so for people who want to fix this yourself create your own override in Xedit and in each of the unstable mods magic effects property " unstablemod breakchance" category set the float vaule to 0 and that should work (i didn't notice anything else changed other than the description of course) i believe you can use the same for any mod added unstable mods
As much as i hate unbalanced things.. I have a persistent bug that causes my automatron's left arm to break regardless of armor and weapon put in Its always left arm breaking during combat. (and on a side note unstable helmets or shoulder launchers never break - so this bug also)
I went out of my way to try to fix this.. (double checked the mods if anything conflicts , nope) Persists even when rebuilding automatron from scratch :/
But with your mod after i rebuilt my autmatron with same parts , bug no longer happens.. Which is great only downside that automatrons are a bit OP now with certain helmets and weapons without any penalty to balance them out but thanks anyways <3
and thanks bethesda for that lovely bug that makes my automatrons borderline useless! :/
for people who want automatron parts unlocked at start. use cheat terminal. how = go to downloadable content and select automatron. game alternations. and select "add all robot unlocks." you will have to spawn the robot workbench by using "help workbench 4" command and find robot workbench id. or you can search it up on the internet, happy modding!
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I have a persistent bug that causes my automatron's left arm to break regardless of armor and weapon put in
Its always left arm breaking during combat. (and on a side note unstable helmets or shoulder launchers never break - so this bug also)
I went out of my way to try to fix this.. (double checked the mods if anything conflicts , nope)
Persists even when rebuilding automatron from scratch :/
But with your mod after i rebuilt my autmatron with same parts , bug no longer happens..
Which is great only downside that automatrons are a bit OP now with certain helmets and weapons without any penalty to balance them out but thanks anyways <3
and thanks bethesda for that lovely bug that makes my automatrons borderline useless! :/
but good work dude. the fact they break never made blody sence-
still ime hoping for this to be exspande d to institute robots soon =)
your own custom institute robots...using the workbench ect ect.
Is there any way you could make it compatible with better item descriptions?
I just need that constant reminded that the ridiculous looking mr. Jangles is worth the sillyness for the +50% energy bonus.
I use the lite version of better items if that means anything.