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  1. registrator2000
    registrator2000
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    Compatible with FO4Hotkeys.

    I highly recommend using Take Cover in conjunction with FO4 Hotkeys!

    You can grab the optional file in the Files tab to add a binding for <Shift + Right Mouse Button> to activate Take Cover.

    You can also assign the Take Cover activator to a slot in FO4Hotkeys' Hotkey Manager.

    Protips for Taking Cover!

    Check out this article for some tips to maximize your cover experience.
  2. registrator2000
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    Changelog:
    1.1:
    - New dynamic camera mode (automatic shoulder switching)
    - Exiting cover is snappier.
    - New activation method: double tap forward key to enter cover / vault over cover / exit cover.
    - Better first / third person detection.
    - Auto switch back to first person if you entered cover from first person.

    1.2:
    - Recompiled with the Creation Kit + minor misc. fixes.
    - Fixed config item being given before the player has a Pip-Boy when starting a new game.
    - Fixed display issue with double tap status.
    - Double tap to enter cover changed to disabled by default.
    - Fixed issue with taking cover causing thirst in Survival mode.

    1.3:
    - Improvements to cover-side switching responsiveness
    - Improvements to right crouched cover camera settings
    - Major improvements in controller support for side-switching
    - Support for direct FO4Hotkeys integration
    - Misc improvements

    Click here to view a list of current issues.

    Existing users:

    1.1 and below:
    Spoiler:  
    Show
    1.2:
    Spoiler:  
    Show
  3. greenley013
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    Great mod, works great for the most part.
    I do have one issue and it's kind of a big one, when I lean out with a two handed weapon like a rifle or shotgun the weapon is much lower than where the dot is and it results in me digging to china with every shot.
    Don't suppose there's a way around this?
  4. MaJoRBLuDD714
    MaJoRBLuDD714
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    Mod works fine. Its a great mod and thank you for making this.
    Just to update this thread to help people as simply as i can to activate this mod:

    1)in console type : player.additem 0a000816
    2)open pip boy---->go to aid------> take cover config
    3)it will prompt you to reset
    4) open console type: cqf cover reset.
    5) go back to pip boy------> aid----> take cover config and enjoy. :)
    1. bluelineparabellum
      bluelineparabellum
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      Thank you!
  5. Apothetic
    Apothetic
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    This mod still works?
    1. Hxckittyrawr
      Hxckittyrawr
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      barely, its still clunky, and the modder hasn't been heard back for a while
    2. Hxckittyrawr
      Hxckittyrawr
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      Also, highly recommend getting a ba2 extractor in addition to downloading it on vortex. the load order functionality is a wacky mix of automation and tools meant to make things easier, but gits complicated from the depth of things it can cover.
    3. Apothetic
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      Thanks for the answer, i'll try.
    4. Daigoji_Gai
      Daigoji_Gai
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      Thank you Hxc
    5. onkenoke
      onkenoke
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      dont bother with it. its deader than a centenarians sex life.
  6. jamesrenar
    jamesrenar
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    dosent work dead mod
  7. xangelaah
    xangelaah
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    my character is constantly entering and exiting cover even if there is nothing to hide in. It's so persistent on entering/exiting cover that I can't walk more than 1 step.

    Please help. Ty.
    1. Aztra
      Aztra
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      This s*** still happens to me. Ever since it was released. I use controller and i think it has something to do with FO4 HotKeys he is speaking of but it really irritates me when I wanna melee fight.
  8. Joshbotts
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    Is it possible to set up multiple binds, I.E 1 bind for taking cover, another for switching from low to high cover?
    1. Koolavinein
      Koolavinein
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      To my understanding no. There is an option in the config menu of the holotape for this called 'Activator Behavior'.
    2. Antraxx777
      Antraxx777
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      I don't believe this is possible because the high/low dynamic needs to detect where the viewpoint is pointing at (which is a really cool idea by the way). Your best bet is to find a setup where you can quickly exit cover and then aim camera appropriately, and activate cove again, to change position. I use double-tap (B) so it isn't that hard to change position, and you should have time to do so if you're behind good cover, before the enemy can tag you.

      Ideally, it would be nice to just activate Stealth key/button to change to lower cover and back. But it's been nearly three years since this mod was updated...
  9. Antraxx777
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    I found this works really well alongside Shoulder Switch Camera by using this FO4 Hotkey setup (actual commands set through Steam Controller activator interface):

    - Double-tap 'Reload' button (X) to switch the shoulder cam
    - Double-tap 'Pip-Boy/Cancel' (B) to enter and ext cover

    3rd Person combat feels like a whole new game with these three awesome mods working in tandem. Just make sure to follow the instructions on patching the Shoulder Switch camera settings.
  10. KingstonPrince7
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    I'm having a stupid issue: sometimes my zoom controls are switched, and sometimes the automatic take cover function don't work (even if I set it in 20), now if I want to zoom out, when I'm in the limit of zoom out, my camera changes to the first person camera, and not in the zoom in function (with these functions switched without change anything in my FO4 functions and hotkeys).

    Can someone help me?
  11. RayKepler
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    I'm hoping someone can help me. I am attempting to use the optional recommended file but when I run update_hotkeys.cmd it fails to merge with Hotkeys.ini because it is looking in the data folder. I use Mod Organizer 2 so the majority of my mods are not stored within the Fallout 4 directory.
    1. Revan97111
      Revan97111
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      Thix MOd really need some MAMA FIX!
    2. RayKepler
      RayKepler
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      Would you advise against using it?
    3. Nalcomis
      Nalcomis
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      YES!!!
    4. Revan97111
      Revan97111
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      Can't play without it!!
      Find a solution!!
    5. CyrusFyre
      CyrusFyre
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      I don't use Mod Organizer but is it possible to move the file into the data folder, update and then move it back?
    6. RayKepler
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      @Cyrus possibly but I am worried that will overwrite something in the data folder. The whole point of MO2 is to avoid touching that folder at all. Thank for the suggestion though.
  12. foxx0021
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    Sooo guys. I was trying to be sneaky about this, but I'm having a bit of trouble with the animations. I've got an expansion mod to this all set up with the original author's source scripts edited, entries created using FO4edit, I'm trying to call it Go Prone...except I'm not exactly a 3d animator whiz. I was trying to use an idle animation from the Pose It mod and swap it out with the cover animations, but it isn't working. Can anyone help me out with this or just get it working themselves? I don't care who takes credit for the mod, I just want it made. Anyway, its idle gp9 from the Pose It mod. Of course, both authors would be credited and if I can figure out how, a requirement made for their mods. Really just want prone in the game. It's so possible.
    1. Applejackcats
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      Don't know ANYTHING about modding (I'm trying to make a manual first person lean its rough) but if you manage to make this I will endorse it and vote for it and donate Dang cash if I can!!
    2. foxx0021
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      I think I figured out at least part of the problem, but I have no clue what I need to fix it. Apparently there's different types of animations, and you can't just sub in an idle animation where, say, a combat animation is supposed to go. I'd say the mod author could pull it off but I think all the animations he used were already in the game as NPC animations, he just had to figure out a way to script them into being a usable part of the player options...really I just need a 3d animator whiz to crunch that one file into something usable and perhaps give me a crawl animation and a transition with it, although honestly I don't think anyone would really care about the gritty details, as long as they could prone with a sneak bonus and shoot shit.
    3. JohnnyTest91
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      You should try to write some animators like WarDaddy, Hitman etc and ask if they are willing to help.
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