Fallout 4
North End Project - Long Slide

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DiodeLadder

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27 comments

  1. JurassicRaptor9
    JurassicRaptor9
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    can not wait to see the finished project <3 keep up the amazing work dude!
    1. DiodeLadder
      DiodeLadder
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      Hello JurassicRaptor9, thank you so much for such kind words, really appreciate it! 

      Working on animations at the moment.   I'm sorry about not seeing your message earlier (not getting notified somehow :-/ ).
    2. JurassicRaptor9
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      ah your good lol. sorry for the late reply! love the 1903 colt. both of them! cant wait to use them in game since they are my fav handgun. even saw one in a pawn shop for over 700 bucks lol. but ya still keep up the amazing work. hope all is well and all too and have a good day.
    3. DiodeLadder
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      Hello JurassicRaptor9, a change of plan here :

      I'm shelving this FN m1903 because this 3D model was made when I was still a beginner at this, and quite frankly, the quality of the work here doesn't meet my standards.  It was nowhere near accurate, and the model was way too flat & blocky.

      Also, FN m1903 is not really a powerful gun.  Being a non locked breech pistol, it can't fire high pressure ammos like .45 ACP or 9 mm Para.  Even though it was used by military in the early 1900s, it could only fire low pressure weak calibers.  This is not a suitable gun for boss characters.

      Back in February, I've made this one as a replacement instead :

      
      It's a Colt 1909, a US military trial model before the 1911 was created.  Basically, it's a 1911 in 1903 silhouette (its grip angle is still in the old style Browning), and this is the first model with the short recoil locking system implementation seen in the 1911.  A super rare gun never used in any video games before.  This was the first Browning pistol which could fire .45 ACP reliably.

      The 3D model is in much higher quality this time, since I am better at doing this now (well, I hope I am, lol), and it's been made with animation in mind from the start, also.  I'll post more about it soon.

      I'm very sorry about the FN m1903, but for my project, I think this 1909 will work better.  I hope you'll understand.  :-)
    4. JurassicRaptor9
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      i agree i feel like the 1909 would fit in better plus overall least you dont have to use weaker ammo and all that plus .45 ammunition  is already in the game. i feel like it would make a good addition for your mod!
    5. DiodeLadder
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      Thank you!  I'm done with the animations, sounds, and initial implementation for the 1909, and will be making videos for it soon.  :-)
    6. JurassicRaptor9
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      cant wait to see them!
  2. Angrylil3lf
    Angrylil3lf
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    Cool design, I really like this unique version of the FN Model 1903 pistol you've got. A couple of questions: will the FN Model 1903 also be a standalone, and if so, will it be available in consoles such as Xbox One? And will your North End Project also be available on consoles, if yes, what will the size and requirements be in order to download it?
    1. DiodeLadder
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      Hello Angrylil3lf, thanks for stopping by! 

      About the consoles, I haven't looked into it yet to be honest, since I don't own a console.  I think the restrictions on XB are download size and GPU usage.  My 3D assets should be in line with Bethesda assets in terms of resource usage, so I don't see technical reasons for not making it for XB (although I may need to use lower res textures).

      I still have a lot of work to do, however.  Is it okay if I responded with, "let's talk about that after I actually finish the PC version"?  I am nowhere near done with the project, and I think I should just shut up and work at this point.

      Thank you so much for your interest in the project.  :-)
    2. Angrylil3lf
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      Hey, sorry for not replying sooner. Yeah, I kinda figured that would be your answer in regards to this mod being not yet finished, but if you do end up releasing it on console, or find someone willing to port it over to console, would it be a standalone mod or would it be part of your North End project? Anyways, thanks for replying to my query, I look forward to seeing the final result :-) All the best :-D
    3. DiodeLadder
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      I do want to keep this special version unique to the North End project, because it is meant to be a reward for defeating the enemy boss.

      However, I do understand that installing multiple different mods and get them working together can be a challenge, and from that point of view, I see the need for releasing these weapons separately from the main mod for easier installation.  Doing standalone versions will add to my workload, though, and I'm not sure if I want to think about adding more work on top of what I have.

      Meanwhile, I am not far enough into the project to talk about releasing anything.  Let me just say, "I do understand why people may want standalone versions", and can I leave it at that?  I really appreciate your interest in this project, Angrylil3lf!  :-)
    4. Angrylil3lf
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      Yep totally fine :-)
    5. Angrylil3lf
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      Hey, had another question regarding the FN Model 1903, given that the gun in real life uses 9x20mm Browning Long cartridges, would you have the mod use such ammunition? Or will you have the Browning High Power 9mm REDUX mod be a requirement?
    6. DiodeLadder
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      Yeah, that's another tricky stuff I have to handle.  9x20 mm SR is pretty much a non-existent caliber that doesn't have the power of modern ammo, and combining that with a single stack mag would make this gun underpowered in game.  My ideas at the moment are :

      1) Use .45 ACP and give the gun higher damage output (good ammo availability and balance in game, at the cost of me getting crucified by gun enthusiasts for such a ridiculous implementation)

      2) Use 9x19 mm Parabellum to have it join the rest of 9 mm family in my mod (I already have a 9mm para 3D model included in this project and it will be easy to say "the gun was converted to 9mm para by a gunsmith".  The problem would be it is going to be too unconvincing to have higher damage rating than other 9x19mm guns.)

