Oh yeah, I forgot to mention - working ammo counter is possible, but to make it real I need to add gamebryo animations for nif. Unfortunatelly I have no idea how to make it, but if you can help me with it, PM me
One thing I noticed was that when using the Full-Auto version, the spinning barrels from the Vanilla laser rifles start rotating around the barrel. Probably has to do with the gun not having its custom animations yet. Speaking of them, how are they going?
Had some fun testing this out myself. I only uninstalled it cause I was also having the issue with the charging noise. Even though I have uninstalled the mod, and started a new play through, whenever I throw any sort of grenade I still hear that charging noise. I've tried fixing it, but can't, I am going to try and avoid an uninstall and reinstall. Can't wait to install the finished product!
an absolute beauty, my first encounter with one was jamaica plains, where i found the liberator. Bizarrely however, it's set to 1 damage, no matter what parts i put into it at the workbench, so i haven't really been able to test it beyond crippling things with it and cackling like a villain as they writhe in pain.
The gun in Jamaica Plains is disabled (yes, 1 damage is intended), but you can detach it's paint and attach it to any other Wattz, it will keep it's Legendary feature, it works in the same way as Kremv's Tooth
for some reason every improved barrel makes the gun use the rifle grip animation even if i use pistol grips on it ... is this how the mod should work ?
In regard to the gauss charging noise anomaly I reported earlier, it vanishes when I craft(and select) the charge fire mode. I can run around with that one and the charging noise only manifests when I actually charge the weapon. But the anomaly returns once I select auto fire, I did not check semi-automatic this time.
Slight issues I'm running into: 1. With the improved combat barrels, the firing sound continues to play after the shot is made. 2. I can't seem to get the BOS paint job, despite being a member.
I greatly admire your work, truly impressive stuff!
I have given the Alpha test a spin and I experienced some quirks to report:
1: When I unholster/pull out the wattz I hear the charge up sound from the gauss rifle(a modded sound file in my case), and it keeps going. This anomaly resets and starts over each time I craft a new mod for the weapon at a workbench. After tinkering at the workbench the sound stops and I can unholster with no quirk but as soon as I fire the weapon the anomaly is back. The sound keeps going even if I drop the weapon.
2: I've noticed the emitter point and projectile bit as Snackynak also did.
3: I don't know if it is intentional but when using pistol grips my character stops using pistol animations, third and first person, when the weapon has the improved short barrel.
Still, my first impression is pretty positive. It looks great and it's a nice touch that the Institute material/paint job changes the laser fire colours too. I also like that you assigned automatic, semi-automatic and charging fire modes to it's own category rather than lumping them unto specific barrels. It always anoyed me that vanilla Fallout 4 don't allow us to have automatic laser and plasma pistols.
1 that's probably game bug, and I can't fix it 2 working on fix for it. Looks like projectile nodes move off occasionally 3 well, that's just a mistake, it was intended for improved shotgun barrel Thanks for feedback, really glad you like it
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One thing I noticed was that when using the Full-Auto version, the spinning barrels from the Vanilla laser rifles start rotating around the barrel. Probably has to do with the gun not having its custom animations yet. Speaking of them, how are they going?
In regard to the gauss charging noise anomaly I reported earlier, it vanishes when I craft(and select) the charge fire mode. I can run around with that one and the charging noise only manifests when I actually charge the weapon. But the anomaly returns once I select auto fire, I did not check semi-automatic this time.
Thanks for reading and have a good one.
1. With the improved combat barrels, the firing sound continues to play after the shot is made.
2. I can't seem to get the BOS paint job, despite being a member.
I greatly admire your work, truly impressive stuff!
I have given the Alpha test a spin and I experienced some quirks to report:
1: When I unholster/pull out the wattz I hear the charge up sound from the gauss rifle(a modded sound file in my case), and it keeps going. This anomaly resets and starts over each time I craft a new mod for the weapon at a workbench. After tinkering at the workbench the sound stops and I can unholster with no quirk but as soon as I fire the weapon the anomaly is back. The sound keeps going even if I drop the weapon.
2: I've noticed the emitter point and projectile bit as Snackynak also did.
3: I don't know if it is intentional but when using pistol grips my character stops using pistol animations, third and first person, when the weapon has the improved short barrel.
Still, my first impression is pretty positive. It looks great and it's a nice touch that the Institute material/paint job changes the laser fire colours too. I also like that you assigned automatic, semi-automatic and charging fire modes to it's own category rather than lumping them unto specific barrels. It always anoyed me that vanilla Fallout 4 don't allow us to have automatic laser and plasma pistols.
Please keep up the good work! Thanks for reading.
2 working on fix for it. Looks like projectile nodes move off occasionally
3 well, that's just a mistake, it was intended for improved shotgun barrel
Thanks for feedback, really glad you like it