Makes hundreds of additions and changes to the perk tree in anticipation of the new Survival Difficulty. Also changes perks acquisition etc.

- Requirements
- Permissions and credits
- Donations

CHANGELOG 2.52

-Fixes the power armor frame override I did for some reason

-Added a guide holotape [which you should get once you load the game]

CHANGELOG 2.5

-Fixed the power armor bug. However, if you already have a perk that adds stats [except for SPECIAL training], you must take the following steps:

1. Uninstall Nuclear Perks.

2. Install Perk Reset Chem and use the Perk Reset Chem.

3. Reinstall Nuclear Perks.

4. Readd your perks.

-Changed the bonuses for Intelligence Mastery III Hawking to x1.5 exp for successful Charisma checks and x1.25 scrap reward.

-Changed the stat bonuses from Charisma Mastery III to +1 Charisma [was +1 Charisma, Luck, Int]

-Some other stuff I can't remember because I've spent like 6 hours on this patch and I refuse to make any more MGEFs [AceCarteria]

Table of Contents

I: Short Description

II: Short Video Explanation

III: Mastery Explanation

IV: Perk List

V: Known Bugs

VI: F.A.Q.

-This mod is a massive overhaul of the Perk tree in Fallout. It adds hundreds and hundreds of modifications as well as 100+ new Perks by adding to existing.

-There are now Pro's and Cons to late level perk acquisitions.

-Some things were not changed while others were changed drastically. I figured if it wasn't broke don't fix it :)

-I highly recommend a new game from the beginning. I will upload some files at the exit to the vault as well here in a few.

-There is a new Mastery Perk tree that only becomes available post level 50 on each tree with the exception of Luck

-You gain no extra initial SPECIAL points instead starting the game with 1 of each SPECIAL. You instead gain an additional 5 Perk Points at level 1, 2, 3, and 4, and 1 addition perk point at levels 5 and 7. Starting at level 9 and every 3 levels thereafter you gain an addition 1 Perk Point as well to reflect the increase in available perks.

-The Special book in your house has been disabled. Bobbleheads work fine with this mod so I have not as of yet decided to modify them.

-Base SPECIAL stats now require points spent in their tree at certain levels.

-Base SPECIAL with the exception of Luck now go up 12 ranks instead of 9 and have varying changes.

-VATS Accuracy has been nerfed around 45%, this is because there are now Perks to up VATS accuracy dmg etc.

-LUCK tree only had two changes so I did not feel the need to change the top level attributes. The tree works as intended.

-There is a Mastery tree in each SPECIAL Tree with the exception of Luck.

-Each Mastery has 3 ranks which can be acquired. Rank 1 Unlocks at level 50, rank 2 at 60 and rank 3 at 70

-You can ONLY SPEND A TOTAL OF 5 MASTERY POINTS

-That means you can only acquire 1 rank 3 Mastery perk. There is a reason for that, they are strong AF

Ranks 1, 2, 4, 5, 7, 10, 11 and 12 : +1 Strength

Rank 3: +5 HP, +2 HP/Minute, +2% Damage with all weapon types +1% Critical hit chance.

Rank 6: +10 HP, +15 Carry weight, +3% damage increase, 1% Overall Damage redution. Requires 4 or more points spent in the strength tree.

Rank 8: +15 HP. 1% Overall damage resistance. Greatly reduce incoming stagger amount. Requires 8 points spent in strength tree.

Rank 9: +1 STR. +2% Critical hit chance. +2% move speed. +1% Overall damage reduction. +2% damage increase. Requires 12 points spent in strength tree.

Rank 1: Channel your chi to unleash devastating fury! Punching attacks do 15% more damage to your opponent.

Rank 2: +1 STR. Punching attacks now do 20% more damage.

Rank 3: Punching attacks now do 35% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.

Rank 4: Punching attacks now do 60% more Damage. 20% chance to inflict damage over time for enemies hit. Increased unarmed limb damage.

