from DogMetal's optional file.
3. Load Times and incorrect placements with multiple Companions - To go without saying, when you force a game to do something that is normally not suppose to do, it can lead to some issues. 2 things I can name is longer loading times (the more companions I had, the longer the load time if I fast traveled/entered a cell (dungeon/house/etc.)), and incorrect player placement when enter cells (loading in a wall/5 feet forward/etc.).
If ya'll know of anymore issues, please go ahead and post them here.
I have three companion following me right now, and I want to dismiss two of them, but they just won't leave :(