it's funny, whenever i see a translation mod or some kind of mod that fixes or ads onto another mod in some way i'm given new or old mods to see that i had no idea existed, and this looks like a classic hidden behind the nexus's broken filter system, so i couldn't just find this stuff organically i have to find it through other means because of the broken filter system on the nexus.
I was enjoying the Disable Fast Travel option, it's the only thing I used from this mod...intill I reached the Institute. I got the Courser Chip in the Pip-Boy, and I should be able to relay in or out, but I can't. I guess the plugin also blocks the relay from working, which is a shame.
Fantastic mod that gives us options for travel. I use it to disable fast travel and eliminate that temptation when I am feeling lazy. Now I have to get out there and explore as F4 was mean to be explored. I hate survival so this has been an amazing mod. Thank you so much.
i recommend uploading the disable fast travel script as a standalone mod, looking through nexus i couldn't find another that worked without breaking vertibirds etc and i really like your implementation of it, i was able to split it for my own use from the mod but im sure it would be quite a popular mod on its own
I'm using this and extended IFT I'm definitely using the NO settler requirement version for both mods, but it keeps saying I need to assign someone to the vehicle. Any fix? Just checked it's in extended not this mod
Did anyone ever figure out how to add locations to the teleport/travel list? I'm using the RTB Alpha bunker mod and would love to be able to add that location and other player homes etc to the list.
Home Plate was available as a destination at first, then after acquiring Warwick it went away. That's with both the motor vehicles as well as teleporters. Anyone else run into this? It works great otherwise.
So this works, or at least the motorcycle works, and I love it, but I can't help but notice I'm not bringing the Motorcycle with me. So instead of making 1 Motorcycle I can track on the map with a miscellaneous quest and a Parking Space at every Settlement I want to drive to, I made 1 motorcycle legit, TMG'd the rest, and just manually keep track of which one is "real" and honor system it.
Literally the only complaint, and it's barely a complaint.
Just question, when requiring settlers to work the vehicles, are they so suppose to animate? Or at least just stand near by? My settler just kept stutter walking against the motorcycle, basically looks like he is humping the thing.
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Literally the only complaint, and it's barely a complaint.