      3) Use 9x20 mm SR and turn it into a magical unicorn caliber that does a lot of damage.  (Good for damage balancing, but ammo availability won't be good.  Gun enthusiasts won't be happy to see the high damage output.)

      4) Use 9x20 mm SR and implement it as a rare caliber that doesn't perform as well as 9mm Parabellum.  (More realistic, but ammo availability, low damage, and single stack mag kills the value of this gun entirely).

      I am already using rare calibers like 5.7x28 mm and .300 BLK in my project, though, and maybe I shouldn't shy away from using a rare caliber in this case also.  The gun shops in my project can sell another rare caliber, no problem.

      My pick would be the options #1 or #3 (I need a higher damage rating for this gun as a boss weapon).

      If you have any thoughts on this, please let me know.  :-)
    7. Angrylil3lf
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      Yeah, 9x20mm ammo isn't readily available. Last I checked I think a Serbian munitions/ammo company stocked/made it, but don't know it is availabel these days though.

      Personally, I would give it the 9x19mm parabellum caliber idea of it being converted by a gunsmith with the option of .45 caliber ammunition through the crafting/weapon-modding system of FO4 and perhaps even making .38 caliber ammo as an option as well.

      There aren't too many gun enthusiasts who are anal about the whole damage output ammunition types do, so you could have the 9x20 be a unicorn round that does damage on par with 9 para rounds. Another idea would be to have it also take 10mm rounds and 10mm is readily available in the game. Ultimately, it's up to you, I'm just asking questions and making suggestions.

      Also, an unrelated question: do you know of anyone on here who can make sword mods for Fallout 4? I have one or two ideas for a sword mod for Fallout 4, but I haven't been able to find anyone willing to make one or they haven't responded to my enquiries.
    8. DiodeLadder
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      I think using .45 ACP and making m1903 in this project as expensive custom made modernized replica, not a historic relic, would work the best for my project.

      I think being careful about calibers is important because this part pretty much decides the characteristics of guns.  I totally understand why gun enthusiasts can be critical about these things, and I'd like to respect that side of things as much as I can.

      About swords, I don't know to be honest.  Many of us making mods and art assets usually have ideas of what we want to learn from working on projects, and subjects we work on are usually picked from that perspective.  So, I'd imagine most mod authors already have projects based on personal goals, and may not be open to taking requests.
    9. Angrylil3lf
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      True enough, but then again, you could always fictionalise the ammo for the gun. A lot of game developers do that for a lot of guns in their games, Bethesda's Fallout can be an example of that with the guns in Fallout 3, New Vegas, Fallout 4 and even Fallout 76. So you could have the 1903 take .45 rounds but then again you could fictionalise the ammo used for the 1903 (9x20mm) as being a reasonably powerful cartridge, or simply have it take 9mm (9x19) with it being vague enough so that most won't question it.

      Yeah, the reason I asked is because I have some ideas for what I want in Fallout 4 and a couple of other games, but I don't have the skill or talent to pull them off. Still, I'll ask around and see if someone is willing to help me with it :-)
  3. liquidlethe
    liquidlethe
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    Hows the project going man?
    1. DiodeLadder
      DiodeLadder
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      Hello liquidlethe, thank you for asking!

      I've been working on lots of stuff, but I think it's going to be a while before I'd post about the progress.  Some things are being reworked, and also the new assets aren't quite ready to show.  I'll post a few shots, though -

      Walther MPK (short version) with wire stock :



      Revised PM57 + Trijicon MRO and ACOG (TA-44, the smallest x1.5 version for close/mid range) :





      I've also decided to add Beretta PM12S :



      This one is almost ready for texturing.  I just need to optimize the UV maps before baking.  

      A couple of props :




      The concept for this reverse osmosis water filter is that it was pulled out from Boston Navy Yard in Charlestown, and I thought an imaginary Irish American brand for this asset was appropriate.

      Meanwhile, I've been finding that lots of stuff in the project needing revising/polish.  I guess the nature of my posts is that my project is WIP, but I don't want to post about things that aren't concrete yet for now.  Maybe I can do a big post next month.

      I really appreciate your interest in my project, liquidlethe.  Thank you.  :-)
  4. BBbewlay
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    think you'll custom animate them, or will you be looking for permission to use existing animations?
    1. DiodeLadder
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      Hello BBbewlay.  I'm going to have to go custom, and will have to find a way to get them done.  
    2. BBbewlay
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      Well custom is always nice, but I'm sure some existing community made pistol and shotgun animations would work with those models at least, if not the smg, pdw, and rifle, and people would likely willing to let you use them.  
    3. DiodeLadder
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      Thanks for your suggestion!  I will see what's best for the project.
  5. cydonianmystery
    cydonianmystery
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    Utterly superb work, as always! :D Merry Christmas, and good luck with your project.
    1. DiodeLadder
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      Thank you so much for your kind words, cydonianmystery, I wish you a Merry Christmas as well!  Hopefully I'd make more progress with the project next year.  :-)
  6. choochoo1
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    Those all look really good man, Hope to get to use them one day.
    1. DiodeLadder
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      Thank you very much, choochoo1!   I still have a lot of work to do on the project, but hopefully this will be a fun addition to Fallout 4.  :-)