R91 - Incoming Modifications

Image information

Added on

Uploaded by

T41NT3D

About this image

Notice

This user's image description contains 6 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.

You will need to be logged in before you can see this user's image description.

29 comments

  1. who101
    who101
    • supporter
    • 214 posts
    • 2 kudos
    Are we ever going to get these? these are the only things that are missing from the current mod.
  2. lewisroantree
    lewisroantree
    • premium
    • 886 posts
    • 6 kudos
    So what's the ETA on this update?

    Forgive me if my spamming come across as rude and annoying, but I have a few projects revolving around replacing the Vanilla Combat Rifle with this weapon, and the 10mm with your N99 pistol - but I am waiting for the updates of these new weapon parts in order to complete these patches I'm working on for the R91.
    1. ComingCalamity
      ComingCalamity
      • member
      • 1 posts
      • 0 kudos
      Ok you've piqued my interest, would you be so kind as to tease what said project is? I've been looking for a replacer mod for specifically those 2 weapons.
    2. lewisroantree
      lewisroantree
      • premium
      • 886 posts
      • 6 kudos
      Mostly it is focused on replacing the Vanilla 10mm Pistol with the N99 Pistol, and the Combat Rifle with the R91 Assault Rifle. That weapon getting some new parts. From some extendable stocks I borrowed from another rifle mod, to the light and ported barrels giving the gun some new colors. The light barrels giving it a Infiltrator black finish, and the ported barrels a US Army green finish. While also editing the Vanilla Assault Rifle into a low fire rate Light Machine Gun.
  3. WaterHazard
    WaterHazard
    • member
    • 146 posts
    • 0 kudos
    So, no new updates? No chance for more mods? Goddamnit...
  4. Lacesout99
    Lacesout99
    • member
    • 26 posts
    • 0 kudos
    do you plan on adding any new receivers, like an automatic version of the r93?
  5. JasperJD
    JasperJD
    • member
    • 10 posts
    • 0 kudos
    Your r91 looks very good. Could you try to make a MG42 mod?
  6. emmet64
    emmet64
    • member
    • 190 posts
    • 0 kudos
    How about make another conversion to a general-purpose machine gun like H&K HK21E series of Light Machine Gun. A belt fed LMG that can convert to become a Drum mag feed LMG. A perfect weaponry in dealing a bunch of zombies or groups of raiders and gunners.
    1. Crysh
      Crysh
      • member
      • 4 posts
      • 0 kudos
      +1
  7. uedftus
    uedftus
    • member
    • 600 posts
    • 36 kudos
    missing front sight blade inside the circle and that ejection port is hella deep but I like how you borrowed ideas from other guns and managed to make it all look plausible. I try to do the same with my 3d stuff
  8. lewisroantree
    lewisroantree
    • premium
    • 886 posts
    • 6 kudos
    Question. I actually found a R93 stock and R93 barrel when browsing in the meshes for the original mod. Will those weapon mods be finished fore the next release alongside these mods too?
  9. ikuroami
    ikuroami
    • member
    • 431 posts
    • 3 kudos
    It's your mod etc. but I'd iron out all those bugs first before another fire starts by introducing attachments and modifications, not to undermine your work though, you've done a fantastic job, worthy of a rusty trombone.
    1. C1ph3rr
      C1ph3rr
      • premium
      • 131 posts
      • 88 kudos
      The only concernable bug I have left is the sound issue, which I have others helping me on. Until then I'm stuck in the mud so might as well finish off the modifications.
    2. lewisroantree
      lewisroantree
      • premium
      • 886 posts
      • 6 kudos
      You can just use the Combat Rifle or Assault Rifle sound script in the FO4 .esp until you get the custom sounds fixed up. That's what I'm doing. ":3
    3. lewisroantree
      lewisroantree
      • premium
      • 886 posts
      • 6 kudos
      BTW I got some new info for the standard ironsights. Where I found out that setting the Ironsights' to these numbers


      Float
      SET
      ZoomDataFOVMult
      2.0

      Float
      SET
      ZoomDataCameraOffsetZ
      0.42

      Gives the standard ironsights the most effective vision for them. Making it feel much more in line to how they'd work for someone.
    4. dracoagonius
      dracoagonius
      • member
      • 36 posts
      • 1 kudos
      tell me more about his sound fix you made
  10. Kuitmo
    Kuitmo
    • premium
    • 220 posts
    • 0 kudos
    Oh. My. Lord. These look beautiful! That PSG1 sniper conversion just blew me away!
    1. GenericFallout
      GenericFallout
      • member
      • 1,539 posts
      • 15 kudos
      Actually, what would that be in-game/lorewise? An R93-PSR ?

      R93 being the .308 variant, and PSR "Precision Shooter Rifle / Precision Sniper Rifle" ?

      And yes, it looks glorious!!
    2. DarthSokar
      DarthSokar
      • supporter
      • 403 posts
      • 6 kudos
      Well, As for ingame name's it'd be "Tactical Sniper Rifle" ala Fallout tactics or somethin'. They had an MSG-90 in it. But in this case yeah, R93 or an R94 variant.
    3. lewisroantree
      lewisroantree
      • premium
      • 886 posts
      • 6 kudos
      R93 Sniper Rifle would be its name lorewise. As its SMG counterpart would be called the S95
REPORT BUG
Top