Fallout 4
Lever Action Rifle Reload Fix - early alpha

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shavkacagarikia

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This is my attempt to fix always 5 bullet reload for lever action rifle. It's just concept and is far from completion, I still can't manage it to be reloaded by engine after I stop animation. Any help will be appreciated.

2 comments

  1. TehDave
    TehDave
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    My idea that I floated by some people more skilled at this kind of thing than me was to cut down the actual reload animation to just the lever but then have the shell insert as a first person/third person idle that gets played via a script that tracks how many shots are missing from the full mag and then plays the shell insert as many times as it needs before actually reloading the gun

    so basically

    -player fires 3 out of 5 total rounds
    -player hits reload key
    -script intercepts this, checks to see how many rounds were fired
    -plays shell insert idle for each round that was fired
    -finally allows reload even and animation (which is cut down to just the end) to play through

    This could theoretically be adapted to any weapon that needs a segmented reload animation but I don't know if this is possible without script extender.
    1. shavkacagarikia
      shavkacagarikia
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      Yest I can do script for that, butI don't know how to work with animation files (.hkx). If someone cuts animations I can script that to work properly