Fallout 4
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Ruadhan2300

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Ruadhan2300

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About this mod

A quick and dirty mod to swap those boring blue lasers for some Hawt Pulse Projectiles

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Description:
I know I can't be alone in finding the institute weapons to be thoroughly...uninspiring.
If I wanted sleek plastic-shelled blue laser rifles, I'd have asked for them.
It just seems to me that with 200 years of constant technological research and development, they'd have done something more with plasma.
So. The very first mod I decided I'd make (decision made within the first couple days of playing!) was to make the institute weapons a bit cooler.
What I've done here isn't a complex mod, I've just switched out the projectile for the Alien Blaster one. it's the same blue, but a rapid moving pulse of energy is WAY better than lasers in my opinion!
I hope you'll agree.
Let me know what you think!
I only changed one of the various institute projectiles, this will affect all the regular beam shots. exception to Splitter equipped weapons and sniper upgrade which still use the original lasers, I figure they make sense still.

Installation:
I've only provided the ESP file. I believe NMM can handle it, but if it can't, just drag the instituteblasters.esp file into your data directory and activate it with the mod manager of your choice.

Disclaimer:
I've never actually used FO3Edit, FNVEdit or FO4Edit before, so this is a bit of an experiment.
I'm pretty sure everything is done right, and in the worst case you can just disable the mod and it'll all be fine!
This mod is not compatible with anything that changes the institute laser beams.
It also produces a projectile with travel-time, so the combat characteristics of the institute weapons has been changed, you may or may not like it, but I prefer the lightshow.