Rank 5: +1 STR. 80% more damage from punching attacks. -20% damage dealt with weapons. Criticals in V.A.T.S. will paralyze your opponent.

Rank 6: Double damage with unarmed. 10% chance to paralyze on any unarmed attack. +5% Critical strike chance. -40% damage dealt with other weapons.

Rank 1: Swing for the fences! Do 15% more melee weapon damage.

Rank 2: You now do 35% more melee weapon damage and gain a chance to disarm your opponent.

Rank 3: +1STR. 50% more melee weapon damage and gain an increased chance to disarm your opponent.

Rank 4: You now do 65% more melee weapon damage and hit all targets in front of you.

Rank 5: You now do 75% more melee weapon damage. You move 8% faster with a melee weapon equipped and 8% slower without one equipped.

Rank 6: +85% Melee weapon DMG. High chance to cripple targets with melee attacks. -20% DMG from non-melee weapons.

Rank 7: +1 STR. 100% more melee DMG. Increased Limb DMG. Chance to knock enemies heads clean off. -40% Non-Melee DMG.. -1 INT with melee weapons.

Rank 1: Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.

Rank 2: Your knowledge of armorsmithing allows you to utilize armor more efficiently. Slight increase to move speed, damage resistance and carry capacity.

Rank 3: +1 STR. You gain access to Rank 2 armor mods.

Rank 4: You gain access to Rank 3 armor mods.

Rank 5: Your constant crafting has increased your Endurance. +1 END

Rank 6: You gain access to Rank 4 armor mods.

Rank 1: Fire up the forge and gain access to base level and Rank 1 melee weapon mods.

Rank 2: You gain access to Rank 2 melee weapon mods.

Rank 3: Your dedication to weaponsmithing pays off in increased muscle mass. +1 STR

Rank 4: You gain access to Rank 3 melee weapon mods.

Rank 1: Thanks to practice and conditioning, heavy guns do 15% more damage.

Rank 2: Heavy guns now do 30% more damage, and have improved hip fire accuracy.

Rank 3: Carrying around all that firepower pays off, +1 STR. Heavy guns now do 50% more damage.

Rank 4: Heavy guns now do 65% more damage and have a chance to stagger your opponent. -20% accuracy in all other firearms.

Rank 5: Heavy guns now do 80% more damage. Extreme hip fire accuracy. -40% accuracy in all other firearms.

Rank 6: Heavy guns now do double damage. +1 STR and END and -1 AGI and INT with a heavy gun equipped.

Rank 1: What are you, part pack mule? Gain +25 to carry weight.

Rank 2: You now have +50 to carry weight.

Rank 3: When overencumbered, you can use Action Points to run.

Rank 4: When overencumbered, you can fast travel.

Rank 5: You are a incredible beast of burden. +150 Carry weight, incoming stagger is reduced, but suffer a -4% move speed penelty.

Rank 1: +1 STR. All accuracy is increased 15%. 2% Global critical chance. +10 HP and carry weight.

Rank 2: +1 STR. 10% Overall damage increase. 25% Increased critical hit damage. +2% Movement speed. +10 Health and carry weight.

Rank 3: +4 STR and END +5% move speed and +15% damage and crit chance when above 80% health. -50% damage when below 80% health.

Rank 1: You're part tree! While standing still all damage is increased by 10%

Rank 2: While standing still you gain 10% accuracy and 15% damage to all weapons, you also gain 20 damage and energy resistance.

Rank 3: +15% accuracy +25% damage +40 damage and energy resistance when standing still. -10% damage when moving. Chance for bleed damage on melee attackers.

Rank 4: +20% accuracy +35% damage +50 damage and energy resistance when standing still. -25% damage when moving. Chance for disarm on attacking enemies.

Rank 5: +50% dmg +1 to all STATS and chance to massively stagger melee opponents when still. -50% damage and -2 to all STATS when moving.

Rank 1: While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)

Rank 2: Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger.

