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[Edit] Released: http://www.nexusmods.com/fallout4/mods/9713
So just super quick shot of my zipped up version of the Courser X-92 Male WIP I am doing, I think it turned out alright though there is a texture issue where the old zipper used to be. This is a texture issue and I am unsure if I will fix it since I wanted to just do a mesh release, maybe I can talk to the maker of the textures about it.
No I have no plans at this time to make a female version, I dont know how to do CBBE slider stuff and if its complicated I wont be trying it lol.
More information here:
http://www.nexusmods.com/fallout4/images/16526/?
8 comments
Now just to figure out how on earth to play around with meshes and I can join in on the modding fun once again.
Its not to hard if you dont mind some restrictions (if you do not use 3DMax) if you DO have and can use 3DMax try Tumba's tutorial:
http://www.nexusmods.com/fallout4/mods/7957/?
If you want bypass the 3DMax like myself atm, then you just follow this work flow:
1. Use the new nifskope to export the meshes you want to edit as Objects.
2. Now import them into Blender and edit them they way you normally would any meshes.
3. Export them from Blender as Objects.
4. Now the "hard" part, download and install Bodyslide.
5. Import a reference mesh you want to copy the weights from.
6. Import your object mesh (sometimes you have to do this one mesh part at a time), and copy the weights from your reference mesh.
7. Export the nif with Ref and delete the reference mesh from the nif in niskope. Now you just gotta set up the shaders and stuff (copy them from a vanilla mesh is easiest).
You do not get the best best weighting on the meshes, BUT its more then good enough to release imo. I talk about it more in my Chem Break aka Custom Piercings Test picture too.
I can hardly wait to see a release
A few more tweaks on both meshes and then I will have to decide how to implement it, would hate to have to upload my own .esp edit of the current mod.