Fallout 4
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Expired6978

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expired6978

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279 comments

  1. sirjohn45
    sirjohn45
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    • 3 kudos
    Too bad mod author never took time to keep this up to date was a very useful mod oh well wish someone could take it over and do better.
  2. jdbassjr
    jdbassjr
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    • 0 kudos
    This appears to be abandonware. Lots of bugs which are old and not fixed.

    Mod does not work so do not waste your time.
    1. BlackTempleGaurdian
      BlackTempleGaurdian
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      • 0 kudos
      Mod works perfectly, what do you mean?
    2. Raelistic
      Raelistic
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      • 0 kudos
      Mod also no longer works for me either, in both old and new games, all generators have reverted back to vanilla values (both existing ones and in the crafting menu).
    3. cajetethaog
      cajetethaog
      • supporter
      • 9 kudos
      It's a mod conflict and it's YOUR own fault. Mod works just fine. Put it at the bottom of your load order. This mod just changes the value of the power output, nothing else. Check it on FO4Edit if you know how and you will see. Stop spreading false information.
    4. BlazeStryker
      BlazeStryker
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      • 43 kudos
      I'll tell you what happened. They put in a mod that includes generators providing happiness, not realizing that this overrides the Better Generators value change!

      A patch is in order, but it's surely not expired's fault.
    5. streetyson
      streetyson
      • member
      • 102 kudos
      Aye, mod is fine - it's just a simple set of stat boosts to a few power and water makers. About the only thing it's lacking is an esl flag, but even if you're a novice with FO4edit you're in luck - read this Reddit answer on adding an esl-flag. Do so and you'll find this mod also comes back as "nothing to do" (i.e. no compacting ID forms or anything complicated) so you can just add an esl record flag. 1 minute's work.
  3. andybsmith
    andybsmith
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    • 2 kudos
    After a bit mine are all smoking. They don't need repair, but smoke like they are about to catch fire. Anyone? 
    1. thecarry2001
      thecarry2001
      • BANNED
      • 3 kudos
      have you tried turning it off and on again? or put it in some rice
    2. audiodef
      audiodef
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      • 24 kudos
      Nah, he just needs a new catalytic combustor.
    3. ShinsFortress
      ShinsFortress
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      • 8 kudos
      That's what things with engines, especially internal combustion engines cobbled together with a hotchpotch of post-war parts, often do.  AKA "exhaust fumes".  Emissions control not so good. 
    4. RadwinTRR
      RadwinTRR
      • member
      • 0 kudos
      i heard that brake fluid fixes that!
  4. Dadzilla
    Dadzilla
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    • 0 kudos
    Downloaded and installed, started a new game but the generators do not show up. I still have the vanilla generators
    1. FrsTry
      FrsTry
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      Same here i installed the unlimited one... no fix even though i tried moving around the plugin
    2. ShinsFortress
      ShinsFortress
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      The generators and how they work have not changed, just the power output value of each.  The front page even states that generators are modified, not that new ones are added to the game.  Now, are you sure you have a problem?
  5. anus__ooo
    anus__ooo
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    • 2 kudos
    You cant install manually?
    1. dodspringer
      dodspringer
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      • 7 kudos
      Of course you can, but there's no good reason why you shouldn't be using a mod manager
    2. Carnice
      Carnice
      • member
      • 7 kudos
      Huh? What's wrong with not using a mod manager? There's really no good reason to always be dependent on automated tools to do everything for you. Especially when all you have to do is move the archive to the Data folder, and select "Extract here" to get all the files in the right place.
    3. KnightEppy
      KnightEppy
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      • 1 kudos
      But what if you need to delete a mod, Carnice?
    4. IamMentos
      IamMentos
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      • 3 kudos
      Some people just like to make things more difficult for themselves out of principle even when it's pointless.
    5. Loveblanket
      Loveblanket
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      • 53 kudos
      Installing manually is fine, uninstalling manually is a pain in the backside. I can't imagine a single legitimate reason to mod that way with all the tools available, but to each their own. I have no interest in spending 5 hours to do something I can do in 5 minutes.
    6. s0ftsp0t
      s0ftsp0t
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      • 3 kudos
      Carnice, if you have a shitload of mods installed, have fun managing them manually
    7. Salvinha
      Salvinha
      • supporter
      • 69 kudos
      And just to add, not using a mod manager makes you overwrite original Fallout files and records.
      So you have to do a backup of the whole fallout folder and keep track of all files that mod changes (imagine if the mod has hundreds or files and you have to take note of each of them).
      Makes no sense not having a mod manager just because you can say you are old school.
      MO2 makes a virtual space so you don't mess with Fallout folder.
      Vortex uses deployment links and despite using fallout folder it doesn't change its original files either.
      It's useless job manually managing mods. I'm oldschool and I don't want to lose my time in that ever again. I have other things to do in life.
    8. streetyson
      streetyson
      • member
      • 102 kudos
      What a load of jealous mod-manager-nazi BS inadequacy issues. I've always modded manually not because I want to boast that I can but simply because I find mod managers add another layer of confusion and come with issues of their own. I've been manually modding since the 1980s and simply find it easier to understand that way. I don't massively overmod my games with hundreds of mods, I'm very selective and so keeping a backup and a text file note or two is pretty simple. And for many gamers I'd recommend it. It's not that difficult nor time consuming.
    9. kacang69
      kacang69
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      • 4 kudos
      What a load of jealous non-mod-manager-nazi BS inadequacy issues. I've always modded with a manager not because I want to boast that I can but simply because I find modding manually add another layer of confusion and come with issues of their own. I've been modding since the birth of Christ and simply find it easier to understand that way. I don't massively overmod my games with hundreds of mods, I'm very selective and dont need to keep a backup and dont need to keep a text file to note because the mod manager..shows you..what mods you have installed. And for many gamers I'd recommend it. It's not that difficult nor time consuming.
    10. streetyson
      streetyson
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      • 102 kudos
      You make little sense kacang69 except to completely prove my point - in that you display the all-too-common tribality and attack-dog mentality that so many adherents of competing mod managers display. For it is obvious, and has been since the very early days of computer game mod managers, that using them requires extra learning/time investment and that they add an extra layer of issues & quirks. Yes, the extra trouble can arguably at least sometimes be offset by their utility when using hundreds of mods. But otherwise, they don't. It is quite easy to manually mod FO4 - I am not making it harder for myself. And it has some advantages in understanding and controlling the process, and recovering therefrom, etc. However, my main point is not what's easiest but that the community acts so irrationally tribally on the issue, as you've sadly quite admirably demonstated.
      Good day to you.
    11. streetyson
      streetyson
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      • 102 kudos
      Duplicated message. Deleted.
    12. kacang69
      kacang69
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      @streetyson:

