This mod attempts to replicate the Fallout: New Vegas style of ammunition crafting. In the settlement menu you can build a Reloading bench, which is host to several methods for creating ammunition.
Requirements
This mod does not have any known dependencies other than the base game.
Russian
Author:original mod - Xylozi and russian translation - vays
Craftable Ammunition Russian translate
Changelogs
Version 1.16
Fixed Far Harbor dependancy with the main ESP
Version 1.15
- Added Settings holotape
- Adjusted recipes to adapt to settings
Version 1.14
- Removed support for the Easy/Normal/Hard recipe output. I am looking into re-implementing it in a more elegant way.
- Added Far Harbor support with a new esp containing the .45-70 and Harpoon recipes.
Version 1.13
- Decoupled the recipe and non-recipe changes. All non-recipe changes are now in CraftableAmmunition_Core.esp, which must be loaded first.
- Due to the restructuring of the mod, the no perk variant should now work properly.
Version 1.12
- Changed default output for Processed Lead to 500, from 1000
- Changed default output for Gunpowder to 500, from 1000
- Changed default output for Primer to 50, from 100
- Changed default output for all of the Cases to 50, from 10
- Added a Easy output option, doubling the values above.
- Added a Difficult output option, reducing substantially the values above.
- Added a Fusion Core recipe, with a Perk and No Perk variant.
- Added a Nuka Grenade recipe, with a Perk and No Perk variant.
- Made the FOMOD more useful.
Version 1.11
- Added Cannonball and Railway Spike recipes.
Version 1.10
Rewritten in FO4Edit.
Version 1.09
- Increased amount of components made for most of the component recipes
- Removed the Gun Nut requirements on the non-Ballistic ammunition
- Making Cannonballs requires Demolition Expert rank 1
- Making Railway Spikes requires Scrapper rank 1
- Making Flamer Fuel requires Scrapper rank 1
- Removed the Scrapper requirement to break down 10mm, 308c and 38c
- Increased the breaking down recipes to work in batches of 10
- Missile/Mini Nukes require 10 Explosive Internals, up from 1
- Changed the break down result of the Missile to Explosive Internal
- Changed the recipe for Cannonballs to 1 Steel + 1 Explosive Shot
Version 1.08
- Fixed various recipes not using items containing components.
Version 1.07
- Introduced a two-stage system and changed the recipe setup.
Version 1.06
- Fixed the cannonball recipe
- Increased the crystal cost to 2 for the 2mmEC, Cryo Cell, Fusion Cell and Plasma Cartridge.
- Increased the Nuclear material cost of the Mini Nuke to 20, and the Steel and Adhesive cost to 5
- Increased the Steel and Adhesive cost to 5 for the Missile
- Increased the Nuclear material cost of the Fusion Core to 50
- The 10mm recipe now outputs 15 rounds
- The Gamma rounds now require Nuclear Material instead of Crystals.
- Removed the Alien Blaster ammunition from the base plugin. Now avaliable as an optional plugin.
- Increased material cost of Alien Blaster round
This mod attempts to replicate the Fallout: New Vegas style of ammunition crafting. In the settlement menu you can build a Reloading bench, which is host to several methods for creating ammunition.
Workbench The Reloading workbench is the main focal point of the mod. All recipes are completed at this workbench. The workbench costs 5 Lead, 5 Gears, 10 Steel and 10 Wood.
Settings You can alter settings for the mod by using the "Settings [Craftable Ammunition]" holotape. The options are as follows:
Encode This options allows you to lock in your settings. This is meant for people who don't want the temptation of changing the settings. Commiting to this action will remove the "Settings [Craftable Ammunition]" holotape permanantly.
Construction The following list are the components added by the mod, and used by the recipes for ammunition crafting. The recipes to create these are found under 'Components' at the Reloading workbench.
Case, .308
Case, .38
Case, .44
Case, .45-70
Case, .45
Case, .50
Case, 10mm
Case, 5mm
Case, 5.56mm
Case, Hull
Fuel Canister
Gunpowder
Processed Lead
Primer
Ballistic ammunition is created by crafting together the correct Case with Processed Lead, Gunpowder and Primer. The amount of Processed Lead, Gunpowder and Primer needed for each batch of ammunition differs. The recipes for construction can be found under the categories 'Construction' and 'Batch Construction'.
The following is a list of the ammunition types available in this mod:
.308 round
.38 round
.44 round
.45 round
.45-70 round
.50 round
10mm round
5mm round
5.56mm round
Shotgun Shell
Flamer Fuel
Missile
Mini Nuke
Fusion Cell
Plasma Cartridge
Gamma round
2mm EC
Cryo Cell
Reclamation If you have excess ammunition, you can reclaim the constituent parts and use them to make your desired ammunition. This is only available for ballistic ammunition, energy ammunition has to be recycled. The recipes for reclamation can be found under the categories 'Reclamation' and 'Batch Reclamation'.
Recycling To create new energy weapon ammunition (Fusion Cell, Plasma Cartridge and 2mm EC) you have to recycle any ammunition you currently have into your desired type. The recipes for recycling can be found under the categories 'Recycling' and 'Batch Recycling'.
Fusion Cells can also be made in a separate recipe, requiring only raw components.
Unique There are additional recipes under 'Unique' that allow you to build Gamma rounds, Cannonballs, Railway Spikes, Missiles, Harpoons, Nuka Grenades and Mini Nukes.