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22 comments
Yea I adore the paw game with the pooches!
Your latest enb setup is really looks like scenes from a film. Awesome!
My favourite is the one with doggo at the bare foot (the second).
"Toe to toe", that capture is deep.^^
The main shot and the ones near the bottom were taken with Film Workshop 2 using a slightly desaturated mix of settings. The other, brighter shots, were taken with my tweaked version of PRC-X Fallen, which I shared in the pub today.
Great set. Love the vibrant color of the grass shots a lot. Your game looks fantastic.
Great shots though, loved the one where he is kicking it in the snout!. I guess if you're gonna get that close, might as well go for broke (and hope it doesn't eat your leg)!
He has a lot of history - the spoiler tag has his basic summary (from a story I posted if curious). The TL;DR is that he is a rogue elite courser who has mutated (with some help) into a human cyborg. He has a WOLF AI computer chip in his head, his skeleton and skull are infused with Adamantium - not as strong as say Wolverines pure one but stronger then steel and more organic (i.e. the perk that removes limb damage), can absorb oxygen through special pores in his skin (i.e. the Aqua boy perk); regenerates health in sunlight (i.e., from the endurance perk for sunlight + the health perk), etc., e.g. for each perk in the game I have a correlated reason.
Anyhow he is a master at melee and unarmed combat. So while the Deathclaw could tear into his leg and body ripping the leg off would not be that simple. Lobo prefers, however, to not give it the opportunity though! He moves very fast (i.e. how I rationalize VATS in the game - which is the computer AI in his head speeding up his reflexes and processing ability to such an extent time seems to slow down ... although doing drains energy so not limitless).
It has made for a very challenging but fun game playing that way. Enemies with missiles or laser turrets or the like are a PITA. Still there are many perks he can take that really help with melee (Blitz is the best) and he can use throwing knifes and a crossbow in emergencies, he just has poor aim.
I'll put the rest of his background, from a story, in spoilers if interested or bored :) as this got long enough.
He escaped the Institute and almost died in the process. His mind wiped, his body seconds from death, he was resurrected by the mysterious entity known only as Fenrir. His synth component and Courser chip was removed and replaced with the Weaponized Organic Life Form (W.O.L.F.) AI chip that was fully integrated into his neural network. The entity then initiated a mutation of the his synth cells that would, given a few years, potentially replace the synth cells with human ones. These changes would also make it difficult for the Institute to track him down. With some help from a team of mercenaries he was then able to escape to a place of safety; Vault 111.
The WOLF AI repaired as much of the man’s mind as it could but there were massive gaps of his life as a Courser at the Institute. In return for Fenrir’s help Lobo, as he started to refer to himself, agreed to be his agent. First, however, he needed to retrain and gain control over the berserker rage he had recently developed.
The AI put him on a punishing combat and survival training regimen which, due to a lack of simulation facilities, was carried out with real field training in the Commonwealth. Lobo started with raiders and aggressive wildlife before working his way up through Ferals, Gunners, and Super Mutants.
His mind filled with empty spaces and his emotions wild and capricious, Lobo drove himself with almost insane intensity on his physical combat skills, finding a bit of peace in pure physical action and the resulting exhaustion. The WOLF AI quickly learned that Lobo was no good with any form of gun or any ranged combat outside of a simple crossbow. There was some mental block, perhaps created by the mind-wipe and Lobo’s own fears of his past, that caused him to develop physical tremors and nervous muscle movements when trying to use a gun, making his ability to aim and focus almost non-existent. So the AI focused solely on melee combat, both armed and unarmed, turning the man into a walking tank.
This one from 1943.