Fallout 4
WARS WIP - M1911 20

Image information

Added on

Uploaded by

antistar

About this image

This is an image from a FO4 mod I'm working on called Weapon Addition and Replacement Suite (WARS).

The WIP thread can be found here.


I've been working on an M1911 for WARS, and I had a request to show a profile shot of the standard "government" version in-hand, to give a clear idea of the pistol's scale - so here's one showing it from both sides. (I only cut off the bottom there because the rest of the pistol is obscured by the hands anyway.)

The base M1911 itself is from this beautiful resource by Isildur - with some minor tweaks on my end.


I put up a video showing the newly completed M1911 animations a couple of days ago too, so here it is again:

5 comments

  1. divine195
    divine195
    • premium
    • 1 kudos
    It's great content from mod authors like this why I have more than 3,400 hours in Fallout 4.
  2. EdDante34
    EdDante34
    • premium
    • 134 kudos
    I love that you put the safety on before putting the pistol away, however I'm not a fan of constantly charging the pistol everytime you pull it, especially when you've put it on safe as you're reholstering because it makes no sense.. It would be great to see the pistol's safety being thumbed off when drawing.

    Otherwise, the animations look great.
    1. antistar
      antistar
      • premium
      • 1,575 kudos
      Gotta be careful saying something like that to FO4 animators; you might get one of us flipping a table on you.

      I agree with you entirely. We'd love nothing more than to have different animations based on whether a round is chambered or not, but unfortunately FO4 doesn't support that; it's probably the most glaring flaw in their weapon behaviour/animation system. It's extremely frustrating to deal with, and forces us into taking artistic liberties like (for example) having the equip animation always involve the slide being racked.

      The alternative is never having the slide racked on equip ever. There is a separate "EquipFast" animation - and it's pretty common to have that one exclude the action being worked (you can see that I did that in the video when the machine pistol variant with the foregrip is equipped) - but again, it's not a round being chambered or not that determines when that one plays. It's based on how recently a weapon was holstered, I think.

      It's a pain!


      Anyway; the safety is flicked off on equip, but it's pretty quick. (On purpose; I didn't want the equip to take a really long time.) It's easiest to see in the slow-motion parts of the video. Actually, it's probably easier to miss in the video because it's got an extra "equip" sound playing over the "click" sound of the safety; it's defined in the weapon record rather than the animations and I forgot to disable it before recording the video. I've since fixed that.
    2. xelagn
      xelagn
      • premium
      • 3 kudos
      Less talk more work.
      Wonderfull job. Can't wait for the release.
    3. EdDante34
      EdDante34
      • premium
      • 134 kudos
      Thank you for the detailed explanation, and I did watch it again, and caught that it did indeed thumb the safety off first, so that makes me feel alot better about it.