Fallout 4

About this mod

Turns your omnidirectional Pip-Boy light into a projectile beam!

Requirements
Permissions and credits
Translations
Mirrors
Changelogs
Donations
The default Pip-Boy light, that has been in use since FO3, is an archaic tool. It emits a glow in all directions, including straight through your character. Similar games like S.T.A.L.K.E.R. and Metro 2033 use an actual flashlight beam. It really helps elevate the atmosphere, not only because it's more realistic, but also because your vision cone is limited, creating more suspenseful gameplay. 

Your Pip-Boy 3000 will now project all of its light forward, illuminating only what's directly in front of you.


Watch your back out there, wastelander...

Auto Install:
Click the download with NMM button and activate.
* If you are starting a new game with version 5.0.2 or older, be aware that the light will not function until you unlock the Vault 111 door! *

Manual Install...
I don't recommend manually installing this mod unless you are fairly confident in your modding and computer literacy skills. Issues will be hard to troubleshoot if you use this method, and uninstalling may be a painful process...

Unpackage the .rar file. Inside should be several numbered folders. The directory "fomod\images" contains all the preview images and their associated texture names.

  • Open "00-Core". Inside are 2 folders, "HeadEmit" and "PipboyEmit", that control the position of the 3rd person light source. Place the contents of one of these folders into your data directory.
  • Open "00-Textures". The contents of each folder is subdivided into "pip" (pipboy) and "pa" (power armor). Place the contents of either of these folders into your data directory.
  • Folders "01-20" are distance settings. Only choose one and place the contents into your data directory.
  • Activate Pip-Boy Flashlight.esp

Optional:
  • If you want to use alternate 3rd person animations, place the contents of "00-Optional\3rdAnimations" into your data directory. 
  • If you want to use optional sound effects, open the "00-Optional\Sounds" folder. Inside is 2 directories labeled "Single" and "Double", in reference to the click sound they make. Place the contents of one of these directories into your data folder.
  • If you want to offset the 1st person light source for more prominent shadows, place the contents of "00-Optional\1stLightMesh" into your data directory.


Manual Uninstall...

The following files must be removed from your game directory:
  • data\meshes\pipboy\characterassets\PipboyLowPlayer.nif
  • data\textures\effects\gobos\FlashlightGobo01.dds
  • data\textures\effects\gobos\FlashlightGobo01_d.dds
  • data\textures\effects\gobos\FlashlightGobo03_d.dds
  • data\Pip-Boy Flashlight.esp

If you are using sounds, you should also remove:
  • data\sound\FX\UI\PipBoyUI_PipBoy_LightOff.wav
  • data\sound\FX\UI\PipBoyUI_PipBoy_LightOn.wav

If you are using the offset 1st person light, you should also remove:
  • data\meshes\Clothes\Hats\MiningHelmet1stattachLight.nif

If you are using alternate animations, you should also remove the files inside:
  • data\meshes\actors\Character\Animations\Player
  • data\meshes\actors\Character\Animations\Weapon\GripRifleStraight\Player
  • data\meshes\actors\Character\Animations\Weapon\Pistol\Player


Darker Nights
  • It could almost be considered a requirement.

Interiors Enhanced
  • Edits all cell lighting data and templates to make ambient light and fog brightness inside all interiors 60% darker, without touching any directional light sources, keeping lighting 100% true-to-vanilla, except those dark corners and unlit areas.

S.T.A.L.K.E.R. Music Mod
  • I find the vanilla exploration tracks a little... plain. I've always loved STALKER's music for it's incredibly creepy atmosphere. It fits right in with the Fallout universe. I change my music often, but I always come back to this.

Pip-Pad
  • Changes the Pip-Boy 3000 into a handheld tablet.