About this image
Continuation of work on Extended Facial Sculpting.
Previously, I'd said that moving the eyelids wasn't really viable, because the facial model and eyes/eyelashes are separate models (and the eyelashes aren't skinned to the eyelid bones); the eyelids move, but the eyelashes stay put.
The situation is unchanged, but I decided to revisit it tonight. Large changes will indeed cause an unacceptable mismatch between eyelids and eyelashes, but careful manipulation of scale, position and rotation can result in some customization while getting them to match "close enough" (eyelid on left side of image has been scaled up and moved/rotated to roughly match).
I'll probably add such sculpts when I can be arsed to work on the mod again. *shrugs*
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