Change the muzzle flash effect and light levels generated by gunfire. Completely customizable.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
xEdit Team
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Changelogs
Version 2.0
Added - optional mesh edits to increase size of muzzle flash
Version 1.02
Added - 25% increased light option
Added - 50% increased light option
Added - 75% increased light option
Added - 100% increased light option
Version 1.01
Fixed - issue with installer accidentally placing additional folders in the data directory
Change the muzzle flash effect and light levels generated by gunfire.
Muzzle flash options - Vanilla, 1.5x larger, 2x larger. Light level options - 8 choices available ranging from 0% to 200%.
Special thanks to Fonnie Dro for showcasing this mod in his video @ (2:35)
Install: Click the download with NMM button and activate.
Uninstall: Deactivate in NMM.
Load Order: Anywhere.
FAQs:
Q: Is there a performance hit? A: None whatsoever. This will actually increase performance over vanilla if you choose the 100% light reduction option as dynamic lights are no longer being spawned from weapons. Either way, there is no negative performance impact.
Q: What about suppressed weapons? A: Every flash has been scaled accordingly. If a suppressed weapon gives less/no light in the vanilla game compared to its non-suppressed version you can expect the same ratio to be carried over.
Q: What about energy weapons? A: These are affected as well.
Q: What about big guns? A: These get the same treatment. Q: Is this compatible with...? A: As long as the mod in question doesn't alter muzzle flashes you're good.