Rank 3: +1 STR and 15% extra damae and 2% movespeed in armor. -1 STR -15% damage and -4% move speed outside power armor.

Rank 4: Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.

Rank 5: +2 STR and 35% extra damae and 5% movespeed in armor. -3 STR -50% damage and -10% move speed outside power armor.

Ranks 1, 2, 3, 4, 5, 7, 10, 11 and 12: +1 Perception

Rank 6: Instantly gain 5 action points and 5% Accuracy with all weapons. Requires 4 points spent in Perception tree.

Rank 8: +1 Perception +5 Action Points. Requires 8 points spent in perception tree.

Rank 9: +1 Perception +5% accuracy with all weapons. Requires 12 points spent in perception tree.

Rank 1: Your quick hands and sticky fingers make picking pockets 20% easier.

Rank 2: You can now pick out a easy mark making pickpocketing 35% easier and gaining 1 Perception.

Rank 3: Picking pockets is now 55% easier. You can place a live grenade in a person's inventory.

Rank 4: Picking pockets is now 75% easier, and you can steal equipped weapons.

Rank 5: Your deft hands have made pickpocketing 90% easier and you instantly gain 1 Agility.

Rank 6: Picking pockets is now twice as easy, and you can steal equipped items.

Rank 1: Attacks with non-automatic rifles do 20% more damage.

Rank 2: Attacks with non-automatic rifles now do 30% more damage and ignore 5% of a target's armor.

Rank 3: Attacks with non-automatic rifles now do 50% more damage. +1 Perception.

Rank 4: Attacks with non-automatic rifles now do 65% more damage and ignore 10% of a target's armor.

Rank 5: +75% damage and 20% armor penetration with non-automatic rifles. -20% accuracy with all other weapons.

Rank 6: +85% damage and 25% armor penetration and cripple chance with non-automatic rifles. -20% damage with all other weapons.

Rank 7: +110% damage and 35% armor penetration and high cripple chance with non-automatic rifles. -40% damage and accuracy with all other weapons.

Rank 1: To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.

Rank 2: +1 Perception. +20% accuracy in V.A.T.S.

Rank 3: +40% accuracy in V.A.T.S.

Rank 4: +5% damage. +70% accuracy in V.A.T.S. -20% Accuracy outside V.A.T.S.

Rank 5: +10% damage. +100% accuracy in V.A.T.S. -40% Accuracy outside V.A.T.S.

Rank 1: Your explosives do 15% more damage, and you can craft explosives at any Chemistry Station.

Rank 2: Your explosives now do 35% more damage, and grenades gain a throwing arc.

Rank 3: Your explosives now do 50% moe damage. Gain 1 Perception.

Rank 4: Your explosives now do 65% more damage and have a 20% larger radius.

Rank 5: Your work with explosives is stressing your luck -1 Luck. +85% explosive damage and 40% area of explosion. Grenades and mines shot in VATS now gain these bonuses.

Rank 6: Your work with explosives is stressing your luck -2 Luck. +100% explosive damage and 60% area of explosion. Grenades and mines shot in VATS now gain these bonuses.

Rank 1: You are a creature of the night! Gain +1 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.

Rank 2: You now have +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.

Rank 3: +1 Perception. You slowly regen health between the hours of 6:00 p.m. and 6:00 a.m.

Rank 4: Gain an additional +1 to all SPECIAL at night. Permanent -40 radiation resistance.

Rank 5: +5% move speed, +15% Damage, Crit Chance and Accuracy at night. -20% Damage, Crit chance and Accuracy and -8% Movespeed in the daytime.

Rank 1: +1 Perception, 10% Increased Accuracy, +10 action points and +15 energy resist.

Rank 2: +1 Perception, +20 more energy resist, +20 action points.

Rank 3: Your extreme focus pays off, +3 Perception +2 Intellect -1 Luck and -5% movement speed.

Rank 1: It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.

Rank 2: Non-automatic, scoped rifles have a chance of knocking down your target.

