Hi this was really missing in the game, thanks and great work @Ascendia i added bandanas to leveled lists in AWKCR version so we can craft them and also find them in the world i made this version for my own use but if you're interested i can send it for you to upload it on the modpage (sry for bad english)
Thank you for the kind words and for asking Honestly, I don't mind if you post it as a patch, whatever's easier for you. If you send me I'll add you as a co-author, if you decide to post, then just tag my mod on the page.
ok i sent the files for you i also made them compatible with VIS-G i added another version too, which require Armorsmith Extended, so we can add legendary modification for all bandanas and balistic weave only for head bandandas
I'm gonna drop this here in hopes that one of you can help. I downloaded all the files - the main one and the AE one. They all look phenomenal. The problem is that they don't show up for me to mod on the armor bench. i.e. no legendary, ballistic weave, etc.
1. To get fitted neckerchiefs to work, add a folder inside the "Arideya" folder called accessories, and drop the models into there. eg ...\Meshes\Arideya\Accessories\NeckBandanaF.nif
2. Fitted neckerchiefs on women will still probably not be visible above any clothes, at least on vanilla bodies. Instead, remove NeckBandanaF.nif, copy the NON-fitted male bandana file (NeckBandanaM.nif) and rename it to NeckBandanaF.nif. You can also try renaming the fitted male file for a more extreme effect.
Both will still will look weird, especially around the back of the neck where it's much too big, but that's the only solution without editing it yourself or waiting for the mod maker to fix it.
Love the mod i always wore head bandannas in Fallout new Vegas and 3 dont know why they didn't add one to Fo4! my only problem with the mod is that for some reason when i hop in my Power Armour the bandanna is invisible but it<s not when i get out
It might be because it is treated as some clothing part, or refers to the bodypart that goes invisible when you enter PA to prevent clipping. I haven't played the game in years, so I don't remember what exactly these bandanas are treated as by the game. But I do remember I went through a lot of trouble to get them working, and I used some hacks which have probably resulted in odd behaviour you see now.
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https://www.nexusmods.com/fallout4/mods/45351
Sure, the assets in the mod are free for public use, just please credit me and this mod when you publish your own.
Other than that, great mod!
this was really missing in the game, thanks and great work @Ascendia
i added bandanas to leveled lists in AWKCR version so we can craft them and also find them in the world
i made this version for my own use but if you're interested i can send it for you to upload it on the modpage
(sry for bad english)
Thank you for the kind words and for asking
Honestly, I don't mind if you post it as a patch, whatever's easier for you. If you send me I'll add you as a co-author, if you decide to post, then just tag my mod on the page.
i sent the files for you
i also made them compatible with VIS-G
i added another version too, which require Armorsmith Extended, so we can add legendary modification for all bandanas and balistic weave only for head bandandas
https://www.nexusmods.com/fallout4/mods/45351
Any ideas?
Thanks, and again, it's a great looking mod. :D
eg ...\Meshes\Arideya\Accessories\NeckBandanaF.nif
2. Fitted neckerchiefs on women will still probably not be visible above any clothes, at least on vanilla bodies. Instead, remove NeckBandanaF.nif, copy the NON-fitted male bandana file (NeckBandanaM.nif) and rename it to NeckBandanaF.nif. You can also try renaming the fitted male file for a more extreme effect.
Both will still will look weird, especially around the back of the neck where it's much too big, but that's the only solution without editing it yourself or waiting for the mod maker to fix it.