Fallout 4

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Eysenbeiss

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Eysenbeiss

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About this mod

This new Version offers a little more space than the former Version, but the main difference is, that it also offers the possibility to build an outpost at the river, so you can make use of those large Purifiers !

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Update:

The new version offers a little bit more space towards Concord, so it is easier to enclose the Cave.

As compensation, I decided to take some of the added space at the lopsided border away, but since I know that most people would only use the new version as a 1:1 replacement, there is a V2a Version too, that offers the same borders, plus the new space.

Have a look at the new screenshots, you will notice the similarities and additions.


There will be no additional Versions, this is final.



First, I wanted to shift the whole place and free the road completly, making it easier for trader and caravans to pass down to Sanctuary.

Due to Bethesdas really, really crappy coordinate-system and how they assemble and place areas, I threw this Idea out the window, at least for now.

Like that old saying "if you can't beat it, integrate it", I completly took over the road, made the upper corner rectangular and added some space at the back of the Station - the pictures should give an good impression about the original borders and the added space.

If you want to make it easier for traders and caravans, I suggest placing block or walls like I did and you can be sure, it works, cause while I was still placing those blocks, two raiders showed up, wandering up the road within the exact alley I created. ;-)

Nice side-effect: If you are placing the walls close to how I did in my example, you'll be able to integrate the cave and access it, not only block it.

Attention: It seems like that Bugthesda has made some undocumented changes to some of the settlements with update 1.6.x, so that the changes, I am providing with this mod, might not be active or resulting in smaller zones.

The changes are, that they turned the settlement into a cell of it's own AND relocated the center, being able to cope better with the events surrounding this settlement - the downside is, that it will take a lot of time to fix this and that I actually don't have enough time.

Thanks to bill8872 , I can provide you with a solution for the "shrunken build area"-issue.
Like he was stating in the bugs section: open the console and type in "resetquest patch_1_6" , without the quotes, and you should be able to use the whole area again - I have tested it with Jamaica Plains and my expansion was back in full effect !