Fallout 4
espE_LaunchQuestPlayerAliasScript

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lasse1001

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Just a placeholder for an error report, nothing important.

5 comments

  1. BlueGunk
    BlueGunk
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    Thanks for putting this here. I was wondering why my save game active scripts were filling up with this. I had 77 entries as active scripts!

    Update - saw the conversation about the In-Game ESP Explorer, so I'll just clear them out from time to time.
    1. lasse1001
      lasse1001
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      Np. Just remember to Terminate them and not anything else. The game handles that better then removing/clearing things and stay away from any 'cleanings' in Fo4, or you will regret it later
    2. BlueGunk
      BlueGunk
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      Thanks. I don't get an option to terminate them in Re-Saver, only "Find Owner" at which point I can " Delete"(1 item). I've deleted, on the assumption the mod will simply start a new instance. Which it seems to do OK and (so far) I've had no core meltdown or fallout...
    3. lasse1001
      lasse1001
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      Np. You should go to the 'Active scripts' and mark all those entrys from that mod instead, then rightclick and select 'Terminate'. The game handles the rest upon the next save and it handles Terminates way better then deleting any of them.

      You can put espE_LaunchQuestPlayerAliasScript in the search box so you don't accidentally deletes anything else
    4. BlueGunk
      BlueGunk
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      Ah - got it. I was going too far down into Active Scripts. Thank you once again for your help!