      What a load of jealous mod-manager-nazi BS inadequacy issues. ?

      • who's jealous? and of what? and who's a nazi?

      I've always modded manually not because I want to boast that I can but simply because I find mod managers add another layer of confusion and come with issues of their own. I don't massively overmod my games with hundreds of mods, I'm very selective and so keeping a backup and a text file note or two is pretty simple.

      • modding manually is simply copy pasting and extracting the files. dont like act its anything else. anyone can do it. mod managers does the same thing too. difference is mod managers can also keep track what you have already installed and show any conflicts. so no need to take out a text note, write down manually what mods you downloaded, what type of files it contains, what it conflicts with, if you have installed it or not. your process is slow and outdated and much more prone to errors. nobody is forcing you to use mod managers. but its utterly undeniable that using one is MUCH better, safer and faster than modding manually. i could help point you to many guides that can get you started, if you want?

      I've been manually modding since the 1980s and simply find it easier to understand that way.

      • irrelevant information that doesnt need support any argument. 

      And for many gamers I'd recommend it (modding manually). It's not that difficult nor time consuming.

      • yes, and the same could be said for using mod managers. 

      You make little sense kacang69 except to completely prove my point - in that you display the all-too-common tribality and attack-dog mentality that so many adherents of competing mod managers display.

      • i admit i was having fun, showing you that your comment is very opiniated and not based on factual evidence. not trying to "attack" you. although the one calling people NAZIS for using mod managers and liking it..is you. 
  6. streetyson
    streetyson
    • member
    • 102 kudos
    I installed the x2 one and the mod works perfectly - and x2 seems well balanced imho, for diesel, wind & water. As it's from 2015 it doesn't include DLC-added generators but they're powerful anyway and don't really need buffing, not even just for balance if you're only buffing the regular stuff to x2.
    Thanks. Endorsed.
  7. jinsitsu
    jinsitsu
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    • 2 kudos
    This was a big help and still working as intended. Thank you and endorsed!
  8. gracin312
    gracin312
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    can you do 10000 for water generators and some foods? or just water?
    1. Loveblanket
      Loveblanket
      • supporter
      • 53 kudos
      There is no water involved, this is for power generators.
    2. s0ftsp0t
      s0ftsp0t
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      • 3 kudos
      thats why he wrote "can you do"
    3. forumsurfer78
      forumsurfer78
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      • 6 kudos
      Water is involved ... and I ask myself is this good ?
    4. BlazeStryker
      BlazeStryker
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      • 43 kudos
      loveblanket, the mod author didn't list it in his optional files but the water is enhanced in them. the 30 small / 50 medium / 100 large / 30 wind / 100 fusion also has ten water from powered, ten water from small purifiers and a whopping 40 from large purifiers.
  9. Stronglav
    Stronglav
    • supporter
    • 8 kudos
    Powa!!Unlimited powa!!!
  10. deleted42430300
    deleted42430300
    • account closed
    • 37 kudos
    No misery!