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Thuggysmurf

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Thuggysmurf

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59 comments

  1. Trazibol
    Trazibol
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    Your mod is really valuable in its features, bravo.

    I do not use the Power Armor at all in my Fallout4 games, easy or survival, they are useless.

    The only place they become useful is Far Harbor.

    and your Mod is the perfect replacement for its cans that are the power armor (heavy, always broken, noisy, ugly)

    On the other hand to add 10,000 in capacity of weight it is still a lot ^ ^ I corrected this factor to 2000 and it is already well;)

    And I just discovered by chance that you have integrated the equivalent of jet-pack .... O_O .... BRAVO

    Thank you for helping the players with your work.
    Bethesda should take example ... (we can always dream)
  2. Venrexx
    Venrexx
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    Hey, I have a question. The mod states it's supposed to add 10,000 carry weight and make companions more stealthy, but so far my companions with me only have an added carry weight of 1,000 (That or Valkyrie is naturally a lifting machine), and enemies detect my companion's footsteps from a mile away always. They are all wearing the ring, but they are only seemingly affected by it's base stats, not by it's sneak or weight additions.
  3. slewis65
    slewis65
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    Always excellent mods! Thanks, Thuggysmurf!
  4. damanding
    damanding
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    Finally actually playing the game after nearly 2 years of modding instead. This is a little OP for my desires but I figure I can crack it open in xEdit and tweak to my hearts content, I just had no idea what things needed tweaking before. With this you've got all the pertinent info in one handy esp, so I'll even learn something. Many thanks!
    1. Thuggysmurf
      Thuggysmurf
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      Sure thing. The ring is meant for companions, it's gonna be OP for player unless you aren't wearing any other armor except a base vault suit or something. It's pretty easy to adjust in xEdit though, just tweak the values under the "Hard to Kill" enchantment to whatever fancies you.
  5. SolidSnakeMan
    SolidSnakeMan
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    Not showing up in Utility...used NMM
    1. Thuggysmurf
      Thuggysmurf
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      Double-check the Utility menu or reinstall and make sure the mod is activated. Not sure what else to tell you. It works for everyone else.
  6. kiba626
    kiba626
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    Nice mod i like it,

    I am wondering if there is a way to edit the resistance values and turning of/off effects without digging way to far into the files.
    1. Thuggysmurf
      Thuggysmurf
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      Open in FO4Edit. Under Object Effect, choose "enchHardToKill", then adjust the magnitude values to whatever you want.
    2. kiba626
      kiba626
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      Thank you kindly.
  7. Moksha8088
    Moksha8088
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    Can the bowler hat be equipped on the deathclaw companion from Fusion City Rising?
    1. Thuggysmurf
      Thuggysmurf
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      I didn't intend for the hat to work on deathclaw companions, but if it does, would be good to know. The bowler hat was meant for Codsworth.
  8. ctocriddle1
    ctocriddle1
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    Excellent mod! I love how it combines options from multiple mods I was using. Endorsed Endorsed Endorsed!Thank you!!!
  9. DarthScythan
    DarthScythan
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    Jesus Himself wore this ring before he took it off and died.
  10. JUSTGIVEMEMYACCOUNT
    JUSTGIVEMEMYACCOUNT
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    How much does the RoLM increase companion carry weight by?

    I'm really tired of both of us being encumbered and then having to drop ALL the s*** and force them to pick it up, so I want to know how helpful this is.
    1. JUSTGIVEMEMYACCOUNT
      JUSTGIVEMEMYACCOUNT
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      wait nevermind
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