Fallout 4
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XLSJ

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SLXJ

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127 comments

  1. SuzieQ1966
    SuzieQ1966
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    Hi I'm sorry to say this is not working for me I installed manually but I think the big problem is how small the file is you just cant pause it quick enough and you end up with the 0 KB file , Its a shame because i really want to have this mod and i wont use mod managers my bad I guess.
  2. kingkong02
    kingkong02
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    hi i am not able to download it says it's a 0kb file when i try to download it keeps failing
    1. FlyingSwordfish
      FlyingSwordfish
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      If you're using Mod Manager 2 like I am, and it looks like it is stuck at 0%, pause the download and resume it again. It has issues with very small files sometimes. This works for me, but you might have a different problem.
    2. kingkong02
      kingkong02
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      nexus mods says it's a 0kb  file and when i try to download it from this website to my mod manager Vortex it can't read the file and download
  3. Mikcos
    Mikcos
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    would this impact blood decal duration on body? using true blood and blood on body can only be moved by refreshing character in looksmenu or unequiping and reequiping clothing
    1. SLXJ
      SLXJ
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      I don't usually see wounds on the player's body, so it's hard to test. What is "blood on body"? I can't find anything like that on a Nexus search.
    2. SLXJ
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      The LongRangeBulletHoles.INI might affect the blood time on actors. It's set to 1 hour. The default is 30 seconds.

      [Display]
      fDecalLifetime=3600

      You can try changing the value in the .ini and then check that the new value is being used with the console command:
      getini "fDecalLifetime:display"
    3. Mikcos
      Mikcos
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      Hey SLXJ

      I had followed a similar process looking at the decallifetime yesterday. when i disabled this mod (mainly because I wasnt confident fiddling with the time values), blood textures appearing on bodies was back to the default 30 sec.  I dont consider anything wrong with your mod because i doubt Bethesda allowed separate settings for different decals for different textures.  i think this is just a personal choice matter and adjusting the ini setting as you say.  this comment can be removed if you like. 

      thanks for replying on this.
  4. PHANTOMHATE
    PHANTOMHATE
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    I merged the one record esp into another esp
    I copied the ini info to Fallout4Custom.ini
    Fallout4Pref.ini did not work for me
  5. hanzt10746
    hanzt10746
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    doesn't work when installed with vortex
    1. AJModder86
      AJModder86
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      Works with MO2.
    2. VileDirge
      VileDirge
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      Works just fine with Vortex, have had no problems whatsoever. 
    3. PHANTOMHATE
      PHANTOMHATE
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      Tools like mod managers, Bilago's tweaker, and anything with permission to monitor folders and make changes are the second most common cause of mod issues after conflicts. Check for conflicts then try manual install.
  6. Valour549
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    Does anyone know how this mod is different from this one?

    https://www.nexusmods.com/fallout4/mods/11150/?tab=description&BH=3

    1) Does the one I link above make it so all weapons essentially deal max damage at any range, since it modifies the actual range of all projectiles?

    2) Apart from the ini edits, the esp of this mod only changes fGunParticleCameraDistance to 50000 right?
    1. TheMercsAssassin
      TheMercsAssassin
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      Not sure about damage falloff, but the main purpose of the mod you linked is to let you be able to snipe enemies at the maximum distance they actually will be visible. In vanilla, you can see enemies so far away that your bullets can't actually damage.

      This mod just lets bullet holes be visible from longer ranges. 
    2. Valour549
      Valour549
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      Well I've since gotten better at modding myself, and yeah, this mod doesn't even warrant a .esp file.

      All you have to do is type setgs fGunParticleCameraDistance 50000 in the console or a bat file.

      The other mod actually does something, in that it changes the range of all the projectiles (part from a few like mini-nukes), including the projectiles when used in VATS. This lets all bullet fly as far as you can see.

      But the damage fall off still depends on the range of the weapon, meaning that in most cases if you're shooting really far, you're doing about 50% of your weapon damage. The bullets themselves deal no damage per se.
    3. xrayy
      xrayy
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      this setgs fGunParticleCameraDistance 50000 setting does not work for me. gun particles are still visible from a short distance only.
    4. mary51yr418p
      mary51yr418p
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      Console command didn't work for me either, also kinda clear that these mods affect different things this one being the decals and that one being the damage fallofs in the proj records. This one worked for me out of the box with vortex btw
  7. Musashiro
    Musashiro
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    Is this mod compatible with Better Locational Damage? Thank you for your mod.
    1. Sprayy
      Sprayy
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      For anyone wondering, yes is compatible
  8. deleted80048698
    deleted80048698
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    Not only does this mod increase bullet hole drawing distances, it also increases the amount and longevity of blood decals on dead bodies, which I tried to fix before, by tinkering with ini files, but to no avail. Endorsed.
  9. anglojoe
    anglojoe
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    Does this ruin fps if mid range pc?
    1. awal1013
      awal1013
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      I have a 8 year old computer and run this game with everything except godrays and FXAA fully maxed out with 150 mods installed. I recommend the ENBoost v0.283 and Baka Scrapheap mods, they increase game performance tremendously. This mod do not effect fps noticeably for me.
  10. dangermouse330
    dangermouse330
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    Thanks for this! Makes practice shooting at targets actually viable haha :)