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CDante

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CDante

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  1. CDante
    CDante
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    Sticky
    The compilation of my robot settler fixes is out!
    Moddable Robot Settlers Compilation
     
    also check out the video!
  2. CDante
    CDante
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    Sticky
    For making him commandable on a settlement and stopping him from wandering away

    - travel to a settlement you own other than Sunshine Tidings co-op, for example Starlight Drive In
    - enter console, select Goodfeels by entering prid d5221
    - move Goodfeels to your position by entering moveto player
    - exit the console, enter workshop mode, highlight Goodfeels and use the Move command to attach him to the settlement properly
    - after that he can be commandable to do tasks, he can also be moved to other settlements

    Description page updated.
  3. Macke
    Macke
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    Not sure why he has his arms frozen like this when I pick the assultron body, he must be high or something.
    Spoiler:  
    Show
  4. duckzilla50000
    duckzilla50000
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    If I mod his voice can I mod it back?
  5. PaidMothra
    PaidMothra
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    It just works.
  6. Malfatto
    Malfatto
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    Loot and Wrye Bash ask me to clean ModdableGoodfeels.esp. Should I clean or it was intentional?
    Thanks.
  7. DitzyDez666
    DitzyDez666
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    Okay trying to do this to Deezer is way harder than i thought 
  8. teridactyl
    teridactyl
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    So glad I didn't have to lose the chillest character in the Commonwealth. Thank you. Far out and groovy, Truly.
  9. Taylor3006
    Taylor3006
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    Ok this seems to be working well. I had just cleared Sunshine Tidings and deactivated Goodfeels and realized there may be a mod to keep him. I saved, found this mod and downloaded it. Opened the game back and as soon as I activated him, he was ready to go. I did change his protocols to "guard" so he says "Exterminate" all the time and that makes me laugh. I sent him to Taffington and he showed up there still saying Exterminate. I am making him a guard there until I decide where to use him. 

    Thanks Dante, I really enjoy having this guy around for the laughs. 
  10. Italianpotato12
    Italianpotato12
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    Quick question, He is already midding from the settlement on my save, so do I need to start a new save or will installing this bring him back immediately?
    1. Train3000
      Train3000
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      I had already visited the co op and when I returned, he was gone. I followed the instructions exactly as they are written. When I did player.moveto, it took be back to the co op with no Goodfeels in sight, but I reopened the console and typed enable and then prid, just like the mod author said to. Sure enough, Goodfeels reappeared.
  11. DereC4
    DereC4
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    neat
  12. DitzyDez666
    DitzyDez666
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    Omg you're AWESOME! Thank u so much for this! I appreciate u 

    Just so peeps know "addkeyword workshopallowcommand" is plenty sufficient for making him commandable. As well as "allowmove" can also be used to move, well, not just Goodfeels but anyone in the game really. I use it on Bunker Hill people to reassign everyone to better positions and rebuild it at the start of every playthrough.