Rank 3: Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.

Rank 4: Extremely increased aim stability with all guns and you can hold your breath for a extreme amount of time.

Rank 1: In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with 75% Decreased accuracy.

Rank 2: In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with 50% Decreased accuracy.

Rank 3: In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with 25% Decreased accuracy.

Rank 4: In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.

Ranks 1, 2, 3, 4, 5, 7, 10, 11 and 12: +1 Endurance

Rank 6: +1 HP/Min +5HP +2 Damage resist. +4 Action Points. Requires 4 points spent in Endurance tree.

Rank 8: +5 HP +5 Carry weight +3% move speed. Requires 8 points spent in Endurance tree

Rank 9: +1 END +3 Damage resist. Requires 12 points spent in Endurance tree.

Rank 1: If nothing else, you can take a beating! Instantly gain +5 Damage Resistance.

Rank 2: You now have +15 Damage Resistance. You lose 1% move speed.

Rank 3: You now have +25 Damage Resistance. You lose 2% move speed.

Rank 4: You now have +30 Damage Resistance and +5 HP. You lose 3% move speed.

Rank 5: +1 END -4% move speed.

Rank 6: You now have +45 Damage Resistance. You lose 6% move Speed.

Rank 7: +1 STR and +65 Damage resistance. You lose 8% move speed and 1 Agility.

Rank 1: Take less damage from eating and drinking. 20% increase in food healing effectiveness

Rank 2: +1 END You take even less radiation from eating or drinking. +20% food healing duration.

Rank 3: +1 END -1% move speed

Rank 4: You take no radiation from eating or drinking. -2% move speed.

Rank 5: Food effects are 50% stronger. +1 END +5 Damage resist +5% damage -1INT -1STR when under food effects. -3% movement speed.

Rank 1: You embody wellness! Instantly gain +10 maximum Health.

Rank 2: You permanently gain +1 END

Rank 3: You instantly gain +20 maximum Health, and slowly regenerate lost Health.

Rank 4: Gain 20 Health, when above 50% health gain 3% damage and critical chance. When under 50% health lose 5% damage and crit chance.

Rank 5: Gain 20 Health, when above 50% health gain 5% damage and critical chance. When under 50% health lose 10% damage and crit chance.

Rank 1: All the rush without the hassle! You're 25% less likely to get addicted when consuming chems.

Rank 2: All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.

Rank 3: You are 75% less likely to be addicted to chems. +1 END -15% Chem effects.

Rank 4: You gain complete immunity to chem addiction. -40% Chem effectiveness.

Rank 1: Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.

Rank 2: 50% chance to remain undetected in water. +5% movespeed when under water.

Rank 3: Become completley undetectable while under water. Gain 10% move speed when under water.

Rank 4: Gain 1 END and 20HP/Minute while submerged.

Rank 1: Exposure to the Wasteland has made you more resilient, instantly granting +5 Radiation Resistance.

Rank 2: +1 END. You now have +10 Radiation Resistance.

Rank 3: You now have +20 Radiation Resistance.

Rank 4: You now have +30 Radiation Resistance but lose 20 health.

Rank 5: You now have +50 Radiation Resistance but lose 80 health.

Rank 1: You are a master of physical endurance. Gain 1 Endurance 10 Hp and your limbs take 15% reduced damage.

Rank 2: You have trained long and hard, +1 END 10HP 3% Move speed and 1HP/Minute, limbs now take 25% less damage.

Rank 3: GET TO THE CHOPPA!!! T850 Chassis enabled, 50% less limb damage, +4 END +2 STR -1 AGI -2 INT

Rank 1: Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.

Rank 2: Eating Ghoul or Super Mutant corpses restores Health.

Rank 3: +1 Charisma. Can now eat Animals. Eating a corpse now gives +5% damage +5 damage resist and increased health regen for 30 seconds.

Rank 4: Eating a corspe now grants +1 to all SPECIAL and 8% movespeed DMG and crit chance and increased DMG resist and HP/Min for 80 seconds. -1 to all SPECIALS when in withdrawal.

