Various tools for Fallout 4 developed that I have developed.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Author's instructions
Copyright (c) 2015 Rick (rick 'at' gibbed 'dot' us)
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version r11
------------------------------------------------------------------------ r11 | rick | 2015-11-18 16:26:30 +0000 (Wed, 18 Nov 2015) | 1 line
Oops. cSpecularColor was being misnamed as sSpecularEnabled. ------------------------------------------------------------------------ r10 | rick | 2015-11-18 16:04:56 +0000 (Wed, 18 Nov 2015) | 1 line
Fixed EffectMaterialFile (*.bgem) deserialization. ------------------------------------------------------------------------ r9 | rick | 2015-11-16 21:13:30 +0000 (Mon, 16 Nov 2015) | 1 line
Take two? ------------------------------------------------------------------------ r8 | rick | 2015-11-16 21:10:05 +0000 (Mon, 16 Nov 2015) | 1 line
NuGet restore stuff for build server. ------------------------------------------------------------------------ r7 | rick | 2015-11-16 21:05:52 +0000 (Mon, 16 Nov 2015) | 2 lines
- Implemented reading of *.bgsm and *.bgem material files. - Added ConvertMaterial, ConvertEffectMaterial projects. Only implemented export since FO4 reads json format material files just fine. ------------------------------------------------------------------------ r6 | rick | 2015-11-14 17:15:40 +0000 (Sat, 14 Nov 2015) | 1 line
Width and height are backwards in TextureDX10ArchiveFile. ------------------------------------------------------------------------ r5 | rick | 2015-11-13 20:03:26 +0000 (Fri, 13 Nov 2015) | 1 line
Fixed archive file string handling. ------------------------------------------------------------------------ r4 | rick | 2015-11-10 09:22:14 +0000 (Tue, 10 Nov 2015) | 1 line
Unknowns in texture mipmap data seems to be starting and ending mipmap indices for that data. ------------------------------------------------------------------------ r3 | rick | 2015-11-10 09:06:32 +0000 (Tue, 10 Nov 2015) | 2 lines
- Added UnpackGeneral, UnpackTexture. - Reimplemented Unpack to call upon UnpackGeneral or UnpackTexture, depending on the archive type. ------------------------------------------------------------------------ r2 | rick | 2015-11-09 19:50:41 +0000 (Mon, 09 Nov 2015) | 1 line
Added Unpack, FileFormats. ------------------------------------------------------------------------ r1 | rick | 2015-11-09 19:44:37 +0000 (Mon, 09 Nov 2015) | 1 line