Fallout 4

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Cole Robinette

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KarmaCoin

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623 comments

  1. cubbyman1
    cubbyman1
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    it's funny, whenever i see a translation mod or some kind of mod that fixes or ads onto another mod in some way i'm given new or old mods to see that i had no idea existed, and this looks like a classic hidden behind the nexus's broken filter system, so i couldn't just find this stuff organically i have to find it through other means because of the broken filter system on the nexus. 
  2. LibertasGrace03
    LibertasGrace03
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    I was enjoying the Disable Fast Travel option, it's the only thing I used from this mod...intill I reached the Institute. I got the Courser Chip in the Pip-Boy, and I should be able to relay in or out, but I can't. I guess the plugin also blocks the relay from working, which is a shame. 
  3. TezcatlipocaVerde
    TezcatlipocaVerde
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    Fantastic mod that gives us options for travel. I use it to disable fast travel and eliminate that temptation when I am feeling lazy. Now I have to get out there and explore as F4 was mean to be explored. I hate survival so this has been an amazing mod. Thank you so much.
  4. mitchell1666
    mitchell1666
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    i recommend uploading the disable fast travel script as a standalone mod, looking through nexus i couldn't find another that worked without breaking vertibirds etc and i really like your implementation of it, i was able to split it for my own use from the mod but im sure it would be quite a popular mod on its own
    1. TezcatlipocaVerde
      TezcatlipocaVerde
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      My thoughts exactly. I really only care for the disable travel as that will cut out any temptation I have when I am lazy haha but still a stellar mod! 
  5. killemloud
    killemloud
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    Was curios and really hoping that someone could add a brief description on how to add locations?
  6. killemloud
    killemloud
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    • 1 kudos
    I'm using this and extended IFT I'm definitely using the NO settler requirement version for both mods, but it keeps saying I need to assign someone to the vehicle. Any fix? Just checked it's in extended not this mod
  7. PhoenixKnight13
    PhoenixKnight13
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    • 19 kudos
    Did anyone ever figure out how to add locations to the teleport/travel list? I'm using the RTB Alpha bunker mod and would love to be able to add that location and other player homes etc to the list.
    1. Galiphile
      Galiphile
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      You want the WorkshopList form ID within Immersive Fast Travel. You can pretty easily create a patch by adding both as masters to a new ESP/ESL.
    2. LonJennings
      LonJennings
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      • 0 kudos
      Any chance for a more detailed explanation? 
  8. NoobYorkCity
    NoobYorkCity
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    Home Plate was available as a destination at first, then after acquiring Warwick it went away. That's with both the motor vehicles as well as teleporters. Anyone else run into this? It works great otherwise.
  9. Rustbucket1990
    Rustbucket1990
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    So this works, or at least the motorcycle works, and I love it, but I can't help but notice I'm not bringing the Motorcycle with me. So instead of making 1 Motorcycle I can track on the map with a miscellaneous quest and a Parking Space at every Settlement I want to drive to, I made 1 motorcycle legit, TMG'd the rest, and just manually keep track of which one is "real" and honor system it.

    Literally the only complaint, and it's barely a complaint.
  10. MysteriousHiggs
    MysteriousHiggs
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    Just question, when requiring settlers to work the vehicles, are they so suppose to animate? Or at least just stand near by? My settler just kept stutter walking against the motorcycle, basically looks like he is humping the thing.