Rank 1: Sure, you're still human - on the outside! Radiation now regenerates your lost Health.

Rank 2: Radiation now regenerates even more of your lost Health.

Rank 3: Radiation now regenerates even more of your lost Health. +10 Radiation resist. -10 Health.

Rank 4: Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly. +40 Rad Resist. -1 Charisma.

Rank 1: Catch some rays! Gain +1 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.

Rank 2: Sunlight slowly heals your radiation damage.

Rank 3: Sunlight regenerates your lost Health.

Rank 4: Sunlight grants +1 to all SPECIAL stats. Permanent -40 radiation resist due to overexposure to the sun.

Rank 5: +5% move speed, +15% Damage, Crit Chance and Accuracy while in Sunlight. -20% Damage, Crit chance and Accuracy and -8% Movespeed at night.

Rank 1: You've mastered the art of the deal! Buying and selling prices at vendors are better.

Rank 2: Make the wasteland cheap again! Buying and selling prices are now 20% better. +1 Charisma.

Rank 3: You can now invest a total of 500 caps to raise a store's buying capacity.

Rank 4: You can now invest a total of 3000 caps to raise a store's buying capacity.

Rank 5: You are the master at negotiations, vendors practically give you their goods. Buying and selling prices are 40% better.

Rank 1: You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue.

Rank 2: Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.

Rank 3: +1 Charisma. Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.

Rank 4: Women now suffer 35% more damage in combat and you have a 15% chance to inflict massive bleed damage to them.

Rank 5: Women now suffer +45% damage in combat and have a chance to flee in terror at your mere presence. Deal 25% less damage to Men. Men are easier to persuade in conversation.

Rank 1: Who needs friends, anyway? When adventuring without a companion, you take 10% less damage and carry weight increases by 50.

Rank 2: +1 Charisma. When adventuring without a companion, you take 15% less damage and increases carry weight by 100.

Rank 3: When adventuring without a companion, you do 20% more damage.

Rank 4: When adventuring without a companion, you do 40% more damage and take 30% less. When with a companion do 25% less and take 15% more damage.

Rank 1: Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.

Rank 2: When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.

Rank 3: When your dog holds an enemy, there's a chance he'll cause them to bleed.

Rank 4: Your dogs damage and crit chance is increased by 25%

Rank 5: Your dogs damage and crit chance is increased by 50%

Rank 1: Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.

Rank 2: +1 Charisma. When you successfully pacify an animal, you can incite it to attack.

Rank 3: When you successfully pacify an animal, you can give it specific commands.

Rank 1: As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.

Rank 2: +1 Charisma. You can build stores and workstations at workshop settlements.

Rank 3: Any friendly NPC's around you gain 15% damage, accuracy and critical chance. Does not apply to companions.

Rank 4: Any friendly NPC's around you gain 45% damage, accuracy and critical chance. Does not apply to companions.

Rank 1: +1 Charisma. +10% more Companion damage. +10% more damage when traveling alone. Zero chance of becoming addicted to alcohol. 5 Mastery skills max.

Rank 2: +1 Charisma. +10% more companions damage. +10% damage when traveling alone. Double effects of alchohol. 5 Mastery skills max.

Rank 3: +1 Charisma, +1 Luck, +1 Intelligence. +3 Luck when under the influence of alcohol. +10% more companion damage and 10% more damage when traveling alone. 5 Mastery skills max.

Ranks 1, 2, 3, 4, 5, 7, 9, 10, 11 and 12: +1 Intelligence

Rank 6: +5% Experience from killing enemies. Requires 4 points spent in Intelligence tree.

Rank 8: +5% more Experience from killing enemies. Requires 8 points spent in Intelligence tree.

Rank 1: Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.

Rank 2: +1 Int. Stimpaks now restore 50% of lost Health, and RadAway removes 50% of radiation.

Rank 3: Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation.

