Fallout 4
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altered beast

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zalteredbeastz

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About this mod

Add some gameplay mechanics to bring the choice of lethal or non lethal solutions.

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About
I don't know if I am alone thinking this, but I feel less and less comfortable with games that banalized violence and don't let the choice of peaceful choices, especially nowadays with photorealistic games. I know that this violence it's part of our human nature, and part of me like it, I accept that, but if we have to show it I am more of a partisan of depicting violence like it really is. Grimmy, unforgiving, messy, disturbing, leaving suffering, widows and orphans on its path (that's why I love old Fallout games). So, before I make, a realistic agonizing painfull death mod, or something in that mood (just joking), here you have a pacific resolution mod. Hope you like it.


  • M9 Tranquilizer
  • (optional module requires the materials, meshes and textures of The M9 Standalone Pistol by FF7CloudStrife and Moniterman to work -no esp needed. Nothing required for the main file.)
  • One dart to the head instanly knocks.
  • To the chest, 8 seconds to knock.
  • To the limbs 14 seconds.
  • (don't work with robots, and specific body parts equipped with armored protection)
  • Tranquilizer effect is stackable. Shoot again to speed up the knock down.
  • There is two receivers : default non-lethal and lethal (targets will die of overdose).
  • M9 INSTRUCTIONS: To get the M9 Tranquilizer craft it at a cooking station. You can craft tranquilizer darts as well.

  • Blunt weapons KO
  • One hit to the head can knock down. A powerful attack to the chest can disarm.

  • Incapacitating grenades
  • Sleeping gas grenade CAUTION : Do not use without wearing a gas mask. 10 minutes sleeping dose.
  • Flashbang : Targets get stuned during 7 seconds.
  • Mustard gas grenade WARNING : Do not use without wearing a gas mask. Death risk.
  • INCAPACITATING GRENADES INSTRUCTIONS: You can craft them in chemistry workbenches.



  • Hint: To loot click tab (to cancel current order), and talk to the uncounscious targets to display their inventory.
  • KO duration : 10 minutes.




⚠ Know issues :
Sometimes animations can be buggy.
When a target fall unconscious the hold up sounds are triggered (I plan to remove it, but don't promise anything).

Bethesda.net version :
Here.

Planning features or wishes:
• Make a disguise system. For example if you wear raiders clothes you'll be shot by raiders rival factions (even if they were your allies before except companions). Your cover can be blown if you walk too close or if you don't wear a headgear that hides your face (the distance can depends on a perk with 3 levels tied with charisma).
• Restrain enemies (or animals) and send them to a prison in your camp, to eventually convice (or tame) them to join you as settlers (idea by And4077 and Kojima).
• Knock down enemies by crippling their heads with the grip of your weapon (secondary attack).
• Add a red laser to M9.
• Turn off the hold up speech when targets fall unconscious.
• x4 xp bonus when knocking down enemies, and no xp when killing KO enemies (help needed with scripting. If you are interested in this project and you are willing to help, please tell me).

Special thanks :
To FF7CloudStrife and Moniterman to give me the permission to use their M9.

Recommended mods :
Better Locational Damage by Zzyxzz
Weaponsmith Extended by Gambit77 and DOOM


My other mods :
Spoiler:  
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Hardcore bandage system 

Brings more depth in wound treatment. You need to disinfect wounds, apply bandages and rest during a specific amount of time to heal crippled limbs (sleep doesn't heal limbs anymore).

Good old Cartoons 

Brings old cartoons to the Commonwealth.
BURN baby, BURN! 

Make the flesh melt from below 50 hp without possibility to fight back.
Classic vault suit 

Brings classic Fallout's vault suits.
Realistic armors DT behaviors, bleeding system and headshots WIP

A complete overhaul of armor system based on damage thresold. Aims to bring more realism, and change armors properties to behave according to what you can expect from their materials and durability. Includes also a bleeding, and a headshot system based on headgears characteristics.

1 thematic

A whole thematic of FO1. Replaces the main menu, intro, HUD, musics and more.

Centered camera
Centers camera to make 3rd person gameplay viable without the need of shoulder switching.

Fallout 1 game over 

Brings FO1 death speeches by Ron Perlman
Bleeding wounds system
(obsolete, recommend to use DT01Bleeding module from Realistic armors DT behaviors and headshots WIP instead)
A bleeding system based on the type of wound and caliber of weapon, with a new healing system (be carefull with overdoses).

Multilayer wounds decals
Wound decals don't disappear anymore when removing clothes.

Hunger and thirst mod

A rudimentary food system based on addictions (will become obsolete with the release of the new survival difficulty).

Head wounds decals
Adds wounds decals to the head of humans, ghouls and super mutants.
Junkie bunny mod 
 [project abandoned]
Be a rabbit in a post-wabbit-seasonistic world (only carrots heals, food values to sell x5, carrot juices, drugs replaced by carrots, etc...).
Crippled limbs fix (disables auto-heal)

Disables the auto healing of limbs.

No HUD and adaptive crosshair
A minimal HUD for more immersive gameplay, with some custom options.