Hoi. Took a good look at your work. I loved it way back in FO3 and FNV. I'm taking part in a 3DS course atm, just as a hobby, and I remembered your tutorial on Youtube. ;) I showed it to the teacher and he immediatly made the class do a weapon model and texture based on your tutorial. Learned a great deal from that single video. Thanks for doing this. Also, those ships of yours look awesome. Any Game that uses those can be happy as hell to have them. (If they are used) ;P
Cheers, glad to hear I can be of help! The ships are for Fractured Space which is in Early Access alpha ATM (I work in-house at the studio) - it'll go free to play sometime in Spring next year if you're interested in checking it out!
Definatly gonna keep an eye on it. :) I remember seeing something similar at Gamescom. Anyways. Those ships just kinda feel right. Like someone put a lot of time and heart into it. I wonder though. How long does it take you, to create something like this? I mean I need around 24 to 48 hours to create something like a small handgun. And it ain't got textures by then. The question applies to both, the ships and your guns. ;)
This is simply phenomenal... the wear in the varnish and at the edges of the steel, and the perfectly executed surface rust layer are especially impressive.
It truly boggles the mind that such excellent quality is possible, and yet it is rarely if ever seen in vanilla textures for even the highest-budget titles. I understand that perhaps the high-volume demands of studio work have a major impact, but surely critical items that will spend a great deal of time on the player's screen deserve a little more polish? Please excuse the digression, I am just having a hard time wrapping my head around the infinite improvement here.
damn it's amazing, though I hate how they didn't give us a mod to change the front upper to some plastic material, the wood kinda clashes once u install marksman stock (both on combat shotty as well as the pseudo BAR). Any idea what you'll do next after this? I think 10mm deserves some love the most, looks most generic out of them all....but then I'm curious what you'd do with M29 too.
The 10mm uses some sort of a tinting shader on the textures which complicates things. I'm holding off on touching that one until I can remove it and not worry about breaking anything in the .nif
YES! Now it is much better. I love the wear and tear on it. Thanks Millenia for adding that on it. Now you just need to do all the other 3,000 weapons in this game, haha.
The wear is actually realistic. I am surprised to see a modder with that much knowledge of firearms. My rifle that I hunt with had a too-shiny finish (it was a surplus gun with a finish added on) so I got some fine steel wool and rubbed it against where I would put my hand. It took the shine right off. This looks much better than Vanilla, and is reasonably realistic. Thanks a ton Millenia, I will use it as always.
You definitely make better stuff than you did 3 years ago, eh?
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It truly boggles the mind that such excellent quality is possible, and yet it is rarely if ever seen in vanilla textures for even the highest-budget titles. I understand that perhaps the high-volume demands of studio work have a major impact, but surely critical items that will spend a great deal of time on the player's screen deserve a little more polish? Please excuse the digression, I am just having a hard time wrapping my head around the infinite improvement here.
The wear is actually realistic. I am surprised to see a modder with that much knowledge of firearms.
My rifle that I hunt with had a too-shiny finish (it was a surplus gun with a finish added on) so I got some fine steel wool and rubbed it against where I would put my hand. It took the shine right off. This looks much better than Vanilla, and is reasonably realistic. Thanks a ton Millenia, I will use it as always.
You definitely make better stuff than you did 3 years ago, eh?