Rank 4: Stimpaks now restore 70% of lost Health, and RadAway removes 70% of radiation.

Rank 5: Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation. Food has 0 effect to heal you.

Rank 6: Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. 20% Reduced Chem effects and durations.

Rank 1: Shoot first, kill first, with access to base level and Rank 1 gun mods.

Rank 2: You gain access to Rank 2 gun mods.

Rank 3: Gain 5% Increased accuracy and damage with guns.

Rank 4: You gain access to Rank 3 gun mods.

Rank 5: You gain access to Rank 4 gun mods.

Rank 1: Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.

Rank 2: +1 Intelligence.

Rank 3: You can hack Expert terminals.

Rank 4: You can hack Master terminals.

Rank 5: When hacking, you never get locked out of a terminal when things go wrong.

Rank 1: Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.

Rank 2: You can salvage rare components like circuitry, nuclear material, and fiberoptics when scrapping weapons and armor. Items with favorited components are highlighted.

Rank 3: Gain 25% more components when scrapping. Gain increased range to detect favored components.

Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.

Rank 2: You gain access to Rank 2 high-tech mods.

Rank 3: +1 Intelligence

Rank 4: You gain access to Rank 3 high-tech mods.

Rank 5: You gain access to Rank 4 high-tech mods.

Rank 1: Any chems you take last 25% longer. Far out.

Rank 2: Any chems you take last 50% longer. Far out.

Rank 3: Any chems you take now last an additional 75% longer.

Rank 4: Any chems you take now last 100% longer.

Rank 5: Any chems you take now last an additional 150% longer. All other effect hostile or helpful last 20% longer.

Rank 6: Any chems you take now last an additional 200% longer. All other effect hostile or helpful last 40% longer.

Rank 1: +1 Intelligence. Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.

Rank 2: +1 Intelligence. +8% Experience gain from all sources.

Rank 3: +6 Intelligence. -2 Strength -2 Luck -5% movement Speed.

Rank 1: You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.

Rank 2: Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.

Rank 3: Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last 75% longer.

Rank 4: Fusion Cores last 125% longer and radiation weapons deal 125% more damage. Do 10% less damage without power armor.

Rank 5: Fusion Cores last 175% longer and radiation weapons deal 175% more damage. Do 45% less damage without power armor.

Rank 1: Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.

Rank 2: You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.

Rank 3: You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.

Rank 4: You now gain 50 Damage resist and the threshhold for Nerd Rage is now 25% health. You lose 1 Strength.

Rank 5: You now gain 60 Damage resist and 60% damage in Nerd Rage. The threshhold for Nerd Rage is now 30% health. You lose a additional 2 Strength.

Ranks 1, 2, 3, 5, 7, 10, 11 and 12: +1 Agility

Rank 4: +10% reload weapon speed.

Rank 6: +1 Agility +5% reload weapon speed. Requires 4 points spent in Agility tree.

Rank 8: +1 Agility +5% move speed. Requires 8 points spent in Agility tree.

Rank 9: +1 Agility +3% move and 5% reload speed. Requires 12 points spent in Agility tree.

Rank 1: Channel the spirit of the Old West! Non-automatic pistols do 15% more damage.

Rank 2: +1 Agility. Non-Automatic pistols now do 25% more damage.

Rank 3: Non-automatic pistols now do 45% more damage and have their range increased 25%.

Rank 4: Non-automatic pistols now do 60% more damage and have 10% more accuracy and a chance to disarm opponents.

Rank 5: 80% more damage 50% more range and 20% more accuracy with non-automatic pistols. -20% accuracy with all other weapons.

Rank 6: 100% more damage and 30% more accuracy and high disarm chance with non-automatic pistols. -30% damage with all other weapons.

Rank 1: Rigorous combat training means automatic weapons do 15% more damage.

Rank 2: Your automatic weapons now do 25% more damage and have 10% increased hip fire accuracy.

Rank 3: Your automatic weapons now do 45% more damage and have 20% increased hip fire accuracy.

