Fallout 4
Burn baby burn

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The roof, the roof, the roof is on fire...
The roof, the roof, the roof is on fire...
The roof, the roof, the roof is on fire...
We don´t need no water let the Supermutant burn, burn Supermutant burn!

Morning anyone,a

bout 2-3 more days for the next release of CUYC. Actually it would be already done for a todays release, but I´d usually spend wednesday and thursday for internal BETA testing. That mutant on a stake is part of the update btw., see the changelog:

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version 0.8, ?.?.2023:
- ppda: some missed actors on the initial BoS quest
- fixed typo on the deterrence placer name
- added lvlscavenger to perk menu list
- major improvement of the placement feature as follows:
- you get to choose between placing detterence(mannequin) or else(traffic cone) right away...this is done because the mannequin doesn`t really work well with flat object types
- the detterence logic has been improved so that you do not need to double press activate in order to freeze the object, instead you will get a menu option choice
- it has also been improved in regard to accidentaly activating it, when you want to grab it, so another menu will pop up and give you choice
- the "traffic cone" placer doesn´t need any of that because it will naturally fall to the floor, so you basically just need to find a somewhat horizontally even ground or make it stand upright...it also has a texture change to show if you front it
- the choice of burial types has been increased to 5: obelisk, big gravestone, normal(skull) gravestone, small gravestone, fresh grave(heap of earth)
- the choice of deterrence types has been increased to 2: male/female
- added menu option to placed activator that is not fresh grave: delete object, exit menu
- added menu option to placed activator that is fresh grave: delete object, place obelisk, place big gravestone, place normal gravestone, place small gravestone, place cross, exit menu
- all activator and movable static objects have custom models now to prepare them for workshop compatibility
- added proper workshop connection points to models
- additionally to gravestones and/or crosses you can add a second decoration object to the fresh grave, namely a flower...the flower will last three in game days(72.0 hours game time), and then be replaced with a withered version...the whole "second decoration" feature might be extended in future updates, so you can add whatever deko element you want(teddybears, weapons, what ever comes to mind)
- the mannequin placer has now its own custom model and from this day on shall be named mini mannequin for user convenience
- gravestones can have an additional deko element attached, namely a "text plaque" which displays the name of the victim and the time it died(in game time)
- new feature on the device and for ppda menu: "Transport" mode -> you can carry around a single dead actor if you have the strong back perk, or you are inside of power armor...one dead body only for reasons of balance and to prevent corpse stash cheat...i may or may not allow for more than one corpse in feature updates, we´ll see
- added a third choice for placing a deterrence -> supermutant
- various typo fixes in regard to deterrence(not detterence...you no good google translate use!)

1 comment

  1. Sngll17
    Sngll17
    • member
    • 9 kudos
    So this means we are gonna be able to put those Super Mutants hanging up on spikes? Exciting!