Fallout 4
T51 New Helmet Extras Testing

Image information

Added on

Uploaded by

dpillari

About this image

since people didn't like the neck that the t51 had, or lack thereof, i made a new one with real geometry. also added a decal to the back of the helmet, a wire on the side, and a new targeting lens. working on why its distorted.

5 comments

  1. BurlapPug
    BurlapPug
    • member
    • 16 kudos
    love the lens optic wire mesh, it's such a small thing but its absence in the base game always struck me
  2. SpongeBobSlavicPants
    SpongeBobSlavicPants
    • premium
    • 504 kudos
    The distortion is due to obj, use fbx
    1. dpillari
      dpillari
      • premium
      • 2,245 kudos
      i export from blender with fbx, and the distortion appears after i assign a bone to it and exoprt it back to nif. i dont know how to fix that. 
  3. aces911
    aces911
    • supporter
    • 0 kudos
    At some point, would it be possible to attempt something like this for the BOS hood? When worn with BOS uniforms, the neck doesn't reach all the way to the collar.
  4. Russ0612
    Russ0612
    • member
    • 2 kudos
    I think the green crosshairs look a bit off. I believe a display like this should be inside so the user can see it instead of outside.