Rank 4: Your automatic weapons now do 65% more damage and have a 10% higher critical hit chance.

Rank 5: +80% damage and slight stagger chance with automatic weapons. -1 END when weilding a automatic weapon.

Rank 6: +100% damage and high stagger chance and 15% critical chance with automatic weapons. -30% damage with all other weapons.

Rank 2: +1 Agility.

Rank 1: As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.

Rank 2: +1 Perception.

Rank 3: Your silenced weapons do an additional 30% sneak attack damage.

Rank 4: Your silenced weapons now do 50% more sneak attack damage.

Rank 5: Your silenced weapons now do 100% more sneak attack damage. Lose 5% move speed. Lose 10% damage with non silenced weapons.

Rank 1: There's no time to waste! Your Action Points regenerate 25% faster.

Rank 2: Your Action Points now regenerate 50% faster.

Rank 3: Your Action Points now regenerate 75% faster.

Rank 1: Gain 10 damage and energy resist while moving. +2% move speed.

Rank 2: Gain 15 damage and energy resist and 5% critical chance and 5% damage while moving.

Rank 3: Sprinting costs 50% fewer Action Points. +20% damage while moving. -10% damage when standing still.

Rank 4: +25% damage +10% accuracy and +30 damage and energy resistance when moving. +5% move speed. -25% damage when standing still.

Rank 5: +35% damage +20% accuracy and +40 damage and energy resistance when moving. -35% damage and accuracy when standing still.

Rank 1: +1 Agility +3% critical hit chance and +10% critical hit damage with all weapons.

Rank 2: +1 Agility +15% move speed while sneaking. +10% reload speed.

Rank 3: +3 Agility. +10% Move and Reload speed. +5% more crit chance. 5% chance to dodge attacks. -1 Perception and Strength.

Rank 1: Gain 25% more ranged sneak attack damage and 50% more melee sneak attack damage.

Rank 2: You now have 35% more ranged sneak attack damage and 100% more melee sneak attack damage.

Rank 3: You now have 50% more ranged sneak attack damage and 200% more melee sneak attack damage.

Rank 4: You now have 65% more ranged sneak attack damage and 300% more melee sneak attack damage.

Rank 5: You now have 75% more ranged sneak attack damage and 400% more melee sneak attack damage.

Rank 6: You now have 100% more ranged sneak attack damage and 500% more melee sneak attack damage.

Rank 1: Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.

Rank 2: V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.

Rank 3: UNSTOPPABLE!! V.A.T.S. melee distance is INSANE! and the farther the Blitz distance, the greater the damage.

Rank 1: You're not stupid! Just... different. Randomly receive 2x XP from any action, and the lower your Intelligence, the greater the chance.

Rank 2: You now randomly receive 3x XP from any action. The lower your Intelligence, the greater the chance.

Rank 1: Advanced training for enhanced combat effectiveness! Criticals do 25% more extra damage.

Rank 2: Your criticals now do 50% extra damage.

Rank 3: Your criticals now do 100% more damage

Rank 4: Your criticals now do 150% more damage.

Rank 5: Your criticals now do 200% extra damage

INCOMPATIBLE FOR TE MOMENT WITH BETTER SETTLERS MOD

I have contacted him so we can change his esp, waiting for a response. He assigned some perks to settlers as default instead of making a new one, the fix is easy and I offered to do it for him, just waiting to hear back.

The Base level perks, IE Strength Perception etc, STARS are screwy, ignore them. The stars seem to only go up when certain criteria are met IE you gain a SPECIAL stat from the perk associated. Sometimes even this does not happen. You still are gaining the perk it's just the STAR that is screwy. It means nothing it is just a visual bug.

This mod CLEARLY will conflict with mods that alter perks, go figure.

Well if you find any make a bug report and I'll squash them ASAP

Q: WTF, OMG! Seriously.. You did... really?

A: Ya, IKR, weeks of work done :) Enjoy