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22 comments
The pic from the Golden Gate Bridge is fab
Your title suddenly brought to mind this ole tune: here
Now, in regards to Piper and her face, I don't mind a person calling a preset to my attention but I will not use looksmenu on Piper.
This is a quote from xatmos posted on the Face Ripper page.
Many NPCs have a property (FMIN Facial Morph Intensity) which makes them incompatible with each other or the player, causing some distortion when ripped (Piper is one such NPC). I do not know how to correct this.
I do know how to correct the issue of ruining Pipers face by using a face preset on her but it requires an Esp that repairs that FMIN value. Of note your "A healthy Cait preset" looks very good and I may try it if you don't mind.
If your MO2 works, well, it's good, at worse, I have a good tip to check if the mod works as it should: I go to Sanctuary and I try to scrap anything near the helm tree, including the tree itself: if I can select and scrap them, the mod works, if not, then it doesn't and I have to do some changes.
That's a very interesting information you give me about the character's faces: I always thought it was either because of Hi-poly faces because somehow NPC's weren't affected by the mod, or just because the companions themselves have unique face meshes or things like that, I also remarked the issue was occurring on some random NPC's in Diamond City.
Anyway, applying a preset ingame does work on these NPC's, it's just that when you reload the game after opening it, their face will be weirdly distorted, which is easily fixed by reapplying the preset.
What is interesting is that I also remarked it didn't occur with every presets: my particular Piper presets for example do not cause this issue, at least on Piper (It's a Piper preset, I wasn't going to use it on another NPC ).
For Cait, thanks for the compliment, and of course you can use it, it's here for that
Back to the Face preset thing. You may be able to turn your Piper preset into a ESP then reset the FMIN value with FO4edit. If you do that I would be more than happy to test it for you.
For the preset, I'm afraid that's beyond my abilities: I never used FO4 edit, and to be honest, I'm kinda against the idea of turning a preset into a esp, or an esl for that matter, I wouldn't want to force anyone to be stuck with the preset and be forced to turn it on or off instead of simply doing it on the fly directly in the game, with different presets used depending on which save (That's my philosophy and the reason why I don't use replacers: I always relook characters by myself, even if I have to do it manually, I even went so far as to create a mod with a document containing the id's of every unique NPC so I can relook them more easily ).
And it would also interfere with my other mod who overhaul the companions and modify their entries, I'd rather no make mods who are in conflict with each other.
So at the end, for the characters whose face weirds out when I reload the game after launching it (Note that as long as you don't close the game, once you fixed their face, it sticks), I just re-slm them, apply the preset again and move on, it's just a matter of habit, but I totally understand you not wanting to bother, it's still a hassle after all.
Hope you can get it all back together again!