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In Fallout New Vegas with the DLC "Old World Blues" the player could learn to break down plants into "Salient Green", a substance that could be consumed or crafted into new plants in the field. I've been thinking about bringing that concept to Fallout 4, except I'd intent to make it a bit more advanced and complicated to reflect Fallout 4's focus on settlement resource management over frontier survival. I've made a new workstation out of cobbled-together Institute items, and I've made jars of Salient Green from retextured acid jars, as well as other color variations (salient red, brown, blue, etc) to act as additional components in crafting.
I'm also thinking this idea could be expanded to cover various forms of meat and animal parts, which is currently handled through a system of different kinds of "protein pastes".
The only real hurdle that remains is figuring out exactly how to structure a crafting system for this. I'm unsure about what level of detail and complexity the system should have? How to keep the recipies both consistent and balanced? How many types of special forms of component should there be? How should the breakdown recipies function compared to the synthesization recipies? How should the flora system work compared to the fauna system? (I've got a working item script that allows the use of dummy misc items that can yield multiple items when crafted.)
So if you wanna ask questions or if you have suggestions on how I should formulate all this, feel free to leave them in the comments here. Endorse if you like the idea, to maybe guilt me into actually finishing this mod some day, hopefully.
8 comments
This table shows what how could possibly look like:
Meanwhile, a draft for the meat recipes look like this
If I wanted to make the salient components work for both plants and meats, I'd need to come up with some kind of logic for it, otherwise I'm not sure I'd be able to formulate how it'd look like.
But I would suggest more serious labels to match the creation machine. Otherwise it looks like uncle Huey moonshine's stash.
There's an example on this page:
https://www.resourcelabel.com/wp-content/uploads/2017/10/spot-pigyback-labels.jpg
Also, its just my take on it. Beside, uncle Huey might get upset and sue...
However, whilst I am thinking there could be a Bio-Synthetic Lab placed in the Institute BioScience division, there could possibly be machines place in other locations, such as Med-Tek Research, or Greentech Genetics, not to mention that you'd be able to build them yourself if you have the right science and medicine perks.
Either way, retexturing the jars to replace the label is not something I'll be looking into now, that would requiring me somehow redoing parts of the normal map, and that's not a feature-creep I wanna devote energy to before I know if the mod will ever get published.
Also I agree with the other commenter, makes more sense to scrap the protein pastes and just make meat into Salient as well