Hi I'm sorry to say this is not working for me I installed manually but I think the big problem is how small the file is you just cant pause it quick enough and you end up with the 0 KB file , Its a shame because i really want to have this mod and i wont use mod managers my bad I guess.
If you're using Mod Manager 2 like I am, and it looks like it is stuck at 0%, pause the download and resume it again. It has issues with very small files sometimes. This works for me, but you might have a different problem.
would this impact blood decal duration on body? using true blood and blood on body can only be moved by refreshing character in looksmenu or unequiping and reequiping clothing
The LongRangeBulletHoles.INI might affect the blood time on actors. It's set to 1 hour. The default is 30 seconds.
[Display] fDecalLifetime=3600 You can try changing the value in the .ini and then check that the new value is being used with the console command: getini "fDecalLifetime:display"
I had followed a similar process looking at the decallifetime yesterday. when i disabled this mod (mainly because I wasnt confident fiddling with the time values), blood textures appearing on bodies was back to the default 30 sec. I dont consider anything wrong with your mod because i doubt Bethesda allowed separate settings for different decals for different textures. i think this is just a personal choice matter and adjusting the ini setting as you say. this comment can be removed if you like.
Tools like mod managers, Bilago's tweaker, and anything with permission to monitor folders and make changes are the second most common cause of mod issues after conflicts. Check for conflicts then try manual install.
Not sure about damage falloff, but the main purpose of the mod you linked is to let you be able to snipe enemies at the maximum distance they actually will be visible. In vanilla, you can see enemies so far away that your bullets can't actually damage.
This mod just lets bullet holes be visible from longer ranges.
Well I've since gotten better at modding myself, and yeah, this mod doesn't even warrant a .esp file.
All you have to do is type setgs fGunParticleCameraDistance 50000 in the console or a bat file.
The other mod actually does something, in that it changes the range of all the projectiles (part from a few like mini-nukes), including the projectiles when used in VATS. This lets all bullet fly as far as you can see.
But the damage fall off still depends on the range of the weapon, meaning that in most cases if you're shooting really far, you're doing about 50% of your weapon damage. The bullets themselves deal no damage per se.
Console command didn't work for me either, also kinda clear that these mods affect different things this one being the decals and that one being the damage fallofs in the proj records. This one worked for me out of the box with vortex btw
Not only does this mod increase bullet hole drawing distances, it also increases the amount and longevity of blood decals on dead bodies, which I tried to fix before, by tinkering with ini files, but to no avail. Endorsed.
I have a 8 year old computer and run this game with everything except godrays and FXAA fully maxed out with 150 mods installed. I recommend the ENBoost v0.283 and Baka Scrapheap mods, they increase game performance tremendously. This mod do not effect fps noticeably for me.
127 comments
[Display]
fDecalLifetime=3600
You can try changing the value in the .ini and then check that the new value is being used with the console command:
getini "fDecalLifetime:display"
I had followed a similar process looking at the decallifetime yesterday. when i disabled this mod (mainly because I wasnt confident fiddling with the time values), blood textures appearing on bodies was back to the default 30 sec. I dont consider anything wrong with your mod because i doubt Bethesda allowed separate settings for different decals for different textures. i think this is just a personal choice matter and adjusting the ini setting as you say. this comment can be removed if you like.
thanks for replying on this.
I copied the ini info to Fallout4Custom.ini
Fallout4Pref.ini did not work for me
https://www.nexusmods.com/fallout4/mods/11150/?tab=description&BH=3
1) Does the one I link above make it so all weapons essentially deal max damage at any range, since it modifies the actual range of all projectiles?
2) Apart from the ini edits, the esp of this mod only changes fGunParticleCameraDistance to 50000 right?
This mod just lets bullet holes be visible from longer ranges.
All you have to do is type setgs fGunParticleCameraDistance 50000 in the console or a bat file.
The other mod actually does something, in that it changes the range of all the projectiles (part from a few like mini-nukes), including the projectiles when used in VATS. This lets all bullet fly as far as you can see.
But the damage fall off still depends on the range of the weapon, meaning that in most cases if you're shooting really far, you're doing about 50% of your weapon damage. The bullets themselves deal no damage per se.